2022-04-01 17:43:56 -06:00
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game.createWordIs = () => {
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const wordIs = game.Entity();
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2022-04-04 18:30:11 -06:00
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wordIs.addComponent(game.components.LoadPriority({priority: 3}));
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2022-04-01 17:43:56 -06:00
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wordIs.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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2022-04-05 14:54:34 -06:00
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wordIs.addComponent(game.components.Stop({stop: true}));
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2022-04-04 18:30:11 -06:00
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wordIs.sprite = game.sprites.wordIs;
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2022-04-01 17:43:56 -06:00
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return wordIs;
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}
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