game.createLiquid = () => { // TODO: Split this into two entities: water and lava const liquid = game.Entity(); liquid.addComponent(game.components.LoadPriority({priority: 5})); liquid.addComponent(game.components.Position({x: 0, y: 0})); liquid.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); liquid.addComponent(game.components.Alive()); liquid.sprite = game.graphics.Sprite({ image: game.assets.liquid, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }); return liquid; }