/***************************************************** * File: Driver.cpp * Author: Br. Burton * * Description: This file contains the main function * that starts the game and the callback function * that specifies what methods of the game class are * called each time through the game loop. ******************************************************/ #include "game.h" #include "uiInteract.h" /************************************* * All the interesting work happens here, when * I get called back from OpenGL to draw a frame. * When I am finished drawing, then the graphics * engine will wait until the proper amount of * time has passed and put the drawing on the screen. **************************************/ void callBack(const Interface *pUI, void *p) { Game *pGame = (Game *)p; pGame->advance(); pGame->draw(*pUI); pGame->handleInput(*pUI); } /********************************* * Main is pretty sparse. Just initialize * the game and call the display engine. * That is all! *********************************/ int main(int argc, char ** argv) { Point topLeft(-200, 200); Point bottomRight(200, -200); Interface ui(argc, argv, "Asteroids", topLeft, bottomRight); Game game(topLeft, bottomRight); ui.run(callBack, &game); return 0; }