Checkpoint
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lib/chessh/ssh/client/board/board.ex
Normal file
113
lib/chessh/ssh/client/board/board.ex
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@ -0,0 +1,113 @@
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defmodule Chessh.SSH.Client.Board do
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alias IO.ANSI
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require Logger
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@chess_board_height 8
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@chess_board_width 8
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@tile_width 7
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@tile_height 4
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@dark_piece_color ANSI.magenta()
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@light_piece_color ANSI.red()
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@from_select_background ANSI.green_background()
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@to_select_background ANSI.blue_background()
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defmodule State do
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defstruct cursor: %{x: 0, y: 0},
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highlighted: %{},
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move_from: nil,
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game_id: nil,
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client_pid: nil
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end
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use Chessh.SSH.Client.Screen
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def init([%State{game_id: game_id} = state | _]) do
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:syn.add_node_to_scopes([:games])
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:ok = :syn.join(:games, {:game, game_id}, self())
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{:ok, state}
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end
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def handle_info({:attempted_move, move}, %State{client_pid: client_pid} = state) do
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send(client_pid, {:send_to_ssh, ["hello, world!"]})
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{:noreply, state}
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end
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def input(
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width,
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height,
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action,
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%State{
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move_from: move_from,
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game_id: game_id,
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cursor: %{x: cursor_x, y: cursor_y} = cursor,
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client_pid: client_pid
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} = state
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) do
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new_cursor =
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case action do
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:left -> %{y: cursor_y, x: cursor_x - 1}
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:right -> %{y: cursor_y, x: cursor_x + 1}
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:down -> %{y: cursor_y + 1, x: cursor_x}
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:up -> %{y: cursor_y - 1, x: cursor_x}
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_ -> cursor
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end
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{new_move_from, move_to} =
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if action == :return do
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coords = {new_cursor.y, new_cursor.x}
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case move_from do
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nil -> {coords, nil}
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_ -> {nil, coords}
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end
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else
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{move_from, nil}
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end
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if move_from && move_to do
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attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
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:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
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end
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new_state = %State{
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state
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| cursor: new_cursor,
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move_from: new_move_from,
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highlighted: %{
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new_move_from => @from_select_background,
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{new_cursor.y, new_cursor.x} => @to_select_background
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}
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}
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send(client_pid, {:send_to_ssh, render_state(width, height, new_state)})
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new_state
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end
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def render(width, height, %State{client_pid: client_pid} = state) do
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send(client_pid, {:send_to_ssh, render_state(width, height, state)})
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state
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end
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defp render_state(width, height, %State{} = _state) do
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[ANSI.clear(), "#{width}#{height}"]
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end
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defp to_chess_coord({y, x})
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when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
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"#{List.to_string([?a + x])}#{y + 1}"
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end
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defp piece_type(char) do
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case String.capitalize(char) do
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"P" -> "pawn"
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"N" -> "knight"
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"R" -> "rook"
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"B" -> "bishop"
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"K" -> "king"
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"Q" -> "queen"
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_ -> nil
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end
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end
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end
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@ -25,8 +25,8 @@ defmodule Chessh.SSH.Client do
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@impl true
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def init([%State{} = state]) do
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{:ok, screen_pid} =
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GenServer.start_link(Chessh.SSH.Client.Menu, [
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%Chessh.SSH.Client.Menu.State{client_pid: self()}
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GenServer.start_link(Chessh.SSH.Client.Board, [
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%Chessh.SSH.Client.Board.State{client_pid: self()}
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])
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{:ok, %{state | screen_processes: [screen_pid]}}
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@ -23,10 +23,6 @@ defmodule Chessh.SSH.Client.Menu do
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{:ok, state}
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end
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# @options [
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# {"Option 1", {Chessh.SSH.Client.Board, [%Chessh.SSH.Client.Board.State{}]}},
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# {"Option 2", {Chessh.SSH.Client.Board, [%Chessh.SSH.Client.Board.State{}]}}
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# ]
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@options [
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{"Option 1", {}},
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{"Option 2", {}},
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