game.createWordFlag = () => { const wordFlag = game.Entity(); wordFlag.addComponent(game.components.LoadPriority({priority: 3})); wordFlag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordFlag.addComponent(game.components.Pushable({pushable: true})); wordFlag.addComponent(game.components.Alive()); wordFlag.addComponent(game.components.Sprite({spriteName: "wordFlag"})) return wordFlag; }