game.createWordWater = () => { const wordWater = game.Entity(); wordWater.addComponent(game.components.Position({x: 0, y: 0})); wordWater.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordWater.sprite = game.graphics.Sprite({ image: game.assets.wordWater, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }); return wordWater; }