diff --git a/src/systems/collision.js b/src/systems/collision.js index 7739bae..152dcd6 100644 --- a/src/systems/collision.js +++ b/src/systems/collision.js @@ -20,7 +20,6 @@ game.system.Collision = (entitiesGrid) => { for (let next of entitiesInCell.values()) { if (next.hasComponent("stop")) { - console.log("WALL FOUND") wall = next; found = false; break; @@ -36,10 +35,24 @@ game.system.Collision = (entitiesGrid) => { } while(found); if (wall) { - console.log("WALL") entity.removeComponent("momentum"); } else { - entitiesToPush.map((e) => e.addComponent(game.components.Momentum({...momentum}))); + entitiesToPush.map((e) => { + const particles = game.createBorderParticles({ + colors: ["#16f7c9", "#0d6e5a", "#2fa18a", "#48cfb4", "#58877d", "#178054", "#2cdb92"], + maxSpeed: 0.20, + minRadius: 1, + maxRadius: 3, + minLife: 100, + maxLife: 300, + minAmount: 20, + maxAmount: 50, + }); + particles.addComponent(game.components.Position(e.components.position)); + particles.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim})); + game.entities[particles.id] = particles; + e.addComponent(game.components.Momentum({...momentum})) + }); } } } diff --git a/src/systems/grid.js b/src/systems/grid.js index 4082793..3e56ea9 100644 --- a/src/systems/grid.js +++ b/src/systems/grid.js @@ -66,46 +66,4 @@ game.system.Grid = (entitiesGrid) => { return { gameCoordsToGrid, gridCoordsToGame, update, gridWidth, gridHeight }; -}; - -// -// -// -// const proposed = {...newGridCoords}; -// let wall = false; -// let entitiesToPush = []; -// if (entity.hasComponent("controllable")) { -// let found = false; - -// -// if (entity.hasComponent("controllable")) { -// if (!wall) { -// entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords}; -// entitiesToPush.map((e) => e.addComponent(game.components.Momentum({...momentumVector}))); -// } -// const particles = game.createBorderParticles({ -// colors: ["#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#FF00FF", "#00FFFF"], -// maxAmount: 100, -// minAmount: 25, -// minLife: 100, -// maxLife: 300, -// minRadius: 1, -// maxRadius: 3, -// maxSpeed: 0.15, -// }); -// particles.addComponent(game.components.Position(gridCoordsToGame(oldGridCoords))); -// particles.addComponent(game.components.Appearance({width: 50, height: 50})); -// game.entities[particles.id] = particles; -// } else { -// entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords}; -// } -// -// -// -// -// -// } -// } else { -// entity.addComponent(game.components.Position({...gridCoordsToGame(entity.components.gridPosition)})); -// }; -// }); \ No newline at end of file +}; \ No newline at end of file