Fix initial render when game joined by creating new state in genserver init, also some more color changes

This commit is contained in:
Simponic 2023-01-25 12:58:02 -07:00
parent ab5fc4a077
commit 5220ac5823
Signed by untrusted user who does not match committer: simponic
GPG Key ID: 52B3774857EB24B1
5 changed files with 62 additions and 31 deletions

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@ -96,22 +96,22 @@ defmodule Chessh.SSH.Client.Game do
end
binbo_pid = initialize_game(game_id, fen)
new_game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
player_color =
if(new_game.light_player_id == player_session.player_id, do: :light, else: :dark)
send(client_pid, {:send_to_ssh, Utils.clear_codes()})
{:ok,
%State{
new_state = %State{
state
| binbo_pid: binbo_pid,
color: player_color,
game: new_game,
flipped: player_color == :dark
}}
}
send(client_pid, {:send_to_ssh, [Utils.clear_codes() | render_state(new_state)]})
{:ok, new_state}
end
def init([

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@ -10,10 +10,10 @@ defmodule Chessh.SSH.Client.Game.Renderer do
@tile_height 4
@previous_move_background ANSI.light_yellow_background()
@from_select_background ANSI.light_green_background()
@to_select_background ANSI.green_background()
@dark_piece_color ANSI.light_red()
@light_piece_color ANSI.light_blue()
@from_select_background ANSI.light_magenta_background()
@to_select_background ANSI.light_magenta_background()
@dark_piece_color ANSI.red()
@light_piece_color ANSI.light_cyan()
def chess_board_height(), do: @chess_board_height
def chess_board_width(), do: @chess_board_width

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@ -7,7 +7,7 @@ defmodule Chessh.SSH.Client.SelectCurrentGame do
use Chessh.SSH.Client.SelectPaginatePoller
def refresh_options_ms(), do: 4000
def max_displayed_options(), do: 10
def max_displayed_options(), do: 5
def title(), do: ["-- Current Games --"]
def dynamic_options(), do: true
@ -71,6 +71,26 @@ defmodule Chessh.SSH.Client.SelectCurrentGame do
|> Enum.map(&format_game_selection_tuple/1)
end
def refresh_options(%State{
options: options,
player_session: %PlayerSession{player_id: player_id}
}) do
previous_last_game_id =
case List.last(options) do
{_label, id} -> id
_ -> 0
end
current_screen_games =
get_player_sorted_current_games_with_id(player_id, previous_last_game_id - 1, :asc)
if !is_nil(current_screen_games) && length(current_screen_games),
do:
current_screen_games
|> Enum.map(&format_game_selection_tuple/1),
else: options
end
def make_process_tuple(selected_id, %State{
player_session: player_session
}) do

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@ -7,6 +7,7 @@ defmodule Chessh.SSH.Client.SelectJoinableGame do
def refresh_options_ms(), do: 4000
def max_displayed_options(), do: 10
def tick_delay_ms(), do: 600
def title(), do: ["-- Joinable Games --"]
def dynamic_options(), do: true
@ -16,8 +17,8 @@ defmodule Chessh.SSH.Client.SelectJoinableGame do
|> where([g], g.status == :continue)
|> where(
[g],
(is_nil(g.dark_player_id) or g.dark_player_id != ^player_id) and
(is_nil(g.light_player_id) or g.light_player_id != ^player_id)
(is_nil(g.dark_player_id) or is_nil(g.light_player_id)) and
(g.dark_player_id != ^player_id or g.light_player_id != ^player_id)
)
|> limit(^max_displayed_options()),
current_id,
@ -36,7 +37,7 @@ defmodule Chessh.SSH.Client.SelectJoinableGame do
{_label, previous_last_game_id} = List.last(options)
next_games = get_player_joinable_games_with_id(player_id, previous_last_game_id, :desc)
if length(next_games) > 0,
if !is_nil(next_games) && length(next_games) > 0,
do:
next_games
|> Enum.map(&format_game_selection_tuple/1),
@ -51,7 +52,7 @@ defmodule Chessh.SSH.Client.SelectJoinableGame do
previous_games = get_player_joinable_games_with_id(player_id, previous_first_game_id, :asc)
if length(previous_games) > 0,
if !is_nil(previous_games) && length(previous_games) > 0,
do:
previous_games
|> Enum.map(&format_game_selection_tuple/1),
@ -63,14 +64,24 @@ defmodule Chessh.SSH.Client.SelectJoinableGame do
|> Enum.map(&format_game_selection_tuple/1)
end
def refresh_options(%State{options: options}) do
from(g in Game,
where: g.id in ^Enum.map(options, fn {_, id} -> id end),
order_by: [desc: g.id]
)
|> Repo.all()
|> Repo.preload([:light_player, :dark_player])
|> Enum.map(&format_game_selection_tuple/1)
def refresh_options(%State{
options: options,
player_session: %PlayerSession{player_id: player_id}
}) do
previous_last_game_id =
case List.last(options) do
{_label, id} -> id
_ -> 0
end
current_screen_games =
get_player_joinable_games_with_id(player_id, previous_last_game_id - 1, :asc)
if !is_nil(current_screen_games) && length(current_screen_games),
do:
current_screen_games
|> Enum.map(&format_game_selection_tuple/1),
else: options
end
def make_process_tuple(selected_id, %State{

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@ -189,7 +189,7 @@ defmodule Chessh.SSH.Client.SelectPaginatePoller do
title() ++
[""] ++
render_lines(width, height, state) ++
if dynamic_options(), do: ["", "<= Previous | Next =>"], else: []
if dynamic_options(), do: ["", "<- Previous | Next ->"], else: []
{y, x} = Utils.center_rect({min(width, max_box_cols()), length(lines)}, {width, height})
@ -214,12 +214,12 @@ defmodule Chessh.SSH.Client.SelectPaginatePoller do
Enum.map(
Enum.zip(0..(max_displayed_options() - 1), options),
fn {i, {line, _}} ->
box_cols = min(max_box_cols(), width)
box_cols = min(max_box_cols(), width) - 2
linelen = String.length(line)
line =
if linelen > box_cols do
delta = max(box_cols - 3 - 1, 0)
delta = max(box_cols - 3 - 1 - if(i == selected_option_idx, do: 4, else: 0), 0)
overflow = linelen - delta
start = if i == selected_option_idx, do: rem(tick, overflow), else: 0
"#{String.slice(line, start..(start + delta))}..."
@ -238,7 +238,7 @@ defmodule Chessh.SSH.Client.SelectPaginatePoller do
end
)
else
["Looks like there's nothing here.", "Use Ctrl+b to go back"]
["Looks like there's nothing here.", "Use Ctrl+b to go back."]
end
end