README changes, create thread on join, update package-lock (#21)

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Elizabeth Hunt 2023-04-22 23:32:55 -06:00 committed by GitHub
parent fb1825e964
commit f5773f606a
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5 changed files with 58 additions and 29 deletions

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@ -36,7 +36,10 @@ mix deps.compile
# Install frontend stuff
cd front
npm install
npm start
# Generate SSH keys
cd ../priv
./make_keys.sh
# Run the frontend and server concurrently!
cd ..

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@ -26,6 +26,7 @@ config :chessh, Web,
config :chessh, DiscordNotifications,
game_move_notif_delay_ms: 0,
game_created_notif_delay_ms: 15_000,
game_player_joined_notif_delay_ms: 0,
reschedule_delay: 3 * 1000
config :joken, default_signer: "secret"

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@ -11,6 +11,7 @@
"@testing-library/jest-dom": "^5.16.5",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"asciinema-player": "^3.0.1",
"http-proxy-middleware": "^2.0.6",
"react": "^18.2.0",
"react-code-blocks": "^0.0.9-0",
@ -19,9 +20,6 @@
"react-router-dom": "^6.6.2",
"react-scripts": "5.0.1",
"web-vitals": "^2.1.4"
},
"devDependencies": {
"asciinema-player": "^3.0.1"
}
},
"node_modules/@adobe/css-tools": {
@ -4747,7 +4745,6 @@
"version": "3.0.1",
"resolved": "https://registry.npmjs.org/asciinema-player/-/asciinema-player-3.0.1.tgz",
"integrity": "sha512-plm/C/MhOtZWysrfcT/rzxOuu8vxvvDSvF50pqZS6KpJUDmATedAhO54zktbE/g7RiaaYfzgX8xjRhlQdgISwA==",
"dev": true,
"dependencies": {
"@babel/runtime": "^7.15.4",
"solid-js": "^1.3.0"
@ -15017,7 +15014,6 @@
"version": "1.6.9",
"resolved": "https://registry.npmjs.org/solid-js/-/solid-js-1.6.9.tgz",
"integrity": "sha512-kV3fMmm+1C2J95c8eDOPKGfZHnuAkHUBLG4hX1Xu08bXeAIPqmxuz/QdH3B8SIdTp3EatBVIyA6RCes3hrGzpg==",
"dev": true,
"dependencies": {
"csstype": "^3.1.0"
}
@ -20496,7 +20492,6 @@
"version": "3.0.1",
"resolved": "https://registry.npmjs.org/asciinema-player/-/asciinema-player-3.0.1.tgz",
"integrity": "sha512-plm/C/MhOtZWysrfcT/rzxOuu8vxvvDSvF50pqZS6KpJUDmATedAhO54zktbE/g7RiaaYfzgX8xjRhlQdgISwA==",
"dev": true,
"requires": {
"@babel/runtime": "^7.15.4",
"solid-js": "^1.3.0"
@ -27928,7 +27923,6 @@
"version": "1.6.9",
"resolved": "https://registry.npmjs.org/solid-js/-/solid-js-1.6.9.tgz",
"integrity": "sha512-kV3fMmm+1C2J95c8eDOPKGfZHnuAkHUBLG4hX1Xu08bXeAIPqmxuz/QdH3B8SIdTp3EatBVIyA6RCes3hrGzpg==",
"dev": true,
"requires": {
"csstype": "^3.1.0"
}

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@ -54,11 +54,30 @@ defmodule Chessh.DiscordNotifier do
{:noreply, state}
end
defp send_notification({:player_joined, game_id}) do
case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
%Game{
status: :continue,
dark_player: %Player{discord_id: dark_player_discord_id},
light_player: %Player{discord_id: light_player_discord_id}
} = game ->
game = maybe_put_new_thread_on_game(game)
post_discord(
game.discord_thread_id,
%{
content:
"Everyone (<@#{dark_player_discord_id}> as the dark pieces, <@#{light_player_discord_id}> as light) has joined! Play chess!"
}
)
_ ->
nil
end
end
defp send_notification({:move_reminder, game_id}) do
[min_delta_t, remind_move_channel_id] =
Application.get_env(:chessh, DiscordNotifications)
|> Keyword.take([:game_move_notif_delay_ms, :remind_move_channel_id])
|> Keyword.values()
min_delta_t = Application.get_env(:chessh, DiscordNotifications)[:game_move_notif_delay_ms]
case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
%Game{
@ -68,23 +87,10 @@ defmodule Chessh.DiscordNotifier do
last_move: last_move,
updated_at: last_updated,
moves: move_count,
status: :continue,
discord_thread_id: discord_thread_id
status: :continue
} = game ->
delta_t = NaiveDateTime.diff(NaiveDateTime.utc_now(), last_updated, :millisecond)
game =
if is_nil(discord_thread_id) do
{:ok, game} =
Game.changeset(game, %{
discord_thread_id: make_private_discord_thread_id(remind_move_channel_id, game)
})
|> Repo.update()
game
else
game
end
game = maybe_put_new_thread_on_game(game)
if delta_t >= min_delta_t do
post_discord(
@ -233,4 +239,21 @@ defmodule Chessh.DiscordNotifier do
bot_token = Application.get_env(:chessh, DiscordNotifications)[:discord_bot_token]
{'Authorization', 'Bot #{bot_token}'}
end
defp maybe_put_new_thread_on_game(%Game{discord_thread_id: discord_thread_id} = game) do
remind_move_channel_id =
Application.get_env(:chessh, DiscordNotifications)[:remind_move_channel_id]
if is_nil(discord_thread_id) do
{:ok, game} =
Game.changeset(game, %{
discord_thread_id: make_private_discord_thread_id(remind_move_channel_id, game)
})
|> Repo.update()
game
else
game
end
end
end

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@ -32,7 +32,10 @@ defmodule Chessh.SSH.Client.Game do
def init([
%State{
color: color,
game: %Game{dark_player_id: dark_player_id, light_player_id: light_player_id},
game: %Game{
dark_player_id: dark_player_id,
light_player_id: light_player_id
},
player_session: %{player_id: player_id}
} = state
| tail
@ -47,7 +50,6 @@ defmodule Chessh.SSH.Client.Game do
else
case {is_nil(dark_player_id), is_nil(light_player_id)} do
{true, false} -> %State{state | color: :dark}
{false, true} -> %State{state | color: :light}
{_, _} -> %State{state | color: :light}
end
end
@ -210,6 +212,12 @@ defmodule Chessh.SSH.Client.Game do
:player_joined,
%State{client_pid: client_pid, game: %Game{id: game_id}} = state
) do
GenServer.cast(
:discord_notifier,
{:schedule_notification, {:player_joined, game_id},
Application.get_env(:chessh, DiscordNotifications)[:game_player_joined_notif_delay_ms]}
)
game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
new_state = %State{state | game: game}
send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)})