From 3b6282c1526f696c8cb474f963a4eeefccbd18a6 Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Tue, 19 Apr 2022 17:35:31 -0600 Subject: [PATCH] Make flag and wall sinkable&burnable --- src/entities/flag.js | 3 +++ src/entities/wall.js | 3 +++ 2 files changed, 6 insertions(+) diff --git a/src/entities/flag.js b/src/entities/flag.js index 831922f..e8c662a 100644 --- a/src/entities/flag.js +++ b/src/entities/flag.js @@ -5,5 +5,8 @@ game.createFlag = () => { flag.addComponent(game.components.Alive()); flag.addComponent(game.components.Sprite({spriteName: "flag"})) flag.addComponent(game.components.Name({selector: "flag"})); + + flag.addComponent(game.components.Burnable()); + flag.addComponent(game.components.Sinkable()); return flag; } diff --git a/src/entities/wall.js b/src/entities/wall.js index 7b5c65f..e7549ca 100644 --- a/src/entities/wall.js +++ b/src/entities/wall.js @@ -6,5 +6,8 @@ game.createWall = () => { wall.addComponent(game.components.Name({selector: "wall"})); wall.addComponent(game.components.Alive()); wall.addComponent(game.components.Sprite({spriteName: "wall"})); + + wall.addComponent(game.components.Burnable()); + wall.addComponent(game.components.Sinkable()); return wall; };