Make sure we don't double-buffer an input causing undo to become stuck
This commit is contained in:
parent
69b5f4448c
commit
1bdfb42c3d
@ -11,6 +11,7 @@ game.system.KeyboardInput = (undoSystem) => {
|
||||
const entity = entities[id];
|
||||
if (entity.hasComponent('controllable')) {
|
||||
const controls = entity.components.controllable.controls;
|
||||
if (!changedIds.has(entity.id)) {
|
||||
if (controls.includes('left') && keys['ArrowLeft']) {
|
||||
entity.addComponent(game.components.Momentum({ dx: -1, dy: 0 }));
|
||||
} else if (controls.includes('right') && keys['ArrowRight']) {
|
||||
@ -22,6 +23,7 @@ game.system.KeyboardInput = (undoSystem) => {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (keys['z']) {
|
||||
undoSystem.undo(entities);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user