Decrease burst ms again, fix insertion error with player session when using public key
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@ -15,7 +15,7 @@ config :chessh, RateLimits,
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jail_timeout_ms: 5 * 60 * 1000,
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jail_timeout_ms: 5 * 60 * 1000,
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jail_attempt_threshold: 15,
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jail_attempt_threshold: 15,
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max_concurrent_user_sessions: 5,
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max_concurrent_user_sessions: 5,
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player_session_message_burst_ms: 1_000,
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player_session_message_burst_ms: 500,
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player_session_message_burst_rate: 8
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player_session_message_burst_rate: 8
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import_config "#{config_env()}.exs"
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import_config "#{config_env()}.exs"
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@ -14,7 +14,7 @@ defmodule Chessh.PlayerSession do
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def changeset(player_session, attrs) do
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def changeset(player_session, attrs) do
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player_session
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player_session
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|> cast(attrs, [:login])
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|> cast(attrs, [:login, :node_id, :process])
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end
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end
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def concurrent_sessions(player) do
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def concurrent_sessions(player) do
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@ -58,12 +58,17 @@ defmodule Chessh.PlayerSession do
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"Creating session for player #{username} on node #{System.fetch_env!("NODE_ID")} with process #{inspect(self())}"
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"Creating session for player #{username} on node #{System.fetch_env!("NODE_ID")} with process #{inspect(self())}"
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)
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)
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Repo.insert(%PlayerSession{
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now = DateTime.utc_now()
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login: DateTime.utc_now(),
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node_id: System.fetch_env!("NODE_ID"),
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Repo.insert!(
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player: player,
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%PlayerSession{
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process: Utils.pid_to_str(self())
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login: now,
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})
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node_id: System.fetch_env!("NODE_ID"),
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player: player,
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process: Utils.pid_to_str(self())
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},
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on_conflict: :nothing
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)
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concurrent_sessions = PlayerSession.concurrent_sessions(player)
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concurrent_sessions = PlayerSession.concurrent_sessions(player)
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