Finish adding all entities

This commit is contained in:
Logan Hunt 2022-04-05 20:16:22 -06:00
parent 558e91a442
commit 66b29967e1
Signed by untrusted user who does not match committer: simponic
GPG Key ID: 52B3774857EB24B1
11 changed files with 69 additions and 21 deletions

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assets/.DS_Store vendored

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assets/image/.DS_Store vendored

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assets/image/water.png Normal file

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8
src/bootstrap.js vendored
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@ -21,11 +21,11 @@ game.bootstrap = (() => {
{
src: [
'src/entities/bigblue.js', 'src/entities/flag.js', 'src/entities/floor.js', 'src/entities/grass.js', 'src/entities/hedge.js',
'src/entities/liquid.js', 'src/entities/rock.js', 'src/entities/wall.js', 'src/entities/wordBigBlue.js',
'src/entities/lava.js', 'src/entities/rock.js', 'src/entities/wall.js', 'src/entities/wordBigBlue.js',
'src/entities/wordFlag.js', 'src/entities/wordIs.js', 'src/entities/wordKill.js', 'src/entities/wordLava.js',
'src/entities/wordPush.js', 'src/entities/wordRock.js', 'src/entities/wordSink.js', 'src/entities/wordStop.js',
'src/entities/wordWall.js', 'src/entities/wordWater.js', 'src/entities/wordWin.js', 'src/entities/wordYou.js',
'src/entities/borderParticles.js'
'src/entities/borderParticles.js', 'src/entities/water.js'
],
id: 'entities'
},
@ -39,10 +39,10 @@ game.bootstrap = (() => {
];
const assets = {};
[
"bigblue", "flag", "floor", "grass", "hedge", "liquid", "rock",
"bigblue", "flag", "floor", "grass", "hedge", "lava", "rock",
"wall", "wordBigBlue", "wordFlag", "wordIs", "wordKill", "wordLava",
"wordPush", "wordRock", "wordSink", "wordStop", "wordWall", "wordWater",
"wordWin", "wordYou"
"wordWin", "wordYou", "water"
].map((x) => assets[x] = `assets/image/${x}.png`);
[
"background-music", "death", "move", "win"

15
src/entities/lava.js Normal file
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@ -0,0 +1,15 @@
game.createLava = () => {
// TODO: Split this into two entities: water and lava
const lava = game.Entity();
lava.addComponent(game.components.LoadPriority({priority: 5}));
lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
lava.addComponent(game.components.Alive());
lava.sprite = game.graphics.Sprite({
image: game.assets.lava,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
});
return lava;
}

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@ -1,16 +0,0 @@
game.createLiquid = () => {
// TODO: Split this into two entities: water and lava
const liquid = game.Entity();
liquid.addComponent(game.components.LoadPriority({priority: 5}));
liquid.addComponent(game.components.Position({x: 0, y: 0}));
liquid.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
liquid.addComponent(game.components.Alive());
liquid.sprite = game.graphics.Sprite({
image: game.assets.liquid,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
});
return liquid;
}

14
src/entities/water.js Normal file
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@ -0,0 +1,14 @@
game.createWater = () => {
const water = game.Entity();
water.addComponent(game.components.LoadPriority({priority: 5}));
water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
water.addComponent(game.components.Alive());
water.sprite = game.graphics.Sprite({
image: game.assets.water,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
});
return water;
}

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@ -21,7 +21,7 @@ game.loop = (timeStamp) => {
}
game.initialize = () => {
[game.entities, game.config] = game.loadLevel(game.levels[0]);
[game.entities, game.config] = game.loadLevel(game.levels[4]);
// Maintained by gridSystem as a side-effect
game.entitiesGrid = Array(game.config.yDim).fill(null).map(() => Array(game.config.xDim).fill(null).map(() => new Map()));

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@ -34,6 +34,13 @@ game.sprites = {
numFrames: 3,
timePerFrame: 100,
}),
lava: game.graphics.Sprite({
image: game.assets.lava,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
rock: game.graphics.Sprite({
image: game.assets.rock,
spriteHeight: 24,
@ -48,6 +55,13 @@ game.sprites = {
numFrames: 3,
timePerFrame: 100,
}),
water: game.graphics.Sprite({
image: game.assets.water,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordBigBlue: game.graphics.Sprite({
image: game.assets.wordBigBlue,
spriteHeight: 24,

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@ -19,12 +19,33 @@ game.loadLevel = (level) => {
case 'f':
entity = game.createFlag();
break;
case 'g':
entity = game.createGrass();
break;
case 'l':
entity = game.createFloor();
break;
case 'w':
entity = game.createWall();
break;
case 'a':
entity = game.createWater();
break;
case 'A':
entity = game.createWordWater();
break;
case 'N':
entity = game.createWordSink();
break;
case 'V':
entity = game.createWordLava();
break;
case 'v':
entity = game.createLava();
break;
case 'K':
entity = game.createWordKill();
break;
case 'W':
entity = game.createWordWall();
break;