Discord threads (#16)

* Add initial support for discord threads

* Finish thread creation
This commit is contained in:
Simponic 2023-02-01 22:55:06 -07:00 committed by GitHub
parent a26256700d
commit 47d3f28f16
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7 changed files with 153 additions and 38 deletions

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@ -17,6 +17,7 @@ SERVER_REDIRECT_URI=http://127.0.0.1:3000/api/oauth/redirect
DISCORD_CLIENT_ID=
DISCORD_CLIENT_SECRET=
DISCORD_USER_AGENT=
DISCORD_BOT_TOKEN=
JWT_SECRET=aVerySecretJwtSigningSecret
@ -27,6 +28,6 @@ REACT_APP_SSH_PORT=42069
REDIS_HOST=localhost
REDIS_PORT=6379
NEW_GAME_PINGABLE_ROLE_ID=1123232
NEW_GAME_CHANNEL_WEBHOOK=https://discordapp.com/api/webhooks/
REMIND_MOVE_CHANNEL_WEBHOOK=https://discordapp.com/api/webhooks/
NEW_GAME_PINGABLE_ROLE_ID=10
REMIND_MOVE_CHANNEL_ID=91
NEW_GAME_CHANNEL_ID=91

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@ -15,7 +15,7 @@ config :chessh, RateLimits,
player_public_keys: 15,
create_game_ms: 60 * 1000,
create_game_rate: 3,
discord_notification_rate: 3,
discord_notification_rate: 30,
discord_notification_rate_ms: 1000
config :chessh, Web,
@ -24,8 +24,8 @@ config :chessh, Web,
discord_scope: "identify"
config :chessh, DiscordNotifications,
game_move_notif_delay_ms: 3 * 60 * 1000,
game_created_notif_delay_ms: 30 * 1000,
game_move_notif_delay_ms: 10 * 1000,
game_created_notif_delay_ms: 10 * 1000,
reschedule_delay: 5 * 1000
config :joken, default_signer: "secret"

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@ -5,8 +5,9 @@ config :chessh,
config :chessh, DiscordNotifications,
looking_for_games_role_mention: "<@&#{System.get_env("NEW_GAME_PINGABLE_ROLE_ID")}>",
discord_game_move_notif_webhook: System.get_env("REMIND_MOVE_CHANNEL_WEBHOOK"),
discord_new_game_notif_webhook: System.get_env("NEW_GAME_CHANNEL_WEBHOOK")
remind_move_channel_id: System.get_env("REMIND_MOVE_CHANNEL_ID"),
discord_bot_token: System.get_env("DISCORD_BOT_TOKEN"),
new_game_channel_id: System.get_env("NEW_GAME_CHANNEL_ID")
config :chessh, Web,
discord_client_id: System.get_env("DISCORD_CLIENT_ID"),

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@ -28,7 +28,7 @@ defmodule Chessh.DiscordNotifier do
case Hammer.check_rate_inc(
:redis,
"discord-webhook-message-rate",
"discord-rate",
discord_notification_rate_ms,
discord_notification_rate,
1
@ -50,9 +50,9 @@ defmodule Chessh.DiscordNotifier do
end
defp send_notification({:move_reminder, game_id}) do
[min_delta_t, discord_game_move_notif_webhook] =
[min_delta_t, remind_move_channel_id] =
Application.get_env(:chessh, DiscordNotifications)
|> Keyword.take([:game_move_notif_delay_ms, :discord_game_move_notif_webhook])
|> Keyword.take([:game_move_notif_delay_ms, :remind_move_channel_id])
|> Keyword.values()
case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
@ -62,13 +62,27 @@ defmodule Chessh.DiscordNotifier do
turn: turn,
updated_at: last_updated,
moves: move_count,
status: :continue
} ->
status: :continue,
discord_thread_id: discord_thread_id
} = game ->
delta_t = NaiveDateTime.diff(NaiveDateTime.utc_now(), last_updated, :millisecond)
game =
if is_nil(discord_thread_id) do
{:ok, game} =
Game.changeset(game, %{
discord_thread_id: make_private_discord_thread_id(remind_move_channel_id, game)
})
|> Repo.update()
game
else
game
end
if delta_t >= min_delta_t do
post_discord(
discord_game_move_notif_webhook,
game.discord_thread_id,
"<@#{if turn == :light, do: light_player_discord_id, else: dark_player_discord_id}> it is your move in Game #{game_id} (move #{move_count})."
)
end
@ -78,16 +92,33 @@ defmodule Chessh.DiscordNotifier do
end
end
defp send_notification({:cleanup_thread, game_id}) do
case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
%Game{
discord_thread_id: discord_thread_id,
status: status
} = game ->
if !is_nil(discord_thread_id) && status != :continue do
destroy_channel(discord_thread_id)
Game.changeset(game, %{
discord_thread_id: nil
})
|> Repo.update()
end
_ ->
nil
end
end
defp send_notification({:game_created, game_id}) do
[pingable_mention, discord_game_created_notif_webhook] =
[pingable_mention, new_game_channel_id] =
Application.get_env(:chessh, DiscordNotifications)
|> Keyword.take([:looking_for_games_role_mention, :discord_new_game_notif_webhook])
|> Keyword.take([:looking_for_games_role_mention, :new_game_channel_id])
|> Keyword.values()
case Repo.get(Game, game_id) do
nil ->
nil
game ->
%Game{
dark_player: dark_player,
@ -107,22 +138,85 @@ defmodule Chessh.DiscordNotifier do
end
if message do
post_discord(discord_game_created_notif_webhook, message)
post_discord(new_game_channel_id, message)
end
nil ->
nil
end
end
defp post_discord(webhook, message) do
:httpc.request(
:post,
{
String.to_charlist(webhook),
defp make_private_discord_thread_id(channel_id, %Game{
id: game_id,
dark_player: %Player{discord_id: dark_player_discord_id, username: dark_username},
light_player: %Player{discord_id: light_player_discord_id, username: light_username}
}) do
case make_discord_api_call(
:post,
"channels/#{channel_id}/threads",
%{
# Private thread
type: 12,
name: "Game #{game_id} - #{light_username} V #{dark_username}"
}
) do
{:ok, {_, _, body}} ->
%{"id" => thread_id} = Jason.decode!(body)
[light_player_discord_id, dark_player_discord_id]
|> Enum.map(fn id ->
make_discord_api_call(:put, 'channels/#{thread_id}/thread-members/#{id}')
end)
thread_id
_ ->
nil
end
end
defp post_discord(channel_id, message) do
make_discord_api_call(:post, "channels/#{channel_id}/messages", %{content: message})
end
defp destroy_channel(channel_id) do
make_discord_api_call(:delete, "channels/#{channel_id}")
end
defp make_discord_api_call(method, route),
do:
:httpc.request(
method,
{
'https://discord.com/api/#{route}',
[
make_authorization_header()
]
},
[],
'application/json',
%{content: message} |> Jason.encode!() |> String.to_charlist()
},
[],
[]
)
[]
)
defp make_discord_api_call(method, route, body),
do:
:httpc.request(
method,
{
'https://discord.com/api/#{route}',
[
make_authorization_header()
],
'application/json',
body
|> Jason.encode!()
|> String.to_charlist()
},
[],
[]
)
defp make_authorization_header() do
bot_token = Application.get_env(:chessh, DiscordNotifications)[:discord_bot_token]
{'Authorization', 'Bot #{bot_token}'}
end
end

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@ -15,6 +15,8 @@ defmodule Chessh.Game do
belongs_to(:light_player, Player, foreign_key: :light_player_id)
belongs_to(:dark_player, Player, foreign_key: :dark_player_id)
field(:discord_thread_id, :string)
timestamps()
end
@ -28,7 +30,8 @@ defmodule Chessh.Game do
:status,
:last_move,
:light_player_id,
:dark_player_id
:dark_player_id,
:discord_thread_id
])
end
end

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@ -396,7 +396,7 @@ defmodule Chessh.SSH.Client.Game do
{:ok, status} ->
{:ok, fen} = :binbo.get_fen(binbo_pid)
{:ok, _new_game} =
{:ok, %Game{status: after_move_status}} =
game
|> Game.changeset(
Map.merge(
@ -413,11 +413,18 @@ defmodule Chessh.SSH.Client.Game do
:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
GenServer.cast(
:discord_notifier,
{:schedule_notification, {:move_reminder, game_id},
Application.get_env(:chessh, DiscordNotifications)[:game_move_notif_delay_ms]}
)
if after_move_status == :continue do
GenServer.cast(
:discord_notifier,
{:schedule_notification, {:move_reminder, game_id},
Application.get_env(:chessh, DiscordNotifications)[:game_move_notif_delay_ms]}
)
else
GenServer.cast(
:discord_notifier,
{:schedule_notification, {:cleanup_thread, game_id}, 0}
)
end
_ ->
nil

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@ -0,0 +1,9 @@
defmodule Chessh.Repo.Migrations.AddDiscordThreadId do
use Ecto.Migration
def change do
alter table(:games) do
add(:discord_thread_id, :string, null: true)
end
end
end