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@ -1,276 +0,0 @@
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# defmodule Chessh.SSH.Client.Board do
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# alias Chessh.SSH.Client
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# alias IO.ANSI
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#
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# require Logger
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#
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# defmodule State do
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# defstruct cursor: %{x: 0, y: 0},
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# highlighted: %{},
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# move_from: nil
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# end
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#
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# use GenServer
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# use Chessh.SSH.Client.Screen
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#
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# @chess_board_height 8
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# @chess_board_width 8
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# @tile_width 7
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# @tile_height 4
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#
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# @dark_piece_color ANSI.magenta()
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# @light_piece_color ANSI.red()
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#
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# def tileIsLight(row, col) do
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# rem(row, 2) == rem(col, 2)
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# end
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#
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# def piece_type(char) do
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# case String.capitalize(char) do
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# "P" -> "pawn"
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# "N" -> "knight"
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# "R" -> "rook"
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# "B" -> "bishop"
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# "K" -> "king"
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# "Q" -> "queen"
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# _ -> nil
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# end
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# end
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#
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# def make_board({tile_width, tile_height}) do
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# rows =
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# Enum.map(0..(@chess_board_height - 1), fn row ->
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# Enum.map(0..(@chess_board_width - 1), fn col ->
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# if(tileIsLight(row, col), do: ' ', else: '▊')
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# |> List.duplicate(tile_width)
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# end)
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# |> Enum.join("")
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# end)
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#
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# Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
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# end
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#
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# defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
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# case Integer.parse(char) do
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# {skip, ""} ->
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# {curr_column + skip, data}
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#
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# _ ->
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# case piece_type(char) do
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# nil ->
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# {curr_column, data}
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#
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# type ->
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# shade = if(char != String.capitalize(char), do: "light", else: "dark")
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#
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# {curr_column + 1,
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# Map.put(
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# data,
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# "#{rowI}, #{curr_column}",
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# {shade, type}
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# )}
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# end
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# end
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# end
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#
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# defp make_coordinate_to_piece_art_map(fen) do
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# rows =
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# String.split(fen, " ")
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# |> List.first()
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# |> String.split("/")
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#
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# Enum.zip(rows, 0..(length(rows) - 1))
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# |> Enum.map(fn {row, rowI} ->
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# {@chess_board_height, pieces_per_row} =
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# Enum.reduce(
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# String.split(row, ""),
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# {0, %{}},
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# &skip_cols_or_place_piece_reduce(&1, &2, rowI)
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# )
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#
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# pieces_per_row
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# end)
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# |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
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# Map.merge(acc, pieces_map_for_this_row)
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# end)
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# end
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#
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# def draw_board(
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# fen,
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# {tile_width, tile_height} = tile_dims,
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# highlights
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# ) do
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# coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
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# board = make_board(tile_dims)
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#
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# Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
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# curr_y = div(row, tile_height)
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#
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# %{row_chars: row_chars} =
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# Enum.reduce(
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# Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
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# %{current_color: ANSI.black(), row_chars: []},
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# fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
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# curr_x = div(col, tile_width)
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# key = "#{curr_y}, #{curr_x}"
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# relative_to_tile_col = col - curr_x * tile_width
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#
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# prefix =
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# if relative_to_tile_col == 0 do
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# case Map.fetch(highlights, {curr_y, curr_x}) do
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# {:ok, color} ->
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# color
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#
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# _ ->
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# ANSI.default_background()
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# end
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# end
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#
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# case Map.fetch(coordinate_to_piece, key) do
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# {:ok, {shade, type}} ->
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# piece = @ascii_chars["pieces"][shade][type]
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# piece_line = Enum.at(piece, row - curr_y * tile_height)
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#
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# piece_line_len = String.length(piece_line)
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# pad_left_right = div(tile_width - piece_line_len, 2)
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#
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# if relative_to_tile_col >= pad_left_right &&
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# relative_to_tile_col < tile_width - pad_left_right do
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# piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
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# new_char = if piece_char == " ", do: char, else: piece_char
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#
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# color =
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# if piece_char == " ",
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# do: ANSI.default_color(),
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# else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
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#
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# if color != current_color do
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# %{
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# row_state
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# | current_color: color,
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# row_chars: row_chars ++ [prefix, color, new_char]
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# }
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# else
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# %{
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# row_state
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# | current_color: current_color,
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# row_chars: row_chars ++ [prefix, new_char]
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# }
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# end
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# else
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# %{
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# row_state
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# | current_color: ANSI.default_color(),
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# row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
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# }
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# end
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#
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# _ ->
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# if ANSI.white() != current_color do
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# %{
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# row_state
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# | current_color: ANSI.default_color(),
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# row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
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# }
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# else
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# %{
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# row_state
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# | row_chars: row_chars ++ [prefix, char]
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# }
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# end
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# end
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# end
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# )
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#
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# row_chars
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# |> Enum.join("")
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# end)
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# end
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#
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# def render(%Client.State{
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# state_stack: [{_this_module, %State{highlighted: highlighted}} | _]
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# }) do
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# board =
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# draw_board(
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# "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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# {@tile_width, @tile_height},
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# highlighted
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# )
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#
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# [ANSI.home()] ++
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# Enum.map(
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# Enum.zip(1..length(board), board),
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# fn {i, line} ->
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# [ANSI.cursor(i, 0), line]
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# end
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# )
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# end
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#
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# def handle_input(
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# action,
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# %Client.State{
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# binbo_pid: binbo_pid,
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# state_stack: [
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# {this_module,
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# %State{
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# move_from: move_from,
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# cursor: %{x: cursor_x, y: cursor_y} = cursor
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# } = screen_state}
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# | rest_stack
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# ]
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# } = state
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# ) do
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# new_cursor =
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# case action do
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# :left -> %{y: cursor_y, x: cursor_x - 1}
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# :right -> %{y: cursor_y, x: cursor_x + 1}
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# :down -> %{y: cursor_y + 1, x: cursor_x}
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# :up -> %{y: cursor_y - 1, x: cursor_x}
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# _ -> cursor
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# end
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#
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# {new_move_from, move_to} =
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# if action == :return do
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# coords = {new_cursor.y, new_cursor.x}
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#
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# case move_from do
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# nil -> {coords, nil}
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# _ -> {nil, coords}
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# end
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# else
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# {move_from, nil}
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# end
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#
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# if move_from && move_to do
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# # Logger.debug(inspect(attempt_move(%Chess.Game{}, move_from, move_to)))
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# attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
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#
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# case :binbo.move(binbo_pid, attempted_move) do
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# # state.game_id}, {:new_move, :attempted_move})
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# {:ok, _} -> :syn.publish(:games, {:game, "asdf"}, {:new_move, attempted_move})
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# end
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# end
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#
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# %Client.State{
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# state
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# | state_stack: [
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# {this_module,
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# %State{
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# screen_state
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# | cursor: new_cursor,
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# move_from: new_move_from,
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# highlighted: %{
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# new_move_from => ANSI.green_background(),
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# {new_cursor.y, new_cursor.x} => ANSI.green_background()
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# }
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# }}
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# | rest_stack
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# ]
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# }
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# end
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#
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# defp to_chess_coord({y, x})
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# when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
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# "#{List.to_string([?a + x])}#{y + 1}"
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# end
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# end
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@ -1,6 +1,7 @@
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defmodule Chessh.SSH.Client.Board do
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alias IO.ANSI
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require Logger
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alias Chessh.Utils
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@chess_board_height 8
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@chess_board_width 8
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@ -13,11 +14,14 @@ defmodule Chessh.SSH.Client.Board do
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@to_select_background ANSI.blue_background()
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defmodule State do
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defstruct cursor: %{x: 0, y: 0},
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defstruct cursor: %{x: 7, y: 7},
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highlighted: %{},
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move_from: nil,
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game_id: nil,
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client_pid: nil
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client_pid: nil,
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binbo_pid: nil,
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width: 0,
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height: 0
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end
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use Chessh.SSH.Client.Screen
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@ -26,11 +30,17 @@ defmodule Chessh.SSH.Client.Board do
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:syn.add_node_to_scopes([:games])
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:ok = :syn.join(:games, {:game, game_id}, self())
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{:ok, state}
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:binbo.start()
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{:ok, binbo_pid} = :binbo.new_server()
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:binbo.new_game(binbo_pid)
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{:ok, %State{state | binbo_pid: binbo_pid}}
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end
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def handle_info({:attempted_move, move}, %State{client_pid: client_pid} = state) do
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send(client_pid, {:send_to_ssh, ["hello, world!"]})
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def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do
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:binbo.move(binbo_pid, move)
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send(client_pid, {:send_to_ssh, render_state(state)})
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{:noreply, state}
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end
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@ -47,10 +57,10 @@ defmodule Chessh.SSH.Client.Board do
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) do
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new_cursor =
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case action do
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:left -> %{y: cursor_y, x: cursor_x - 1}
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:right -> %{y: cursor_y, x: cursor_x + 1}
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:down -> %{y: cursor_y + 1, x: cursor_x}
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:up -> %{y: cursor_y - 1, x: cursor_x}
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:left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, @chess_board_width)}
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:right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, @chess_board_width)}
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:down -> %{y: Utils.wrap_around(cursor_y, 1, @chess_board_height), x: cursor_x}
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:up -> %{y: Utils.wrap_around(cursor_y, -1, @chess_board_height), x: cursor_x}
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_ -> cursor
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end
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@ -68,6 +78,7 @@ defmodule Chessh.SSH.Client.Board do
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if move_from && move_to do
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attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
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Logger.debug("New move #{attempted_move}")
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:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
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end
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@ -78,25 +89,201 @@ defmodule Chessh.SSH.Client.Board do
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highlighted: %{
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new_move_from => @from_select_background,
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{new_cursor.y, new_cursor.x} => @to_select_background
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}
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},
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width: width,
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height: height
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}
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send(client_pid, {:send_to_ssh, render_state(width, height, new_state)})
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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new_state
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end
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def render(width, height, %State{client_pid: client_pid} = state) do
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send(client_pid, {:send_to_ssh, render_state(width, height, state)})
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state
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send(client_pid, {:send_to_ssh, render_state(state)})
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%State{state | width: width, height: height}
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end
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defp render_state(width, height, %State{} = _state) do
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[ANSI.clear(), "#{width}#{height}"]
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defp render_state(%State{
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width: _width,
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height: _height,
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binbo_pid: binbo_pid,
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highlighted: highlighted
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}) do
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{:ok, fen} = :binbo.get_fen(binbo_pid)
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board =
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draw_board(
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fen,
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{@tile_width, @tile_height},
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highlighted
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)
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[ANSI.home()] ++
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Enum.map(
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Enum.zip(1..length(board), board),
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fn {i, line} ->
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[ANSI.cursor(i, 0), line]
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end
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)
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end
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defp make_board({tile_width, tile_height}) do
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rows =
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Enum.map(0..(@chess_board_height - 1), fn row ->
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Enum.map(0..(@chess_board_width - 1), fn col ->
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if(tileIsLight(row, col), do: ' ', else: '▊')
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|> List.duplicate(tile_width)
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end)
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|> Enum.join("")
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end)
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Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
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end
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defp to_chess_coord({y, x})
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when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
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"#{List.to_string([?a + x])}#{y + 1}"
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"#{List.to_string([?a + x])}#{@chess_board_height - y}"
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end
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defp tileIsLight(row, col) do
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rem(row, 2) == rem(col, 2)
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end
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defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
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case Integer.parse(char) do
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{skip, ""} ->
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{curr_column + skip, data}
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_ ->
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case piece_type(char) do
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nil ->
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{curr_column, data}
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type ->
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shade = if(char != String.capitalize(char), do: "light", else: "dark")
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{curr_column + 1,
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Map.put(
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data,
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"#{rowI}, #{curr_column}",
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{shade, type}
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)}
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end
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end
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end
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defp make_coordinate_to_piece_art_map(fen) do
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rows =
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String.split(fen, " ")
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|> List.first()
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|> String.split("/")
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Enum.zip(rows, 0..(length(rows) - 1))
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|> Enum.map(fn {row, rowI} ->
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{@chess_board_height, pieces_per_row} =
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Enum.reduce(
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String.split(row, ""),
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{0, %{}},
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&skip_cols_or_place_piece_reduce(&1, &2, rowI)
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)
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pieces_per_row
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end)
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|> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
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Map.merge(acc, pieces_map_for_this_row)
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end)
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end
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defp draw_board(
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fen,
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{tile_width, tile_height} = tile_dims,
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highlights
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) do
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coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
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board = make_board(tile_dims)
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Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
|
||||
curr_y = div(row, tile_height)
|
||||
|
||||
%{row_chars: row_chars} =
|
||||
Enum.reduce(
|
||||
Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
|
||||
%{current_color: ANSI.black(), row_chars: []},
|
||||
fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
|
||||
curr_x = div(col, tile_width)
|
||||
key = "#{curr_y}, #{curr_x}"
|
||||
relative_to_tile_col = col - curr_x * tile_width
|
||||
|
||||
prefix =
|
||||
if relative_to_tile_col == 0 do
|
||||
case Map.fetch(highlights, {curr_y, curr_x}) do
|
||||
{:ok, color} ->
|
||||
color
|
||||
|
||||
_ ->
|
||||
ANSI.default_background()
|
||||
end
|
||||
end
|
||||
|
||||
case Map.fetch(coordinate_to_piece, key) do
|
||||
{:ok, {shade, type}} ->
|
||||
piece = @ascii_chars["pieces"][shade][type]
|
||||
piece_line = Enum.at(piece, row - curr_y * tile_height)
|
||||
|
||||
piece_line_len = String.length(piece_line)
|
||||
pad_left_right = div(tile_width - piece_line_len, 2)
|
||||
|
||||
if relative_to_tile_col >= pad_left_right &&
|
||||
relative_to_tile_col < tile_width - pad_left_right do
|
||||
piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
|
||||
new_char = if piece_char == " ", do: char, else: piece_char
|
||||
|
||||
color =
|
||||
if piece_char == " ",
|
||||
do: ANSI.default_color(),
|
||||
else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
|
||||
|
||||
if color != current_color do
|
||||
%{
|
||||
row_state
|
||||
| current_color: color,
|
||||
row_chars: row_chars ++ [prefix, color, new_char]
|
||||
}
|
||||
else
|
||||
%{
|
||||
row_state
|
||||
| current_color: current_color,
|
||||
row_chars: row_chars ++ [prefix, new_char]
|
||||
}
|
||||
end
|
||||
else
|
||||
%{
|
||||
row_state
|
||||
| current_color: ANSI.default_color(),
|
||||
row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
|
||||
}
|
||||
end
|
||||
|
||||
_ ->
|
||||
if ANSI.white() != current_color do
|
||||
%{
|
||||
row_state
|
||||
| current_color: ANSI.default_color(),
|
||||
row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
|
||||
}
|
||||
else
|
||||
%{
|
||||
row_state
|
||||
| row_chars: row_chars ++ [prefix, char]
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
row_chars
|
||||
|> Enum.join("")
|
||||
end)
|
||||
end
|
||||
|
||||
defp piece_type(char) do
|
||||
|
@ -11,7 +11,7 @@ defmodule Chessh.SSH.Client do
|
||||
|
||||
@min_terminal_width 64
|
||||
@min_terminal_height 31
|
||||
@max_terminal_width 200
|
||||
@max_terminal_width 220
|
||||
@max_terminal_height 100
|
||||
|
||||
defmodule State do
|
||||
|
@ -35,11 +35,11 @@ defmodule Chessh.SSH.Client.Menu do
|
||||
:up ->
|
||||
%State{
|
||||
state
|
||||
| selected: wrap_around(selected, -1, length(@options))
|
||||
| selected: Utils.wrap_around(selected, -1, length(@options))
|
||||
}
|
||||
|
||||
:down ->
|
||||
%State{state | selected: wrap_around(selected, 1, length(@options))}
|
||||
%State{state | selected: Utils.wrap_around(selected, 1, length(@options))}
|
||||
|
||||
# :return ->
|
||||
# {_, new_state} = Enum.at(@options, selected)
|
||||
@ -87,9 +87,4 @@ defmodule Chessh.SSH.Client.Menu do
|
||||
end
|
||||
) ++ [ANSI.home()]
|
||||
end
|
||||
|
||||
defp wrap_around(index, delta, length) do
|
||||
calc = index + delta
|
||||
if(calc < 0, do: length, else: 0) + rem(calc, length)
|
||||
end
|
||||
end
|
||||
|
@ -11,4 +11,9 @@ defmodule Chessh.Utils do
|
||||
split = String.split(text, "\n")
|
||||
{Enum.reduce(split, 0, fn x, acc -> max(acc, String.length(x)) end), length(split)}
|
||||
end
|
||||
|
||||
def wrap_around(index, delta, length) do
|
||||
calc = index + delta
|
||||
if(calc < 0, do: length, else: 0) + rem(calc, length)
|
||||
end
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user