Finish rule system; add burn and sink; particle effects on kill, sink
This commit is contained in:
parent
9b597426ac
commit
58ceff7949
4
src/bootstrap.js
vendored
4
src/bootstrap.js
vendored
@ -18,7 +18,9 @@ game.bootstrap = (() => {
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'src/components/appearence.js', 'src/components/controllable.js', 'src/components/pushable.js',
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'src/components/loadPriority.js', 'src/components/stop.js', 'src/components/alive.js',
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'src/components/sprite.js', 'src/components/particles.js', 'src/components/noun.js',
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'src/components/name.js', 'src/components/verb.js',
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'src/components/name.js', 'src/components/verb.js', 'src/components/burn.js',
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'src/components/burnable.js', 'src/components/sink.js', 'src/components/sinkable.js',
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'src/components/win.js',
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],
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id: 'components'
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},
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1
src/components/burn.js
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1
src/components/burn.js
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@ -0,0 +1 @@
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game.components.Burn = () => game.Component('burn', {});
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1
src/components/burnable.js
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src/components/burnable.js
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@ -0,0 +1 @@
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game.components.Burnable = () => game.Component('burnable', {});
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1
src/components/sink.js
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src/components/sink.js
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@ -0,0 +1 @@
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game.components.Sink = () => game.Component('sink', {});
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src/components/sinkable.js
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src/components/sinkable.js
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@ -0,0 +1 @@
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game.components.Sinkable = () => game.Component('sinkable', {});
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1
src/components/win.js
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1
src/components/win.js
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@ -0,0 +1 @@
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game.components.Win = () => game.Component('win', {});
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@ -4,9 +4,10 @@ game.createBigBlue = () => {
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bigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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bigBlue.addComponent(game.components.Alive());
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bigBlue.addComponent(game.components.Sprite({spriteName: "bigBlue"}));
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// bigBlue.addComponent(game.components.Controllable({controls: ['left', 'right', 'up', 'down']}));
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bigBlue.addComponent(game.components.Name({selector: "bigblue"}));
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bigBlue.addComponent(game.components.Burnable());
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bigBlue.addComponent(game.components.Sinkable());
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return bigBlue;
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};
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@ -1,4 +1,4 @@
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game.createBorderParticles = () => {
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game.createBorderParticles = (spawnerSpec) => {
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const particleSpawner = game.Entity();
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const spawnFunction = (particleSpec) => {
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switch (Math.floor(Math.random() * 4)) {
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@ -24,7 +24,7 @@ game.createBorderParticles = () => {
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particleSpawner.addComponent(game.components.Particles({
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spec: {
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spawnFunction,
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colors: ["#16f7c9", "#0d6e5a", "#2fa18a", "#48cfb4", "#58877d", "#178054", "#2cdb92"],
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colors: ["#666666", "#777777", "#888888", "#999999"],
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maxSpeed: 0.20,
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minRadius: 1,
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maxRadius: 3,
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@ -32,6 +32,7 @@ game.createBorderParticles = () => {
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maxLife: 300,
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minAmount: 20,
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maxAmount: 50,
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...spawnerSpec,
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}
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}));
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particleSpawner.addComponent(game.components.LoadPriority({priority: 1}));
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@ -4,5 +4,6 @@ game.createFlag = () => {
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flag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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flag.addComponent(game.components.Alive());
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flag.addComponent(game.components.Sprite({spriteName: "flag"}))
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flag.addComponent(game.components.Name({selector: "flag"}));
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return flag;
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}
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@ -4,6 +4,6 @@ game.createLava = () => {
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lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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lava.addComponent(game.components.Alive());
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lava.addComponent(game.components.Sprite({spriteName: "lava"}))
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lava.addComponent(game.components.Name({selector: "lava"}));
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return lava;
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}
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@ -8,6 +8,7 @@ game.createRock = () => {
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// rock.addComponent(game.components.Pushable());
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rock.addComponent(game.components.Name({selector: "rock"}));
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rock.addComponent(game.components.Sinkable());
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return rock;
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};
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@ -4,5 +4,6 @@ game.createWater = () => {
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water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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water.addComponent(game.components.Alive());
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water.addComponent(game.components.Sprite({spriteName: "water"}))
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water.addComponent(game.components.Name({selector: "water"}))
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return water;
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}
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@ -4,6 +4,7 @@ game.createWordFlag = () => {
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wordFlag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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wordFlag.addComponent(game.components.Pushable({pushable: true}));
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wordFlag.addComponent(game.components.Alive());
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wordFlag.addComponent(game.components.Sprite({spriteName: "wordFlag"}))
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wordFlag.addComponent(game.components.Sprite({spriteName: "wordFlag"}));
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wordFlag.addComponent(game.components.Noun({select: "flag"}));
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return wordFlag;
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}
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@ -5,5 +5,6 @@ game.createWordKill = () => {
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wordKill.addComponent(game.components.Pushable({pushable: true}));
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wordKill.addComponent(game.components.Alive());
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wordKill.addComponent(game.components.Sprite({spriteName: "wordKill"}))
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wordKill.addComponent(game.components.Verb({action: "burn"}));
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return wordKill;
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}
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@ -6,5 +6,6 @@ game.createWordLava = () => {
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wordLava.addComponent(game.components.Alive());
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wordLava.addComponent(game.components.Sprite({spriteName: "wordLava"}))
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wordLava.addComponent(game.components.Noun({select: "lava"}));
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return wordLava;
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}
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@ -4,6 +4,7 @@ game.createWordSink = () => {
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wordSink.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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wordSink.addComponent(game.components.Pushable({pushable: true}));
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wordSink.addComponent(game.components.Alive());
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wordSink.addComponent(game.components.Sprite({spriteName: "wordSink"}))
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wordSink.addComponent(game.components.Sprite({spriteName: "wordSink"}));
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wordSink.addComponent(game.components.Verb({action: "sink"}));
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return wordSink;
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}
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@ -4,6 +4,7 @@ game.createWordWater = () => {
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wordWater.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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wordWater.addComponent(game.components.Pushable({pushable: true}));
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wordWater.addComponent(game.components.Alive());
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wordWater.addComponent(game.components.Sprite({spriteName: "wordWater"}))
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wordWater.addComponent(game.components.Sprite({spriteName: "wordWater"}));
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wordWater.addComponent(game.components.Noun({select: "water"}));
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return wordWater;
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}
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@ -4,6 +4,7 @@ game.createWordWin = () => {
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wordWin.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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wordWin.addComponent(game.components.Pushable({pushable: true}));
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wordWin.addComponent(game.components.Alive());
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wordWin.addComponent(game.components.Sprite({spriteName: "wordWin"}))
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wordWin.addComponent(game.components.Sprite({spriteName: "wordWin"}));
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wordWin.addComponent(game.components.Verb({action: "win"}));
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return wordWin;
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}
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@ -2,50 +2,83 @@ game.system.Collision = (entitiesGrid) => {
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const update = (elapsedTime, entities, changedIds) => {
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const thisChangedIds = new Set();
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for (let entity of Object.keys(entities).map((id) => entities[id])) {
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if (entity.hasComponent("controllable") && entity.hasComponent("gridPosition") && entity.hasComponent("momentum")) {
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const momentum = unitize(entity.components.momentum);
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let found;
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const proposed = {x: entity.components.gridPosition.x + momentum.dx, y: entity.components.gridPosition.y + momentum.dy};
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const entitiesToPush = [];
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let wall = false;
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do {
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const proposedClampedInBounds = clamp(proposed, game.config.xDim-1, game.config.yDim-1);
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if (!equivalence(proposed, proposedClampedInBounds)) {
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break;
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}
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found = false;
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const entitiesInCell = entitiesGrid[proposed.y][proposed.x];
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for (let next of entitiesInCell.values()) {
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if (next.hasComponent("stop")) {
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wall = next;
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found = false;
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if (entity.hasComponent("position") && entity.hasComponent("gridPosition") && (entity.hasComponent("burnable") || entity.hasComponent("sinkable")) && entity.hasComponent("alive")) {
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for (let collided of entitiesGrid[entity.components.gridPosition.y][entity.components.gridPosition.x].values()) {
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if (!equivalence(entity, collided) && collided.hasComponent("alive")){
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if (entity.hasComponent("burnable") && collided.hasComponent("burn")) {
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const burnedParticleSpawner = game.createBorderParticles({colors: ["#f58d42", "#d6600b", "#c7a312", "#f2b844"]});
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burnedParticleSpawner.addComponent(game.components.Position(collided.components.position));
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burnedParticleSpawner.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim}));
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game.entities[burnedParticleSpawner.id] = burnedParticleSpawner;
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entity.removeComponent("alive");
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break;
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} else if (entity.hasComponent("sinkable") && collided.hasComponent("sink")) {
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const sunkParticleSpawner = game.createBorderParticles({colors: ["#16f7c9", "#0d6e5a", "#2fa18a", "#48cfb4", "#58877d", "#178054", "#2cdb92"]});
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sunkParticleSpawner.addComponent(game.components.Position(collided.components.position));
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sunkParticleSpawner.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim}));
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game.entities[sunkParticleSpawner.id] = sunkParticleSpawner;
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entity.removeComponent("alive");
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collided.removeComponent("alive");
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break;
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}
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if (next.hasComponent("pushable")) {
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entitiesToPush.push(next);
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found = true;
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}
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}
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}
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}
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if (entity.hasComponent("controllable") && entity.hasComponent("gridPosition")) {
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for (let collided of entitiesGrid[entity.components.gridPosition.y][entity.components.gridPosition.x].values()) {
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if (collided.hasComponent("win")) {
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game.systems.menu.bringUpMenu();
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game.systems.menu.setState("levelSelect");
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}
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}
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proposed.x += momentum.dx;
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proposed.y += momentum.dy;
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} while(found);
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if (entity.hasComponent("momentum")) {
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const momentum = unitize(entity.components.momentum);
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if (wall) {
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entity.removeComponent("momentum");
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} else {
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entitiesToPush.map((e) => {
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const pushedParticleSpawner = game.createBorderParticles();
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pushedParticleSpawner.addComponent(game.components.Position(e.components.position));
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pushedParticleSpawner.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim}));
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game.entities[pushedParticleSpawner.id] = pushedParticleSpawner;
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let found;
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const proposed = {x: entity.components.gridPosition.x + momentum.dx, y: entity.components.gridPosition.y + momentum.dy};
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const entitiesToPush = [];
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let wall = false;
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do {
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const proposedClampedInBounds = clamp(proposed, game.config.xDim-1, game.config.yDim-1);
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if (!equivalence(proposed, proposedClampedInBounds)) {
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break;
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}
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e.addComponent(game.components.Momentum({...momentum}));
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});
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found = false;
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const entitiesInCell = entitiesGrid[proposed.y][proposed.x];
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for (let next of entitiesInCell.values()) {
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if (next.hasComponent("alive")) {
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if (next.hasComponent("stop")) {
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wall = next;
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found = false;
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break;
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}
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if (next.hasComponent("pushable")) {
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entitiesToPush.push(next);
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found = true;
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}
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}
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}
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proposed.x += momentum.dx;
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proposed.y += momentum.dy;
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} while(found);
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if (wall) {
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entity.removeComponent("momentum");
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} else {
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entitiesToPush.map((e) => {
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const pushedParticleSpawner = game.createBorderParticles({maxSpeed: 0.1, minAmount: 10, maxAmount: 15});
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pushedParticleSpawner.addComponent(game.components.Position(e.components.position));
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pushedParticleSpawner.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim}));
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game.entities[pushedParticleSpawner.id] = pushedParticleSpawner;
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e.addComponent(game.components.Momentum({...momentum}));
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});
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}
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}
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}
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}
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@ -12,7 +12,7 @@ game.system.KeyboardInput = () => {
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const update = (elapsedTime, entities, changedIds) => {
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for (let id in entities) {
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const entity = entities[id];
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if (entity.hasComponent('controllable')) {
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if (entity.hasComponent('controllable') && entity.hasComponent('alive')) {
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const controls = entity.components.controllable.controls;
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if (!changedIds.has(entity.id)) {
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if (controls.includes('left') && keys[game.controls.left]) {
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@ -1,6 +1,7 @@
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game.system.Logic = (entitiesGrid) => {
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"use strict";
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let currentVerbRules = [];
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let previousControllableIds = new Set();
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const isWord = (entity) => entity.hasComponent("gridPosition") && (entity.hasComponent("verb") || entity.hasComponent("noun"));
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const getFirstWordEntity = (gridPosition) => {
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@ -19,12 +20,16 @@ game.system.Logic = (entitiesGrid) => {
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"stop": game.components.Stop(),
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"push": game.components.Pushable(),
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"you": game.components.Controllable({controls: ['left', 'right', 'up', 'down']}),
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"burn": game.components.Burn(),
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"sink": game.components.Sink(),
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"win": game.components.Win(),
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};
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const nounsToEntityCreators = {
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"rock": game.createRock,
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"wall": game.createWall,
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"bigblue": game.createBigBlue,
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"flag": game.createFlag,
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};
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const doOnRule = (rule, entities, direction) => {
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@ -38,26 +43,42 @@ game.system.Logic = (entitiesGrid) => {
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currentVerbRules.push(rule);
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}
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for (let id in entities) {
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if (entities[id].hasComponent("name") && entities[id].components.name.selector == entityName) {
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const entity = entities[id];
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if (entity.hasComponent("alive") && entity.hasComponent("name") && entity.components.name.selector == entityName) {
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changedEntityIds.push(id);
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const component = verbActionsToComponent[verb];
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if (component) {
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if (direction == "apply") {
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entities[id].addComponent(component);
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if (verb == "you") {
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if (!previousControllableIds.has(id)) {
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const newYouParticleSpawner = game.createBorderParticles({colors: ["#ffc0cb", "#ffb6c1", "#ffc1cc", "#ffbcd9", "#ff1493"], minAmount: 80, maxAmount: 150, maxSpeed: 0.5});
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newYouParticleSpawner.addComponent(game.components.Position(entity.components.position));
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newYouParticleSpawner.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim}));
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game.entities[newYouParticleSpawner.id] = newYouParticleSpawner;
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}
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}
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entity.addComponent(component);
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} else if (direction == "deapply") {
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entities[id].removeComponent(component.name);
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if (entity.hasComponent("controllable")) {
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previousControllableIds.add(id);
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}
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entity.removeComponent(component.name);
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}
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}
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}
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}
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if (direction == "apply" && changedEntityIds.some((id) => previousControllableIds.has(id))) {
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previousControllableIds = new Set();
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}
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}
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if (application.hasComponent("noun")) {
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const applicationEntityName = application.components.noun.select;
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for (let id in entities) {
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if (entities[id].hasComponent("name") && entities[id].components.name.selector == entityName) {
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const entity = entities[id];
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if (entity.hasComponent("name") && entity.components.name.selector == entityName) {
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const e = nounsToEntityCreators[applicationEntityName]();
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entities[id].components.name = e.components.name;
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entities[id].components.sprite = e.components.sprite;
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entity.components.name = e.components.name;
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entity.components.sprite = e.components.sprite;
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}
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}
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}
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@ -14,7 +14,7 @@ game.system.Render = (graphics) => {
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const drawSpec = {...entity.components.position, ...entity.components.appearance};
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if (entity.hasComponent("sprite")) {
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game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, drawSpec);
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} else if (entity.hasComponent("particles")) {
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} else if (entity.hasComponent("particles") && entity.particleSprite) {
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entity.particleSprite.draw(elapsedTime, drawSpec);
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}
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}
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