Do not send notifications when game is over & fix promotion screen
This commit is contained in:
parent
e05a6d36bb
commit
8d61f77b96
@ -55,28 +55,26 @@ defmodule Chessh.DiscordNotifier do
|
||||
|> Keyword.take([:game_move_notif_delay_ms, :discord_game_move_notif_webhook])
|
||||
|> Keyword.values()
|
||||
|
||||
case Repo.get(Game, game_id) do
|
||||
nil ->
|
||||
nil
|
||||
|
||||
game ->
|
||||
%Game{
|
||||
dark_player: %Player{discord_id: dark_player_discord_id},
|
||||
light_player: %Player{discord_id: light_player_discord_id},
|
||||
turn: turn,
|
||||
updated_at: last_updated,
|
||||
moves: move_count,
|
||||
status: status
|
||||
} = Repo.preload(game, [:dark_player, :light_player])
|
||||
|
||||
case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
|
||||
%Game{
|
||||
dark_player: %Player{discord_id: dark_player_discord_id},
|
||||
light_player: %Player{discord_id: light_player_discord_id},
|
||||
turn: turn,
|
||||
updated_at: last_updated,
|
||||
moves: move_count,
|
||||
status: :continue
|
||||
} ->
|
||||
delta_t = NaiveDateTime.diff(NaiveDateTime.utc_now(), last_updated, :millisecond)
|
||||
|
||||
if delta_t >= min_delta_t && status == :continue do
|
||||
if delta_t >= min_delta_t do
|
||||
post_discord(
|
||||
discord_game_move_notif_webhook,
|
||||
"<@#{if turn == :light, do: light_player_discord_id, else: dark_player_discord_id}> it is your move in Game #{game_id} (move #{move_count})."
|
||||
)
|
||||
end
|
||||
|
||||
_ ->
|
||||
nil
|
||||
end
|
||||
end
|
||||
|
||||
@ -99,10 +97,10 @@ defmodule Chessh.DiscordNotifier do
|
||||
message =
|
||||
case {is_nil(light_player), is_nil(dark_player)} do
|
||||
{true, false} ->
|
||||
"#{pingable_mention}, <@#{dark_player.discord_id}> is looking for an opponent to play as light in Game #{game_id}"
|
||||
"#{pingable_mention}, <@#{dark_player.discord_id}> is looking for an opponent to play with light pieces in Game #{game_id}"
|
||||
|
||||
{false, true} ->
|
||||
"#{pingable_mention}, <@#{light_player.discord_id}> is looking for an opponent to play as dark in Game #{game_id}"
|
||||
"#{pingable_mention}, <@#{light_player.discord_id}> is looking for an opponent to play with dark pieces in Game #{game_id}"
|
||||
|
||||
_ ->
|
||||
false
|
||||
|
@ -262,22 +262,21 @@ defmodule Chessh.SSH.Client.Game do
|
||||
do: Renderer.flip({new_cursor.y, new_cursor.x}),
|
||||
else: {new_cursor.y, new_cursor.x}
|
||||
|
||||
piece_type =
|
||||
:binbo_position.get_piece(
|
||||
:binbo_board.notation_to_index(Renderer.to_chess_coord(maybe_flipped_cursor_tup)),
|
||||
:binbo.game_state(binbo_pid)
|
||||
)
|
||||
|
||||
{new_move_from, move_to} =
|
||||
if action == :return do
|
||||
coords = {new_cursor.y, new_cursor.x}
|
||||
|
||||
case move_from do
|
||||
nil ->
|
||||
if piece_type != 0 do
|
||||
{coords, nil}
|
||||
else
|
||||
if :binbo_position.get_piece(
|
||||
:binbo_board.notation_to_index(
|
||||
Renderer.to_chess_coord(maybe_flipped_cursor_tup)
|
||||
),
|
||||
:binbo.game_state(binbo_pid)
|
||||
) == 0 do
|
||||
{move_from, nil}
|
||||
else
|
||||
{coords, nil}
|
||||
end
|
||||
|
||||
_ ->
|
||||
@ -307,10 +306,15 @@ defmodule Chessh.SSH.Client.Game do
|
||||
})
|
||||
|
||||
if move_from && move_to do
|
||||
maybe_flipped_to = if flipped, do: Renderer.flip(move_to), else: move_to
|
||||
[maybe_flipped_to, maybe_flipped_from] =
|
||||
[move_to, move_from]
|
||||
|> Enum.map(fn coord -> if flipped, do: Renderer.flip(coord), else: coord end)
|
||||
|
||||
promotion_possible =
|
||||
case piece_type do
|
||||
case :binbo_position.get_piece(
|
||||
:binbo_board.notation_to_index(Renderer.to_chess_coord(maybe_flipped_from)),
|
||||
:binbo.game_state(binbo_pid)
|
||||
) do
|
||||
1 ->
|
||||
# Light pawn
|
||||
{y, _} = maybe_flipped_to
|
||||
|
Loading…
Reference in New Issue
Block a user