README changes, create thread on join, update package-lock (#21)
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@ -36,7 +36,10 @@ mix deps.compile
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# Install frontend stuff
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cd front
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npm install
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npm start
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# Generate SSH keys
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cd ../priv
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./make_keys.sh
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# Run the frontend and server concurrently!
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cd ..
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@ -26,6 +26,7 @@ config :chessh, Web,
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config :chessh, DiscordNotifications,
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game_move_notif_delay_ms: 0,
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game_created_notif_delay_ms: 15_000,
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game_player_joined_notif_delay_ms: 0,
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reschedule_delay: 3 * 1000
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config :joken, default_signer: "secret"
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8
front/package-lock.json
generated
8
front/package-lock.json
generated
@ -11,6 +11,7 @@
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"@testing-library/jest-dom": "^5.16.5",
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"@testing-library/react": "^13.4.0",
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"@testing-library/user-event": "^13.5.0",
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"asciinema-player": "^3.0.1",
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"http-proxy-middleware": "^2.0.6",
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"react": "^18.2.0",
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"react-code-blocks": "^0.0.9-0",
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@ -19,9 +20,6 @@
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"react-router-dom": "^6.6.2",
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"react-scripts": "5.0.1",
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"web-vitals": "^2.1.4"
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},
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"devDependencies": {
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"asciinema-player": "^3.0.1"
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}
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},
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"node_modules/@adobe/css-tools": {
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@ -4747,7 +4745,6 @@
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"version": "3.0.1",
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"resolved": "https://registry.npmjs.org/asciinema-player/-/asciinema-player-3.0.1.tgz",
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"integrity": "sha512-plm/C/MhOtZWysrfcT/rzxOuu8vxvvDSvF50pqZS6KpJUDmATedAhO54zktbE/g7RiaaYfzgX8xjRhlQdgISwA==",
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"dev": true,
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"dependencies": {
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"@babel/runtime": "^7.15.4",
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"solid-js": "^1.3.0"
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@ -15017,7 +15014,6 @@
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"version": "1.6.9",
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"resolved": "https://registry.npmjs.org/solid-js/-/solid-js-1.6.9.tgz",
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"integrity": "sha512-kV3fMmm+1C2J95c8eDOPKGfZHnuAkHUBLG4hX1Xu08bXeAIPqmxuz/QdH3B8SIdTp3EatBVIyA6RCes3hrGzpg==",
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"dev": true,
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"dependencies": {
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"csstype": "^3.1.0"
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}
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@ -20496,7 +20492,6 @@
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"version": "3.0.1",
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"resolved": "https://registry.npmjs.org/asciinema-player/-/asciinema-player-3.0.1.tgz",
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"integrity": "sha512-plm/C/MhOtZWysrfcT/rzxOuu8vxvvDSvF50pqZS6KpJUDmATedAhO54zktbE/g7RiaaYfzgX8xjRhlQdgISwA==",
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"dev": true,
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"requires": {
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"@babel/runtime": "^7.15.4",
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"solid-js": "^1.3.0"
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@ -27928,7 +27923,6 @@
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"version": "1.6.9",
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"resolved": "https://registry.npmjs.org/solid-js/-/solid-js-1.6.9.tgz",
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"integrity": "sha512-kV3fMmm+1C2J95c8eDOPKGfZHnuAkHUBLG4hX1Xu08bXeAIPqmxuz/QdH3B8SIdTp3EatBVIyA6RCes3hrGzpg==",
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"dev": true,
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"requires": {
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"csstype": "^3.1.0"
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}
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@ -54,11 +54,30 @@ defmodule Chessh.DiscordNotifier do
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{:noreply, state}
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end
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defp send_notification({:player_joined, game_id}) do
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case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
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%Game{
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status: :continue,
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dark_player: %Player{discord_id: dark_player_discord_id},
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light_player: %Player{discord_id: light_player_discord_id}
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} = game ->
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game = maybe_put_new_thread_on_game(game)
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post_discord(
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game.discord_thread_id,
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%{
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content:
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"Everyone (<@#{dark_player_discord_id}> as the dark pieces, <@#{light_player_discord_id}> as light) has joined! Play chess!"
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}
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)
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_ ->
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nil
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end
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end
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defp send_notification({:move_reminder, game_id}) do
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[min_delta_t, remind_move_channel_id] =
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Application.get_env(:chessh, DiscordNotifications)
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|> Keyword.take([:game_move_notif_delay_ms, :remind_move_channel_id])
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|> Keyword.values()
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min_delta_t = Application.get_env(:chessh, DiscordNotifications)[:game_move_notif_delay_ms]
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case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
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%Game{
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@ -68,23 +87,10 @@ defmodule Chessh.DiscordNotifier do
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last_move: last_move,
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updated_at: last_updated,
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moves: move_count,
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status: :continue,
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discord_thread_id: discord_thread_id
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status: :continue
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} = game ->
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delta_t = NaiveDateTime.diff(NaiveDateTime.utc_now(), last_updated, :millisecond)
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game =
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if is_nil(discord_thread_id) do
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{:ok, game} =
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Game.changeset(game, %{
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discord_thread_id: make_private_discord_thread_id(remind_move_channel_id, game)
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})
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|> Repo.update()
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game
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else
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game
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end
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game = maybe_put_new_thread_on_game(game)
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if delta_t >= min_delta_t do
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post_discord(
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@ -233,4 +239,21 @@ defmodule Chessh.DiscordNotifier do
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bot_token = Application.get_env(:chessh, DiscordNotifications)[:discord_bot_token]
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{'Authorization', 'Bot #{bot_token}'}
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end
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defp maybe_put_new_thread_on_game(%Game{discord_thread_id: discord_thread_id} = game) do
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remind_move_channel_id =
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Application.get_env(:chessh, DiscordNotifications)[:remind_move_channel_id]
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if is_nil(discord_thread_id) do
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{:ok, game} =
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Game.changeset(game, %{
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discord_thread_id: make_private_discord_thread_id(remind_move_channel_id, game)
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})
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|> Repo.update()
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game
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else
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game
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end
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end
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end
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@ -32,7 +32,10 @@ defmodule Chessh.SSH.Client.Game do
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def init([
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%State{
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color: color,
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game: %Game{dark_player_id: dark_player_id, light_player_id: light_player_id},
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game: %Game{
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dark_player_id: dark_player_id,
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light_player_id: light_player_id
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},
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player_session: %{player_id: player_id}
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} = state
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@ -47,7 +50,6 @@ defmodule Chessh.SSH.Client.Game do
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else
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case {is_nil(dark_player_id), is_nil(light_player_id)} do
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{true, false} -> %State{state | color: :dark}
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{false, true} -> %State{state | color: :light}
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{_, _} -> %State{state | color: :light}
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end
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end
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@ -210,6 +212,12 @@ defmodule Chessh.SSH.Client.Game do
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:player_joined,
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%State{client_pid: client_pid, game: %Game{id: game_id}} = state
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) do
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GenServer.cast(
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:discord_notifier,
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{:schedule_notification, {:player_joined, game_id},
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Application.get_env(:chessh, DiscordNotifications)[:game_player_joined_notif_delay_ms]}
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)
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game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
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new_state = %State{state | game: game}
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send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)})
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