Done moving menu to genserver architecture
This commit is contained in:
parent
2ce03d4796
commit
628c6d95a3
@ -1,22 +1,18 @@
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defmodule Chessh.SSH.Client do
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alias IO.ANSI
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alias Chessh.SSH.Client.Menu
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require Logger
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use GenServer
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@clear_codes [
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ANSI.clear(),
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ANSI.reset(),
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ANSI.home()
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]
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@max_terminal_width 255
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@max_terminal_height 127
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@terminal_bad_dim_msg [
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@clear_codes | "The dimensions of your terminal are not within in the valid range"
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]
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@min_terminal_width 64
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@min_terminal_height 31
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@max_terminal_width 200
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@max_terminal_height 100
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defmodule State do
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defstruct tui_pid: nil,
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@ -27,10 +23,10 @@ defmodule Chessh.SSH.Client do
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end
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@impl true
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def init([%State{tui_pid: tui_pid} = state]) do
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def init([%State{} = state]) do
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{:ok, screen_pid} =
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GenServer.start_link(Chessh.SSH.Client.Menu, [
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%Chessh.SSH.Client.Menu.State{tui_pid: tui_pid}
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%Chessh.SSH.Client.Menu.State{client_pid: self()}
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])
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{:ok, %{state | screen_processes: [screen_pid]}}
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@ -76,27 +72,36 @@ defmodule Chessh.SSH.Client do
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end
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end
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# def handle(
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# {:refresh, },
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# %State{screen_processes: [screen_pid | _] = screen_processes, width: width, height: height} = state
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# ) do
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# send(screen_pid, {:render, tui_pid, width, height})
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# {:noreply, state}
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# end
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def handle(
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:refresh,
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%State{} = state
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) do
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render(state)
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{:noreply, state}
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end
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def handle(
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{:send_to_ssh, data},
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%State{width: width, height: height, tui_pid: tui_pid} = state
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) do
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case get_terminal_dim_msg(width, height) do
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{true, msg} -> send(tui_pid, {:send_data, msg})
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{false, _} -> send(tui_pid, {:send_data, data})
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end
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{:noreply, state}
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end
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def handle(
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{:resize, {width, height}},
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%State{tui_pid: tui_pid, screen_processes: [screen_pid | _]} = state
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) do
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new_state = %State{state | width: width, height: height}
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if height <= @max_terminal_height && width <= @max_terminal_width do
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send(screen_pid, {:render, width, height})
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else
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send(tui_pid, {:send_data, @terminal_bad_dim_msg})
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case get_terminal_dim_msg(width, height) do
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{true, msg} -> send(tui_pid, {:send_data, msg})
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{false, _} -> send(screen_pid, {:render, width, height})
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end
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{:noreply, new_state}
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{:noreply, %State{state | width: width, height: height}}
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end
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def keymap(key) do
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@ -113,4 +118,30 @@ defmodule Chessh.SSH.Client do
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x -> x
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end
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end
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defp get_terminal_dim_msg(width, height) do
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case {height > @max_terminal_height, height < @min_terminal_height,
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width > @max_terminal_width, width < @min_terminal_width} do
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{true, _, _, _} -> {true, @clear_codes ++ ["The terminal height is too large."]}
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{_, true, _, _} -> {true, @clear_codes ++ ["The terminal height is too small."]}
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{_, _, true, _} -> {true, @clear_codes ++ ["The terminal width is too large"]}
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{_, _, _, true} -> {true, @clear_codes ++ ["The terminal width is too small."]}
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{false, false, false, false} -> {false, nil}
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end
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end
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defp render(%State{
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tui_pid: tui_pid,
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width: width,
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height: height,
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screen_processes: [screen_pid | _]
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}) do
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{out_of_range, msg} = get_terminal_dim_msg(width, height)
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if out_of_range && msg do
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send(tui_pid, {:send_data, msg})
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else
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send(screen_pid, {:render, width, height})
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end
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end
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end
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@ -5,18 +5,10 @@ defmodule Chessh.SSH.Client.Menu do
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require Logger
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defmodule State do
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defstruct dy: 0,
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dx: 0,
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tui_pid: nil,
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defstruct client_pid: nil,
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selected: 0
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end
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use Chessh.SSH.Client.Screen
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def init([%State{} = state | _]) do
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{:ok, state}
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end
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@logo " Simponic's
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dP MP\"\"\"\"\"\"`MM MP\"\"\"\"\"\"`MM M\"\"MMMMM\"\"MM
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88 M mmmmm..M M mmmmm..M M MMMMM MM
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@ -25,6 +17,11 @@ defmodule Chessh.SSH.Client.Menu do
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88. ... 88 88 88. ... M. .MMM' M M. .MMM' M M MMMMM MM
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`88888P' dP dP `88888P' Mb. .dM Mb. .dM M MMMMM MM
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MMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMM"
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use Chessh.SSH.Client.Screen
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def init([%State{} = state | _]) do
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{:ok, state}
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end
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# @options [
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# {"Option 1", {Chessh.SSH.Client.Board, [%Chessh.SSH.Client.Board.State{}]}},
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@ -36,12 +33,7 @@ defmodule Chessh.SSH.Client.Menu do
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{"Option 3", {}}
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]
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def handle_info({:render, width, height}, %State{} = state) do
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render(width, height, state)
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{:noreply, state}
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end
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def handle_info({:input, width, height, action}, %State{selected: selected} = state) do
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def input(width, height, action, %State{client_pid: client_pid, selected: selected} = state) do
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new_state =
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case(action) do
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:up ->
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@ -61,21 +53,30 @@ defmodule Chessh.SSH.Client.Menu do
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state
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end
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render(width, height, new_state)
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{:noreply, new_state}
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send(client_pid, {:send_to_ssh, render_state(width, height, new_state)})
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new_state
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end
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def render(width, height, %State{tui_pid: tui_pid, dy: dy, dx: dx, selected: selected}) do
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text = String.split(@logo, "\n")
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{logo_width, logo_height} = Utils.text_dim(@logo)
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{y, x} = center_rect({logo_width, logo_height + length(text)}, {width, height})
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def render(width, height, %State{client_pid: client_pid} = state) do
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send(client_pid, {:send_to_ssh, render_state(width, height, state)})
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state
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end
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rendered =
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defp render_state(
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width,
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height,
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%State{selected: selected}
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) do
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logo_lines = String.split(@logo, "\n")
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{logo_width, logo_height} = Utils.text_dim(@logo)
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{y, x} = center_rect({logo_width, logo_height + length(logo_lines)}, {width, height})
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[ANSI.clear()] ++
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Enum.flat_map(
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Enum.zip(1..length(text), text),
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Enum.zip(1..length(logo_lines), logo_lines),
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fn {i, line} ->
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[
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ANSI.cursor(y + i + dy, x + dx),
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ANSI.cursor(y + i, x),
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line
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]
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end
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@ -84,13 +85,11 @@ defmodule Chessh.SSH.Client.Menu do
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Enum.zip(0..(length(@options) - 1), @options),
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fn {i, {option, _}} ->
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[
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ANSI.cursor(y + length(text) + i + dy, x + dx),
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if(i == selected, do: ANSI.format([:light_cyan, "* #{option}"]), else: option)
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ANSI.cursor(y + length(logo_lines) + i + 1, x),
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if(i == selected, do: ANSI.format([:bright, :light_cyan, "+ #{option}"]), else: option)
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]
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end
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) ++ [ANSI.home()]
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send(tui_pid, {:send_data, rendered})
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end
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defp wrap_around(index, delta, length) do
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@ -1,21 +1,18 @@
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defmodule Chessh.SSH.Client.Screen do
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@callback handle_info(
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{:render, width :: integer(), height :: integer()},
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state :: any()
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) ::
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{:noreply, any()}
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@callback handle_info({:input, width :: integer(), height :: integer(), action :: any()}) ::
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{:noreply, any()}
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# @callback render(state :: Chessh.SSH.Client.State.t() | any()) :: any()
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# @callback handle_input(action :: any(), state :: Chessh.SSH.Client.State.t()) ::
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# Chessh.SSH.Client.State.t()
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@callback render(width :: integer(), height :: integer(), state :: any()) :: any()
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@callback input(width :: integer(), height :: integer(), action :: any(), state :: any()) ::
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any()
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defmacro __using__(_) do
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quote do
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@behaviour Chessh.SSH.Client.Screen
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use GenServer
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@clear_codes [
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IO.ANSI.clear(),
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IO.ANSI.home()
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]
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@ascii_chars Application.compile_env!(:chessh, :ascii_chars_json_file)
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|> File.read!()
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|> Jason.decode!()
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@ -26,6 +23,12 @@ defmodule Chessh.SSH.Client.Screen do
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div(parent_width - rect_width, 2)
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}
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end
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def handle_info({:render, width, height}, state),
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do: {:noreply, render(width, height, state)}
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def handle_info({:input, width, height, action}, state),
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do: {:noreply, input(width, height, action, state)}
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end
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end
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end
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@ -26,7 +26,7 @@ defmodule Chessh.SSH.Tui do
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{:ok, init_state}
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end
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def handle_msg({:ssh_channel_up, channel_id, connection_ref}, state) do
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def handle_msg({:ssh_channel_up, channel_id, connection_ref}, %State{} = state) do
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Logger.debug("SSH channel up #{inspect(:ssh.connection_info(connection_ref))}")
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connected_player =
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@ -54,7 +54,7 @@ defmodule Chessh.SSH.Tui do
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:syn.join(:player_sessions, {:session, session.id}, self())
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{:ok,
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%{
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%State{
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state
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| channel_id: channel_id,
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connection_ref: connection_ref,
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@ -66,7 +66,7 @@ defmodule Chessh.SSH.Tui do
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def handle_msg(
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{:EXIT, client_pid, _reason},
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%{client_pid: client_pid, channel_id: channel_id} = state
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%State{client_pid: client_pid, channel_id: channel_id} = state
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) do
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send(client_pid, :quit)
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{:stop, channel_id, state}
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@ -74,7 +74,7 @@ defmodule Chessh.SSH.Tui do
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def handle_msg(
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{:send_data, data},
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%{connection_ref: connection_ref, channel_id: channel_id} = state
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%State{connection_ref: connection_ref, channel_id: channel_id} = state
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) do
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:ssh_connection.send(connection_ref, channel_id, data)
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{:ok, state}
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@ -82,7 +82,7 @@ defmodule Chessh.SSH.Tui do
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def handle_msg(
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:session_closed,
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%{connection_ref: connection_ref, channel_id: channel_id} = state
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%State{connection_ref: connection_ref, channel_id: channel_id} = state
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) do
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:ssh_connection.send(connection_ref, channel_id, @session_closed_message)
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{:stop, channel_id, state}
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@ -94,7 +94,7 @@ defmodule Chessh.SSH.Tui do
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def handle_ssh_msg(
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{:ssh_cm, _connection_handler, {:data, _channel_id, _type, data}},
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state
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%State{} = state
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) do
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send(state.client_pid, {:data, data})
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{:ok, state}
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@ -103,7 +103,7 @@ defmodule Chessh.SSH.Tui do
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def handle_ssh_msg(
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{:ssh_cm, connection_handler,
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{:pty, channel_id, want_reply?, {_term, width, height, _pixwidth, _pixheight, _opts}}},
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state
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%State{client_pid: client_pid} = state
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) do
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Logger.debug("#{inspect(state.player_session)} has requested a PTY")
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:ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
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@ -128,12 +128,12 @@ defmodule Chessh.SSH.Tui do
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def handle_ssh_msg(
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{:ssh_cm, _connection_handler,
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{:window_change, _channel_id, width, height, _pixwidth, _pixheight}},
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%{client_pid: client_pid} = state
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%State{client_pid: client_pid} = state
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) do
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send(client_pid, {:resize, {width, height}})
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{:ok,
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%{
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%State{
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state
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| width: width,
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height: height
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@ -157,12 +157,13 @@ defmodule Chessh.SSH.Tui do
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}
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])
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{:ok, %{state | client_pid: client_pid}}
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send(client_pid, :refresh)
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{:ok, %State{state | client_pid: client_pid}}
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end
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def handle_ssh_msg(
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{:ssh_cm, connection_handler, {:exec, channel_id, want_reply?, cmd}},
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state
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%State{} = state
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) do
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:ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
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Logger.debug("EXEC #{cmd}")
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@ -171,7 +172,7 @@ defmodule Chessh.SSH.Tui do
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def handle_ssh_msg(
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{:ssh_cm, _connection_handler, {:eof, _channel_id}},
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state
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%State{} = state
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) do
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Logger.debug("EOF")
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{:ok, state}
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@ -179,7 +180,7 @@ defmodule Chessh.SSH.Tui do
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def handle_ssh_msg(
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{:ssh_cm, _connection_handler, {:signal, _channel_id, signal}},
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state
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%State{} = state
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) do
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Logger.debug("SIGNAL #{signal}")
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{:ok, state}
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@ -187,7 +188,7 @@ defmodule Chessh.SSH.Tui do
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def handle_ssh_msg(
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{:ssh_cm, _connection_handler, {:exit_signal, channel_id, signal, err, lang}},
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state
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%State{} = state
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) do
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Logger.debug("EXIT SIGNAL #{signal} #{err} #{lang}")
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{:stop, channel_id, state}
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@ -195,7 +196,7 @@ defmodule Chessh.SSH.Tui do
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def handle_ssh_msg(
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{:ssh_cm, _connection_handler, {:exit_STATUS, channel_id, status}},
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state
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%State{} = state
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) do
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Logger.debug("EXIT STATUS #{status}")
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{:stop, channel_id, state}
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@ -203,7 +204,7 @@ defmodule Chessh.SSH.Tui do
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def handle_ssh_msg(
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msg,
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%{channel_id: channel_id} = state
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%State{channel_id: channel_id} = state
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) do
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Logger.debug("UNKOWN MESSAGE #{inspect(msg)}")
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{:stop, channel_id, state}
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