Fix is water/lava
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@ -33,6 +33,8 @@ game.system.Logic = (entitiesGrid) => {
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"wall": game.createWall,
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"bigblue": game.createBigBlue,
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"flag": game.createFlag,
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"lava": game.createLava,
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"water": game.createWater,
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};
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const doOnRule = (rule, entities, direction) => {
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