Show previous move in message body, which notification is now instant, add check highlighting
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2bd03144da
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@ -24,8 +24,8 @@ config :chessh, Web,
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discord_scope: "identify"
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discord_scope: "identify"
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config :chessh, DiscordNotifications,
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config :chessh, DiscordNotifications,
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game_move_notif_delay_ms: 20 * 1000,
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game_move_notif_delay_ms: 0,
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game_created_notif_delay_ms: 5 * 1000,
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game_created_notif_delay_ms: 15_000,
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reschedule_delay: 3 * 1000
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reschedule_delay: 3 * 1000
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config :joken, default_signer: "secret"
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config :joken, default_signer: "secret"
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@ -5,6 +5,8 @@ defmodule Chessh.DiscordNotifier do
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alias Chessh.{Game, Player, Repo}
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alias Chessh.{Game, Player, Repo}
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require Logger
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def start_link(state \\ []) do
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def start_link(state \\ []) do
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GenServer.start_link(__MODULE__, state, name: @name)
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GenServer.start_link(__MODULE__, state, name: @name)
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end
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end
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@ -60,6 +62,7 @@ defmodule Chessh.DiscordNotifier do
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dark_player: %Player{discord_id: dark_player_discord_id},
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dark_player: %Player{discord_id: dark_player_discord_id},
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light_player: %Player{discord_id: light_player_discord_id},
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light_player: %Player{discord_id: light_player_discord_id},
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turn: turn,
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turn: turn,
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last_move: last_move,
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updated_at: last_updated,
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updated_at: last_updated,
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moves: move_count,
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moves: move_count,
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status: :continue,
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status: :continue,
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@ -83,7 +86,10 @@ defmodule Chessh.DiscordNotifier do
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if delta_t >= min_delta_t do
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if delta_t >= min_delta_t do
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post_discord(
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post_discord(
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game.discord_thread_id,
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game.discord_thread_id,
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"<@#{if turn == :light, do: light_player_discord_id, else: dark_player_discord_id}> it is your move in Game #{game_id} (move #{move_count})."
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%{
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content:
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"<@#{if turn == :light, do: light_player_discord_id, else: dark_player_discord_id}> it is your move in Game #{game_id} (move #{move_count}): your opponent played #{last_move}."
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}
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)
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)
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end
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end
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@ -138,7 +144,7 @@ defmodule Chessh.DiscordNotifier do
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end
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end
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if message do
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if message do
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post_discord(new_game_channel_id, message)
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post_discord(new_game_channel_id, %{content: message})
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end
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end
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end
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end
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end
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end
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@ -167,7 +173,10 @@ defmodule Chessh.DiscordNotifier do
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post_discord(
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post_discord(
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thread_id,
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thread_id,
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%{
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content:
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"This private thread is used to communicate move notifications. It will be destroyed on game end."
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"This private thread is used to communicate move notifications. It will be destroyed on game end."
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}
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)
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)
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thread_id
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thread_id
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@ -177,8 +186,8 @@ defmodule Chessh.DiscordNotifier do
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end
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end
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end
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end
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defp post_discord(channel_id, message) do
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defp post_discord(channel_id, body) do
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make_discord_api_call(:post, "channels/#{channel_id}/messages", %{content: message})
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make_discord_api_call(:post, "channels/#{channel_id}/messages", body)
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end
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end
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defp destroy_channel(channel_id) do
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defp destroy_channel(channel_id) do
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@ -455,7 +455,8 @@ defmodule Chessh.SSH.Client.Game do
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defp make_highlight_map(
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defp make_highlight_map(
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%State{
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%State{
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game: %Game{last_move: last_move},
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game: %Game{last_move: last_move, turn: turn},
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binbo_pid: binbo_pid,
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flipped: flipped
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flipped: flipped
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},
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},
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extra_highlights \\ %{}
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extra_highlights \\ %{}
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@ -465,10 +466,33 @@ defmodule Chessh.SSH.Client.Game do
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[String.slice(last_move, 0..1), String.slice(last_move, 2..4)]
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[String.slice(last_move, 0..1), String.slice(last_move, 2..4)]
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|> Enum.map(fn coord -> Renderer.from_chess_coord(coord, flipped) end)
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|> Enum.map(fn coord -> Renderer.from_chess_coord(coord, flipped) end)
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binbo_bin_color = if(turn == :light, do: 0, else: 16)
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binbo_atom_color = if(turn == :light, do: :white, else: :black)
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check_highlight =
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if :binbo_position.is_in_check(binbo_bin_color, :binbo.game_state(binbo_pid)) do
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{:ok, pieces_list} = :binbo.get_pieces_list(binbo_pid, :notation)
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{king_square, _, _} =
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Enum.find(pieces_list, fn piece ->
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case piece do
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{_, ^binbo_atom_color, :king} -> true
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_ -> false
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end
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end)
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%{Renderer.from_chess_coord(king_square, flipped) => Renderer.in_check_color()}
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else
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%{}
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end
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Map.merge(
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%{
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%{
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prev_move_from => Renderer.previous_move_background(),
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prev_move_from => Renderer.previous_move_background(),
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prev_move_to => Renderer.previous_move_background()
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prev_move_to => Renderer.previous_move_background()
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}
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},
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check_highlight
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)
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else
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else
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%{}
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%{}
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end
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end
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@ -12,6 +12,7 @@ defmodule Chessh.SSH.Client.Game.Renderer do
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@previous_move_background ANSI.light_magenta_background()
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@previous_move_background ANSI.light_magenta_background()
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@from_select_background ANSI.light_green_background()
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@from_select_background ANSI.light_green_background()
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@to_select_background ANSI.light_yellow_background()
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@to_select_background ANSI.light_yellow_background()
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@in_check_color ANSI.yellow_background()
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@dark_piece_color ANSI.red()
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@dark_piece_color ANSI.red()
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@light_piece_color ANSI.light_cyan()
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@light_piece_color ANSI.light_cyan()
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@ -21,6 +22,7 @@ defmodule Chessh.SSH.Client.Game.Renderer do
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def to_select_background(), do: @to_select_background
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def to_select_background(), do: @to_select_background
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def from_select_background(), do: @from_select_background
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def from_select_background(), do: @from_select_background
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def previous_move_background(), do: @previous_move_background
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def previous_move_background(), do: @previous_move_background
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def in_check_color(), do: @in_check_color
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def to_chess_coord({y, x})
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def to_chess_coord({y, x})
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when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
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when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
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