diff --git a/index.html b/index.html
index dfaff35..f0ec376 100644
--- a/index.html
+++ b/index.html
@@ -9,9 +9,11 @@
+
diff --git a/level-all.bbiy b/level-all.bbiy
index ee3c273..46f736a 100644
--- a/level-all.bbiy
+++ b/level-all.bbiy
@@ -29,8 +29,8 @@ hhhhhhhhhhhhhhhhhhhh
wwwwwwwwwwww
r
- b r f
- r
+ r f
+ b r
wwwwwwwwwwww
BIY FIX
diff --git a/src/bootstrap.js b/src/bootstrap.js
index b1fd62e..7a7d809 100644
--- a/src/bootstrap.js
+++ b/src/bootstrap.js
@@ -1,13 +1,19 @@
game.bootstrap = (() => {
const scripts = [
- { src: ['src/utils/objectEquivalence.js', 'src/utils/unitizeVector.js', 'src/utils/clamp.js', 'src/utils/loadLevel.js'], id: 'utils'},
+ {
+ src: [
+ 'src/utils/objectEquivalence.js', 'src/utils/unitizeVector.js', 'src/utils/clamp.js', 'src/utils/loadLevel.js',
+ 'src/utils/randInRange.js'
+ ],
+ id: 'utils'
+ },
{ src: ['src/render/graphics.js', 'src/render/sprites.js'], id: 'graphics' },
{ src: ['src/components/component.js'], id: 'component' },
{
src: [
'src/components/position.js', 'src/components/momentum.js', 'src/components/gridPosition.js',
'src/components/appearence.js', 'src/components/controllable.js', 'src/components/pushable.js',
- 'src/components/loadPriority.js', 'src/components/stop.js'
+ 'src/components/loadPriority.js', 'src/components/stop.js', 'src/components/alive.js',
],
id: 'components'
},
@@ -18,7 +24,8 @@ game.bootstrap = (() => {
'src/entities/liquid.js', 'src/entities/rock.js', 'src/entities/wall.js', 'src/entities/wordBigBlue.js',
'src/entities/wordFlag.js', 'src/entities/wordIs.js', 'src/entities/wordKill.js', 'src/entities/wordLava.js',
'src/entities/wordPush.js', 'src/entities/wordRock.js', 'src/entities/wordSink.js', 'src/entities/wordStop.js',
- 'src/entities/wordWall.js', 'src/entities/wordWater.js', 'src/entities/wordWin.js', 'src/entities/wordYou.js'
+ 'src/entities/wordWall.js', 'src/entities/wordWater.js', 'src/entities/wordWin.js', 'src/entities/wordYou.js',
+ 'src/entities/borderParticles.js'
],
id: 'entities'
},
diff --git a/src/components/alive.js b/src/components/alive.js
new file mode 100644
index 0000000..08b0890
--- /dev/null
+++ b/src/components/alive.js
@@ -0,0 +1 @@
+game.components.Alive = () => game.Component('alive');
\ No newline at end of file
diff --git a/src/entities/bigblue.js b/src/entities/bigblue.js
index 69593aa..02029a5 100644
--- a/src/entities/bigblue.js
+++ b/src/entities/bigblue.js
@@ -2,6 +2,7 @@ game.createBigBlue = () => {
const bigBlue = game.Entity();
bigBlue.addComponent(game.components.LoadPriority({priority: 1}));
bigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ bigBlue.addComponent(game.components.Alive());
bigBlue.sprite = game.sprites.bigBlue;
// TODO: Remove this
diff --git a/src/entities/borderParticles.js b/src/entities/borderParticles.js
new file mode 100644
index 0000000..a8d7036
--- /dev/null
+++ b/src/entities/borderParticles.js
@@ -0,0 +1,55 @@
+game.createBorderParticles = ({colors, maxAmount, minAmount, minLife, maxLife, minRadius, maxRadius, maxSpeed}) => {
+ const particles = game.Entity();
+ let particleSpecs = Array(randomInRange(minAmount, maxAmount)).fill(0).map(() => {
+ const particle = {
+ x: Math.random(),
+ y: Math.random(),
+ dx: Math.random() * maxSpeed - maxSpeed / 2,
+ dy: Math.random() * maxSpeed - maxSpeed / 2,
+ radius: randomInRange(minRadius, maxRadius),
+ color: colors[randomInRange(0, colors.length-1)],
+ lifetime: randomInRange(minLife, maxLife),
+ elapsed: 0,
+ };
+ switch (Math.floor(Math.random() * 4)) {
+ case 0:
+ particle.y = 0;
+ particle.dy = -Math.abs(particle.dy);
+ break;
+ case 1:
+ particle.x = 1;
+ particle.dx = Math.abs(particle.dx);
+ break;
+ case 2:
+ particle.y = 1;
+ particle.dy = Math.abs(particle.dy);
+ break;
+ case 3:
+ particle.x = 0;
+ particle.dx = -Math.abs(particle.dx);
+ break;
+ }
+ return particle;
+ });
+ particles.addComponent(game.components.LoadPriority({priority: 1}));
+ particles.addComponent(game.components.Alive());
+ particles.sprite = game.graphics.Sprite({
+ drawFunction: (elapsedTime, {x, y, width, height}, context) => {
+ particleSpecs.map((spec) => spec.elapsed += elapsedTime);
+ particleSpecs = particleSpecs.filter((spec) => spec.lifetime > spec.elapsed);
+ if (particleSpecs.length === 0) {
+ particles.removeComponent("alive");
+ }
+ particleSpecs.map((spec) => {
+ const position = {x: (spec.x * width) + x + spec.dx * spec.elapsed, y: (spec.y * height) + y + spec.dy * spec.elapsed};
+ const fill = context.fillStyle;
+ context.fillStyle = spec.color;
+ context.beginPath();
+ context.arc(position.x, position.y, spec.radius, 0, 2 * Math.PI);
+ context.fill();
+ context.fillStyle = fill;
+ });
+ }
+ })
+ return particles;
+}
\ No newline at end of file
diff --git a/src/entities/entity.js b/src/entities/entity.js
index 1eb5223..3da032c 100644
--- a/src/entities/entity.js
+++ b/src/entities/entity.js
@@ -13,7 +13,6 @@ game.Entity = (id=game.nextId++) => {
}
};
-
return {
id,
components,
diff --git a/src/entities/flag.js b/src/entities/flag.js
index fa10d9f..87daeb7 100644
--- a/src/entities/flag.js
+++ b/src/entities/flag.js
@@ -2,6 +2,7 @@ game.createFlag = () => {
const flag = game.Entity();
flag.addComponent(game.components.LoadPriority({priority: 2}));
flag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ flag.addComponent(game.components.Alive());
flag.sprite = game.sprites.flag;
return flag;
}
diff --git a/src/entities/floor.js b/src/entities/floor.js
index 0210f37..d16392e 100644
--- a/src/entities/floor.js
+++ b/src/entities/floor.js
@@ -2,6 +2,7 @@ game.createFloor = () => {
const floor = game.Entity();
floor.addComponent(game.components.LoadPriority({priority: 5}));
floor.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ floor.addComponent(game.components.Alive());
floor.sprite = game.sprites.floor;
return floor;
}
diff --git a/src/entities/grass.js b/src/entities/grass.js
index f2a6da2..f731ef1 100644
--- a/src/entities/grass.js
+++ b/src/entities/grass.js
@@ -2,6 +2,7 @@ game.createGrass = () => {
const grass = game.Entity();
grass.addComponent(game.components.LoadPriority({priority: 6}));
grass.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ grass.addComponent(game.components.Alive());
grass.sprite = game.sprites.grass;
return grass;
}
diff --git a/src/entities/hedge.js b/src/entities/hedge.js
index ab5ef35..03ecb0f 100644
--- a/src/entities/hedge.js
+++ b/src/entities/hedge.js
@@ -3,6 +3,7 @@ game.createHedge = () => {
hedge.addComponent(game.components.LoadPriority({priority: 6}));
hedge.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
hedge.addComponent(game.components.Stop({stop: true}));
+ hedge.addComponent(game.components.Alive());
hedge.sprite = game.sprites.hedge;
return hedge;
}
diff --git a/src/entities/liquid.js b/src/entities/liquid.js
index 8c7d8ea..27026d6 100644
--- a/src/entities/liquid.js
+++ b/src/entities/liquid.js
@@ -4,6 +4,7 @@ game.createLiquid = () => {
liquid.addComponent(game.components.LoadPriority({priority: 5}));
liquid.addComponent(game.components.Position({x: 0, y: 0}));
liquid.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ liquid.addComponent(game.components.Alive());
liquid.sprite = game.graphics.Sprite({
image: game.assets.liquid,
spriteHeight: 24,
diff --git a/src/entities/rock.js b/src/entities/rock.js
index c852f10..7602ab6 100644
--- a/src/entities/rock.js
+++ b/src/entities/rock.js
@@ -2,6 +2,7 @@ game.createRock = () => {
const rock = game.Entity();
rock.addComponent(game.components.LoadPriority({priority: 2}));
rock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ rock.addComponent(game.components.Alive());
rock.sprite = game.sprites.rock;
//TODO: Remove this
diff --git a/src/entities/wall.js b/src/entities/wall.js
index 73c3adb..84c9a91 100644
--- a/src/entities/wall.js
+++ b/src/entities/wall.js
@@ -3,6 +3,7 @@ game.createWall = () => {
wall.addComponent(game.components.LoadPriority({priority: 3}));
wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wall.addComponent(game.components.Stop({stop: true}));
+ wall.addComponent(game.components.Alive());
wall.sprite = game.sprites.wall;
return wall;
}
diff --git a/src/entities/wordBigBlue.js b/src/entities/wordBigBlue.js
index d21e15c..537c523 100644
--- a/src/entities/wordBigBlue.js
+++ b/src/entities/wordBigBlue.js
@@ -3,6 +3,7 @@ game.createWordBigBlue = () => {
wordBigBlue.addComponent(game.components.LoadPriority({priority: 3}));
wordBigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordBigBlue.addComponent(game.components.Pushable({pushable: true}));
+ wordBigBlue.addComponent(game.components.Alive());
wordBigBlue.sprite = game.sprites.wordBigBlue;
return wordBigBlue;
}
diff --git a/src/entities/wordFlag.js b/src/entities/wordFlag.js
index 0a23da4..dd95845 100644
--- a/src/entities/wordFlag.js
+++ b/src/entities/wordFlag.js
@@ -3,6 +3,7 @@ game.createWordFlag = () => {
wordFlag.addComponent(game.components.LoadPriority({priority: 3}));
wordFlag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordFlag.addComponent(game.components.Pushable({pushable: true}));
+ wordFlag.addComponent(game.components.Alive());
wordFlag.sprite = game.sprites.wordFlag;
return wordFlag;
}
diff --git a/src/entities/wordIs.js b/src/entities/wordIs.js
index 02b31bd..a32bfa1 100644
--- a/src/entities/wordIs.js
+++ b/src/entities/wordIs.js
@@ -3,6 +3,7 @@ game.createWordIs = () => {
wordIs.addComponent(game.components.LoadPriority({priority: 3}));
wordIs.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordIs.addComponent(game.components.Stop({stop: true}));
+ wordIs.addComponent(game.components.Alive());
wordIs.sprite = game.sprites.wordIs;
return wordIs;
}
diff --git a/src/entities/wordKill.js b/src/entities/wordKill.js
index 7bc0972..283ce90 100644
--- a/src/entities/wordKill.js
+++ b/src/entities/wordKill.js
@@ -3,6 +3,7 @@ game.createWordKill = () => {
wordKill.addComponent(game.components.LoadPriority({priority: 3}));
wordKill.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordKill.addComponent(game.components.Pushable({pushable: true}));
+ wordKill.addComponent(game.components.Alive());
wordKill.sprite = game.sprites.wordKill;
return wordKill;
}
diff --git a/src/entities/wordLava.js b/src/entities/wordLava.js
index 573dd29..dc50bf3 100644
--- a/src/entities/wordLava.js
+++ b/src/entities/wordLava.js
@@ -3,6 +3,7 @@ game.createWordLava = () => {
wordLava.addComponent(game.components.LoadPriority({priority: 3}));
wordLava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordLava.addComponent(game.components.Pushable({pushable: true}));
+ wordLava.addComponent(game.components.Alive());
wordLava.sprite = game.sprites.wordLava;
return wordLava;
diff --git a/src/entities/wordPush.js b/src/entities/wordPush.js
index bd4c267..20a4b8e 100644
--- a/src/entities/wordPush.js
+++ b/src/entities/wordPush.js
@@ -3,6 +3,7 @@ game.createWordPush = () => {
wordPush.addComponent(game.components.LoadPriority({priority: 3}));
wordPush.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordPush.addComponent(game.components.Pushable({pushable: true}));
+ wordPush.addComponent(game.components.Alive());
wordPush.sprite = game.sprites.wordPush;
return wordPush;
}
diff --git a/src/entities/wordRock.js b/src/entities/wordRock.js
index be303c4..96d8982 100644
--- a/src/entities/wordRock.js
+++ b/src/entities/wordRock.js
@@ -3,6 +3,7 @@ game.createWordRock = () => {
wordRock.addComponent(game.components.LoadPriority({priority: 3}));
wordRock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordRock.addComponent(game.components.Pushable({pushable: true}));
+ wordRock.addComponent(game.components.Alive());
wordRock.sprite = game.sprites.wordRock;
return wordRock;
}
diff --git a/src/entities/wordSink.js b/src/entities/wordSink.js
index 298778d..2da3e07 100644
--- a/src/entities/wordSink.js
+++ b/src/entities/wordSink.js
@@ -3,6 +3,7 @@ game.createWordSink = () => {
wordSink.addComponent(game.components.LoadPriority({priority: 3}));
wordSink.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordSink.addComponent(game.components.Pushable({pushable: true}));
+ wordSink.addComponent(game.components.Alive());
wordSink.sprite = game.sprites.wordSink;
return wordSink;
}
diff --git a/src/entities/wordStop.js b/src/entities/wordStop.js
index 30907d8..0f6f97a 100644
--- a/src/entities/wordStop.js
+++ b/src/entities/wordStop.js
@@ -3,6 +3,7 @@ game.createWordStop = () => {
wordStop.addComponent(game.components.LoadPriority({priority: 3}));
wordStop.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordStop.addComponent(game.components.Pushable({pushable: true}));
+ wordStop.addComponent(game.components.Alive());
wordStop.sprite = game.sprites.wordStop;
return wordStop;
}
diff --git a/src/entities/wordWall.js b/src/entities/wordWall.js
index 6d4678b..4dac235 100644
--- a/src/entities/wordWall.js
+++ b/src/entities/wordWall.js
@@ -3,6 +3,7 @@ game.createWordWall = () => {
wordWall.addComponent(game.components.LoadPriority({priority: 3}));
wordWall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordWall.addComponent(game.components.Pushable({pushable: true}));
+ wordWall.addComponent(game.components.Alive());
wordWall.sprite = game.sprites.wordWall;
return wordWall;
}
diff --git a/src/entities/wordWater.js b/src/entities/wordWater.js
index ae4bb7c..e6272d1 100644
--- a/src/entities/wordWater.js
+++ b/src/entities/wordWater.js
@@ -3,6 +3,7 @@ game.createWordWater = () => {
wordWater.addComponent(game.components.LoadPriority({priority: 3}));
wordWater.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordWater.addComponent(game.components.Pushable({pushable: true}));
+ wordWater.addComponent(game.components.Alive());
wordWater.sprite = game.sprites.wordWater;
return wordWater;
}
diff --git a/src/entities/wordWin.js b/src/entities/wordWin.js
index f6386b9..a3830b9 100644
--- a/src/entities/wordWin.js
+++ b/src/entities/wordWin.js
@@ -3,6 +3,7 @@ game.createWordWin = () => {
wordWin.addComponent(game.components.LoadPriority({priority: 3}));
wordWin.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordWin.addComponent(game.components.Pushable({pushable: true}));
+ wordWin.addComponent(game.components.Alive());
wordWin.sprite = game.sprites.wordWin;
return wordWin;
}
diff --git a/src/entities/wordYou.js b/src/entities/wordYou.js
index 2fe97d3..49a0044 100644
--- a/src/entities/wordYou.js
+++ b/src/entities/wordYou.js
@@ -3,6 +3,7 @@ game.createWordYou = () => {
wordYou.addComponent(game.components.LoadPriority({priority: 3}));
wordYou.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordYou.addComponent(game.components.Pushable({pushable: true}));
+ wordYou.addComponent(game.components.Alive());
wordYou.sprite = game.sprites.wordYou;
return wordYou;
}
diff --git a/src/game.js b/src/game.js
index 073455a..60d2a27 100644
--- a/src/game.js
+++ b/src/game.js
@@ -3,10 +3,17 @@ game.loop = (timeStamp) => {
let elapsedTime = timeStamp - lastTimeStamp;
lastTimeStamp = timeStamp;
+
game.systemOrder.map((i) => {
game.systems[i].update(elapsedTime, game.entities);
});
+ for (let id in game.entities) {
+ if (!game.entities[id].hasComponent("alive")) {
+ delete game.entities[id];
+ }
+ }
+
if (game.nextLevel) {
game.loadLevel(game.nextLevel);
game.nextLevel = false;
@@ -26,7 +33,6 @@ game.initialize = () => {
keyboardInput: game.system.KeyboardInput(),
};
-
lastTimeStamp = performance.now()
requestAnimationFrame(game.loop);
}
diff --git a/src/systems/gridSystem.js b/src/systems/gridSystem.js
index e8a6c82..d9c8a6b 100644
--- a/src/systems/gridSystem.js
+++ b/src/systems/gridSystem.js
@@ -52,6 +52,8 @@ game.system.GridSystem = ({ xDim, yDim }) => {
});
const proposed = {...newGridCoords};
+ let wall = false;
+ let entitiesToPush = [];
if (entity.hasComponent("controllable")) {
let found = false;
do {
@@ -60,7 +62,12 @@ game.system.GridSystem = ({ xDim, yDim }) => {
for (let entity of entitiesInCell.values()) {
if (entity.hasComponent("pushable")) {
found = true;
- entity.addComponent(game.components.Momentum({...momentumVector}));
+ entitiesToPush.push(entity);
+ }
+ if (entity.hasComponent("stop")) {
+ wall = true;
+ found = false;
+ break;
}
}
proposed.x += momentumVector.dx;
@@ -72,17 +79,28 @@ game.system.GridSystem = ({ xDim, yDim }) => {
} while (found);
}
- if (entity.hasComponent("pushable") || entity.hasComponent("controllable")) {
- for (let e of entitiesGrid[newGridCoords.y][newGridCoords.x].values()) {
- if (e.hasComponent("stop")) {
- newGridCoords = oldGridCoords;
- break;
- }
+ if (entity.hasComponent("controllable")) {
+ if (!wall) {
+ entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
+ entitiesToPush.map((e) => e.addComponent(game.components.Momentum({...momentumVector})));
}
- entity.addComponent(game.components.Momentum({...momentumVector}));
+ const particles = game.createBorderParticles({
+ colors: ["#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#FF00FF", "#00FFFF"],
+ maxAmount: 100,
+ minAmount: 25,
+ minLife: 100,
+ maxLife: 300,
+ minRadius: 1,
+ maxRadius: 3,
+ maxSpeed: 0.15,
+ });
+ particles.addComponent(game.components.Position(gridCoordsToGame(oldGridCoords)));
+ particles.addComponent(game.components.Appearance({width: 50, height: 50}));
+ game.entities[particles.id] = particles;
+ } else {
+ entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
}
- entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
entity.components.position = {
...entity.components.position,
diff --git a/src/utils/randInRange.js b/src/utils/randInRange.js
new file mode 100644
index 0000000..528221a
--- /dev/null
+++ b/src/utils/randInRange.js
@@ -0,0 +1,4 @@
+const randomInRange = (min, max) => {
+ // min <= random number <= max
+ return Math.floor(Math.random() * (max - min + 1)) + min;
+}
\ No newline at end of file