remove dynamic coloring, recolor sprites

This commit is contained in:
phat_sumo 2022-04-13 18:21:11 -06:00
parent 8d0c43c1e7
commit d12fa31cf8
26 changed files with 3 additions and 32 deletions

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@ -1,6 +1,6 @@
game.createFlag = () => {
const flag = game.Entity();
flag.addComponent(game.components.LoadPriority({priority: 2}));
flag.addComponent(game.components.LoadPriority({priority: 5}));
flag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
flag.addComponent(game.components.Alive());
flag.addComponent(game.components.Sprite({spriteName: "flag"}))

View File

@ -1,6 +1,6 @@
game.createFloor = () => {
const floor = game.Entity();
floor.addComponent(game.components.LoadPriority({priority: 5}));
floor.addComponent(game.components.LoadPriority({priority: 6}));
floor.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
floor.addComponent(game.components.Alive());
floor.addComponent(game.components.Sprite({spriteName: "floor"}))

View File

@ -1,6 +1,6 @@
game.createLava = () => {
const lava = game.Entity();
lava.addComponent(game.components.LoadPriority({priority: 5}));
lava.addComponent(game.components.LoadPriority({priority: 6}));
lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
lava.addComponent(game.components.Alive());
lava.addComponent(game.components.Sprite({spriteName: "lava"}))

View File

@ -34,14 +34,6 @@ game.graphics = (
const col = Math.floor(currentFrame / rows);
context.drawImage(image, spriteX+col*spriteWidth, spriteY+row*spriteHeight, spriteWidth, spriteHeight, x, y, width, height);
// apply color to sprite
if (color) {
context.globalAlpha=0.7;
context.globalCompositeOperation="source-atop";
context.fillStyle=color;
context.fillRect(x, y, width, height);
}
context.restore();
};
} else {

View File

@ -12,7 +12,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#ede285",
}),
floor: game.graphics.Sprite({
image: game.assets.floor,
@ -20,7 +19,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#404040",
}),
hedge: game.graphics.Sprite({
image: game.assets.hedge,
@ -28,7 +26,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 250,
color: "#5c8339",
}),
grass: game.graphics.Sprite({
image: game.assets.grass,
@ -36,7 +33,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#5c8339",
}),
lava: game.graphics.Sprite({
image: game.assets.lava,
@ -44,7 +40,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#e49950",
}),
rock: game.graphics.Sprite({
image: game.assets.rock,
@ -52,7 +47,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#90673e",
}),
wall: game.graphics.Sprite({
image: game.assets.wall,
@ -60,7 +54,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#707070",
}),
water: game.graphics.Sprite({
image: game.assets.water,
@ -68,7 +61,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#5f9dd1",
}),
wordBigBlue: game.graphics.Sprite({
image: game.assets.wordBigBlue,
@ -76,7 +68,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#0f2439",
}),
wordFlag: game.graphics.Sprite({
image: game.assets.wordFlag,
@ -84,7 +75,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#ede285",
}),
wordIs: game.graphics.Sprite({
image: game.assets.wordIs,
@ -92,7 +82,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#ffffff",
}),
wordKill: game.graphics.Sprite({
image: game.assets.wordKill,
@ -100,7 +89,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#e49950",
}),
wordLava: game.graphics.Sprite({
image: game.assets.wordLava,
@ -108,7 +96,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#e49950",
}),
wordPush: game.graphics.Sprite({
image: game.assets.wordPush,
@ -116,7 +103,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#90673e",
}),
wordRock: game.graphics.Sprite({
image: game.assets.wordRock,
@ -124,7 +110,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#90673e",
}),
wordSink: game.graphics.Sprite({
image: game.assets.wordSink,
@ -132,7 +117,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#5f9dd1",
}),
wordStop: game.graphics.Sprite({
image: game.assets.wordStop,
@ -140,7 +124,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#252e0e",
}),
wordWall: game.graphics.Sprite({
image: game.assets.wordWall,
@ -148,7 +131,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#707070",
}),
wordWater: game.graphics.Sprite({
image: game.assets.wordWater,
@ -156,7 +138,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#5f9dd1",
}),
wordWin: game.graphics.Sprite({
image: game.assets.wordWin,
@ -164,7 +145,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#ede285",
}),
wordYou: game.graphics.Sprite({
image: game.assets.wordYou,
@ -172,6 +152,5 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
color: "#0f2439",
}),
};