#include "bullet.h" #include "ship.h" #include #define M_PI 3.14159265 // Bullet non-default constructor Bullet :: Bullet( const Point &point ) : FlyingObject() , framesAlive( 0 ) { setPoint ( point ); } // Fire Bullet void Bullet :: fire ( const Velocity &vel , const float angle ) { velocity.setDx ( BULLET_SPEED * ( -cos ( M_PI / 180 * angle ) ) ); velocity.setDy ( BULLET_SPEED * ( sin ( M_PI / 180 * angle ) ) ); } // Advance Bullet void Bullet :: advance () { framesAlive++; if ( framesAlive >= 40 ) { kill(); } FlyingObject :: advance(); }