#ifndef flyingObject_h #define flyingObject_h #include "point.h" #include "velocity.h" #include "uiDraw.h" class FlyingObject { protected: Point point; Velocity velocity bool alive; public: FlyingObject() : point( Point() ) , velocity( Velocity() ) , alive( true ) {} Point getPoint() const { return this->point; } void setPoint( const Point &point ) { this->point = point; } Velocity getVelocity() const { return this->velocity; } void setVelocity( const Velocity &velocity) { this->velocity = velocity; } bool isAlive() { return this->alive; } void kill() { alive = false; }; virtual void draw() { drawDot( point ); }; virtual void advance(); }; #endif /* flyingObject_h */