game.createWordSink = () => { const wordSink = game.Entity(); wordSink.addComponent(game.components.LoadPriority({priority: 3})); wordSink.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordSink.addComponent(game.components.Pushable({pushable: true})); wordSink.addComponent(game.components.Alive()); wordSink.sprite = game.sprites.wordSink; return wordSink; }