diff --git a/lib/chessh/ssh/client/board/board.ex b/lib/chessh/ssh/client/board/board.ex index 4c57e07..cbbade5 100644 --- a/lib/chessh/ssh/client/board/board.ex +++ b/lib/chessh/ssh/client/board/board.ex @@ -11,14 +11,13 @@ defmodule Chessh.SSH.Client.Board do client_pid: nil, binbo_pid: nil, width: 0, - height: 0 - - # flipped: false + height: 0, + flipped: false end use Chessh.SSH.Client.Screen - def init([%State{game_id: game_id} = state | _]) do + def init([%State{client_pid: client_pid, game_id: game_id} = state | _]) do :syn.add_node_to_scopes([:games]) :ok = :syn.join(:games, {:game, game_id}, self()) @@ -26,6 +25,8 @@ defmodule Chessh.SSH.Client.Board do {:ok, binbo_pid} = :binbo.new_server() :binbo.new_game(binbo_pid) + send(client_pid, {:send_to_ssh, Utils.clear_codes()}) + {:ok, %State{state | binbo_pid: binbo_pid}} end @@ -49,8 +50,8 @@ defmodule Chessh.SSH.Client.Board do move_from: move_from, game_id: game_id, cursor: %{x: cursor_x, y: cursor_y} = cursor, - client_pid: client_pid - # flipped: flipped + client_pid: client_pid, + flipped: flipped } = state ) do new_cursor = @@ -76,7 +77,11 @@ defmodule Chessh.SSH.Client.Board do # TODO: Check move here, then publish new move, subscribers get from DB instead if move_from && move_to do - attempted_move = "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}" + attempted_move = + if flipped, + do: + "#{Renderer.to_chess_coord(flip(move_from))}#{Renderer.to_chess_coord(flip(move_to))}", + else: "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}" :syn.publish(:games, {:game, game_id}, {:new_move, attempted_move}) end @@ -90,8 +95,8 @@ defmodule Chessh.SSH.Client.Board do new_move_from => Renderer.from_select_background() }, width: width, - height: height - # flipped: if(action == "f", do: !flipped, else: flipped) + height: height, + flipped: if(action == "f", do: !flipped, else: flipped) } send(client_pid, {:send_to_ssh, render_state(new_state)}) @@ -103,6 +108,9 @@ defmodule Chessh.SSH.Client.Board do %State{state | width: width, height: height} end + def flip({y, x}), + do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x} + defp render_state( %State{ binbo_pid: binbo_pid diff --git a/lib/chessh/ssh/client/board/renderer.ex b/lib/chessh/ssh/client/board/renderer.ex index 16987c7..8c0267c 100644 --- a/lib/chessh/ssh/client/board/renderer.ex +++ b/lib/chessh/ssh/client/board/renderer.ex @@ -2,6 +2,7 @@ defmodule Chessh.SSH.Client.Board.Renderer do alias IO.ANSI alias Chessh.Utils alias Chessh.SSH.Client.Board + require Logger @chess_board_height 8 @chess_board_width 8 @@ -27,13 +28,15 @@ defmodule Chessh.SSH.Client.Board.Renderer do def render_board_state(fen, %Board.State{ width: _width, height: _height, - highlighted: highlighted + highlighted: highlighted, + flipped: flipped }) do board = draw_board( fen, {@tile_width, @tile_height}, - highlighted + highlighted, + flipped ) [ANSI.home()] ++ @@ -109,7 +112,8 @@ defmodule Chessh.SSH.Client.Board.Renderer do defp draw_board( fen, {tile_width, tile_height} = tile_dims, - highlights + highlights, + flipped ) do coordinate_to_piece = make_coordinate_to_piece_art_map(fen) board = make_board(tile_dims) @@ -123,7 +127,10 @@ defmodule Chessh.SSH.Client.Board.Renderer do %{current_color: ANSI.black(), row_chars: []}, fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state -> curr_x = div(col, tile_width) - key = "#{curr_y}, #{curr_x}" + + key = + "#{if !flipped, do: curr_y, else: @chess_board_height - curr_y - 1}, #{if !flipped, do: curr_x, else: @chess_board_width - curr_x - 1}" + relative_to_tile_col = col - curr_x * tile_width prefix = @@ -137,63 +144,54 @@ defmodule Chessh.SSH.Client.Board.Renderer do end end - case Map.fetch(coordinate_to_piece, key) do - {:ok, {shade, type}} -> - piece = Utils.ascii_chars()["pieces"][shade][type] - piece_line = Enum.at(piece, row - curr_y * tile_height) + {color, row_chars} = + case Map.fetch(coordinate_to_piece, key) do + {:ok, {shade, type}} -> + piece = Utils.ascii_chars()["pieces"][shade][type] + piece_line = Enum.at(piece, row - curr_y * tile_height) + pad_left_right = div(tile_width - String.length(piece_line), 2) - piece_line_len = String.length(piece_line) - pad_left_right = div(tile_width - piece_line_len, 2) + if relative_to_tile_col >= pad_left_right && + relative_to_tile_col < tile_width - pad_left_right do + piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right) + new_char = if piece_char == " ", do: char, else: piece_char - if relative_to_tile_col >= pad_left_right && - relative_to_tile_col < tile_width - pad_left_right do - piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right) - new_char = if piece_char == " ", do: char, else: piece_char + color = + if piece_char == " ", + do: ANSI.default_color(), + else: + if(shade == "dark", do: @dark_piece_color, else: @light_piece_color) - color = - if piece_char == " ", - do: ANSI.default_color(), - else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color) - - if color != current_color do - %{ - row_state - | current_color: color, - row_chars: row_chars ++ [prefix, color, new_char] - } + if color != current_color do + {color, row_chars ++ [prefix, color, new_char]} + else + {current_color, row_chars ++ [prefix, new_char]} + end else - %{ - row_state - | current_color: current_color, - row_chars: row_chars ++ [prefix, new_char] - } + {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]} end - else - %{ - row_state - | current_color: ANSI.default_color(), - row_chars: row_chars ++ [prefix, ANSI.default_color(), char] - } - end - _ -> - if ANSI.white() != current_color do - %{ - row_state - | current_color: ANSI.default_color(), - row_chars: row_chars ++ [prefix, ANSI.default_color(), char] - } - else - %{ - row_state - | row_chars: row_chars ++ [prefix, char] - } - end - end + _ -> + if ANSI.default_color() != current_color do + {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]} + else + {current_color, row_chars ++ [prefix, char]} + end + end + + %{ + row_state + | current_color: color, + row_chars: row_chars + } end ) - curr_num = Utils.ascii_chars()["numbers"][Integer.to_string(curr_y)] + curr_num = + Utils.ascii_chars()["numbers"][ + Integer.to_string(if flipped, do: curr_y + 1, else: @chess_board_height - curr_y) + ] + curr_num_line_no = rem(row, @tile_height) Enum.join( @@ -208,31 +206,45 @@ defmodule Chessh.SSH.Client.Board.Renderer do ] ++ row_chars, "" ) - end) ++ - Enum.map(0..(@tile_height - 1), fn row -> - String.duplicate(" ", @tile_width) <> - (Enum.map(0..(@chess_board_width - 1), fn col -> - curr_letter = Utils.ascii_chars()["letters"][List.to_string([?a + col])] - curr_letter_line_no = rem(row, @tile_height) - - curr_line = - if(curr_letter_line_no < length(curr_letter), - do: Enum.at(curr_letter, curr_letter_line_no), - else: "" - ) - - center_prefix_len = div(@tile_width - String.length(curr_line), 2) - - String.pad_trailing( - String.duplicate(" ", center_prefix_len) <> curr_line, - @tile_width - ) - end) - |> Enum.join("")) - end)) + end) ++ column_coords(flipped)) |> Enum.map(fn row_line -> "#{ANSI.default_background()}#{row_line}" end) end + defp column_coords(flipped) do + Enum.map(0..(@tile_height - 1), fn row -> + String.duplicate(" ", @tile_width) <> + (Enum.map( + if(!flipped, do: 0..(@chess_board_width - 1), else: (@chess_board_width - 1)..0), + fn col -> + curr_letter = Utils.ascii_chars()["letters"][List.to_string([?a + col])] + curr_letter_line_no = rem(row, @tile_height) + + curr_line = + if(curr_letter_line_no < length(curr_letter), + do: Enum.at(curr_letter, curr_letter_line_no), + else: "" + ) + + center_prefix_len = div(@tile_width - String.length(curr_line), 2) + + String.pad_trailing( + String.duplicate(" ", center_prefix_len) <> curr_line, + @tile_width + ) + end + ) + |> Enum.join("")) + end) + end + + defp render_flipped(rows, flipped) do + if !flipped do + rows + else + rows + end + end + defp make_board({tile_width, tile_height}) do rows = Enum.map(0..(@chess_board_height - 1), fn row ->