Discord threads #16
@ -17,6 +17,7 @@ SERVER_REDIRECT_URI=http://127.0.0.1:3000/api/oauth/redirect
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DISCORD_CLIENT_ID=
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DISCORD_CLIENT_ID=
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DISCORD_CLIENT_SECRET=
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DISCORD_CLIENT_SECRET=
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DISCORD_USER_AGENT=
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DISCORD_USER_AGENT=
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DISCORD_BOT_TOKEN=
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JWT_SECRET=aVerySecretJwtSigningSecret
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JWT_SECRET=aVerySecretJwtSigningSecret
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@ -27,6 +28,6 @@ REACT_APP_SSH_PORT=42069
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REDIS_HOST=localhost
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REDIS_HOST=localhost
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REDIS_PORT=6379
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REDIS_PORT=6379
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NEW_GAME_PINGABLE_ROLE_ID=1123232
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NEW_GAME_PINGABLE_ROLE_ID=10
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NEW_GAME_CHANNEL_WEBHOOK=https://discordapp.com/api/webhooks/
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REMIND_MOVE_CHANNEL_ID=91
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REMIND_MOVE_CHANNEL_WEBHOOK=https://discordapp.com/api/webhooks/
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NEW_GAME_CHANNEL_ID=91
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@ -15,7 +15,7 @@ config :chessh, RateLimits,
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player_public_keys: 15,
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player_public_keys: 15,
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create_game_ms: 60 * 1000,
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create_game_ms: 60 * 1000,
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create_game_rate: 3,
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create_game_rate: 3,
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discord_notification_rate: 3,
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discord_notification_rate: 30,
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discord_notification_rate_ms: 1000
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discord_notification_rate_ms: 1000
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config :chessh, Web,
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config :chessh, Web,
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@ -24,8 +24,8 @@ config :chessh, Web,
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discord_scope: "identify"
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discord_scope: "identify"
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config :chessh, DiscordNotifications,
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config :chessh, DiscordNotifications,
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game_move_notif_delay_ms: 3 * 60 * 1000,
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game_move_notif_delay_ms: 10 * 1000,
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game_created_notif_delay_ms: 30 * 1000,
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game_created_notif_delay_ms: 10 * 1000,
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reschedule_delay: 5 * 1000
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reschedule_delay: 5 * 1000
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config :joken, default_signer: "secret"
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config :joken, default_signer: "secret"
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@ -5,8 +5,9 @@ config :chessh,
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config :chessh, DiscordNotifications,
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config :chessh, DiscordNotifications,
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looking_for_games_role_mention: "<@&#{System.get_env("NEW_GAME_PINGABLE_ROLE_ID")}>",
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looking_for_games_role_mention: "<@&#{System.get_env("NEW_GAME_PINGABLE_ROLE_ID")}>",
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discord_game_move_notif_webhook: System.get_env("REMIND_MOVE_CHANNEL_WEBHOOK"),
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remind_move_channel_id: System.get_env("REMIND_MOVE_CHANNEL_ID"),
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discord_new_game_notif_webhook: System.get_env("NEW_GAME_CHANNEL_WEBHOOK")
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discord_bot_token: System.get_env("DISCORD_BOT_TOKEN"),
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new_game_channel_id: System.get_env("NEW_GAME_CHANNEL_ID")
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config :chessh, Web,
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config :chessh, Web,
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discord_client_id: System.get_env("DISCORD_CLIENT_ID"),
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discord_client_id: System.get_env("DISCORD_CLIENT_ID"),
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@ -28,7 +28,7 @@ defmodule Chessh.DiscordNotifier do
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case Hammer.check_rate_inc(
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case Hammer.check_rate_inc(
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:redis,
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:redis,
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"discord-webhook-message-rate",
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"discord-rate",
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discord_notification_rate_ms,
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discord_notification_rate_ms,
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discord_notification_rate,
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discord_notification_rate,
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1
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1
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@ -50,9 +50,9 @@ defmodule Chessh.DiscordNotifier do
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end
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end
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defp send_notification({:move_reminder, game_id}) do
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defp send_notification({:move_reminder, game_id}) do
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[min_delta_t, discord_game_move_notif_webhook] =
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[min_delta_t, remind_move_channel_id] =
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Application.get_env(:chessh, DiscordNotifications)
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Application.get_env(:chessh, DiscordNotifications)
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|> Keyword.take([:game_move_notif_delay_ms, :discord_game_move_notif_webhook])
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|> Keyword.take([:game_move_notif_delay_ms, :remind_move_channel_id])
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|> Keyword.values()
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|> Keyword.values()
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case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
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case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
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@ -62,13 +62,27 @@ defmodule Chessh.DiscordNotifier do
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turn: turn,
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turn: turn,
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updated_at: last_updated,
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updated_at: last_updated,
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moves: move_count,
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moves: move_count,
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status: :continue
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status: :continue,
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} ->
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discord_thread_id: discord_thread_id
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} = game ->
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delta_t = NaiveDateTime.diff(NaiveDateTime.utc_now(), last_updated, :millisecond)
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delta_t = NaiveDateTime.diff(NaiveDateTime.utc_now(), last_updated, :millisecond)
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game =
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if is_nil(discord_thread_id) do
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{:ok, game} =
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Game.changeset(game, %{
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discord_thread_id: make_private_discord_thread_id(remind_move_channel_id, game)
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})
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|> Repo.update()
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game
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else
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game
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end
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if delta_t >= min_delta_t do
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if delta_t >= min_delta_t do
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post_discord(
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post_discord(
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discord_game_move_notif_webhook,
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game.discord_thread_id,
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"<@#{if turn == :light, do: light_player_discord_id, else: dark_player_discord_id}> it is your move in Game #{game_id} (move #{move_count})."
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"<@#{if turn == :light, do: light_player_discord_id, else: dark_player_discord_id}> it is your move in Game #{game_id} (move #{move_count})."
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)
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)
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end
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end
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@ -78,16 +92,33 @@ defmodule Chessh.DiscordNotifier do
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end
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end
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end
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end
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defp send_notification({:cleanup_thread, game_id}) do
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case Repo.get(Game, game_id) |> Repo.preload([:dark_player, :light_player]) do
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%Game{
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discord_thread_id: discord_thread_id,
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status: status
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} = game ->
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if !is_nil(discord_thread_id) && status != :continue do
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destroy_channel(discord_thread_id)
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Game.changeset(game, %{
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discord_thread_id: nil
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})
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|> Repo.update()
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end
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_ ->
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nil
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end
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end
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defp send_notification({:game_created, game_id}) do
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defp send_notification({:game_created, game_id}) do
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[pingable_mention, discord_game_created_notif_webhook] =
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[pingable_mention, new_game_channel_id] =
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Application.get_env(:chessh, DiscordNotifications)
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Application.get_env(:chessh, DiscordNotifications)
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|> Keyword.take([:looking_for_games_role_mention, :discord_new_game_notif_webhook])
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|> Keyword.take([:looking_for_games_role_mention, :new_game_channel_id])
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|> Keyword.values()
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|> Keyword.values()
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case Repo.get(Game, game_id) do
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case Repo.get(Game, game_id) do
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nil ->
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nil
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game ->
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game ->
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%Game{
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%Game{
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dark_player: dark_player,
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dark_player: dark_player,
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@ -107,22 +138,85 @@ defmodule Chessh.DiscordNotifier do
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end
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end
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if message do
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if message do
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post_discord(discord_game_created_notif_webhook, message)
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post_discord(new_game_channel_id, message)
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end
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end
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nil ->
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nil
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end
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end
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end
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end
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defp post_discord(webhook, message) do
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defp make_private_discord_thread_id(channel_id, %Game{
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:httpc.request(
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id: game_id,
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:post,
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dark_player: %Player{discord_id: dark_player_discord_id, username: dark_username},
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{
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light_player: %Player{discord_id: light_player_discord_id, username: light_username}
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String.to_charlist(webhook),
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}) do
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case make_discord_api_call(
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:post,
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"channels/#{channel_id}/threads",
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%{
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# Private thread
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type: 12,
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name: "Game #{game_id} - #{light_username} V #{dark_username}"
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}
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) do
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{:ok, {_, _, body}} ->
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%{"id" => thread_id} = Jason.decode!(body)
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[light_player_discord_id, dark_player_discord_id]
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|> Enum.map(fn id ->
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make_discord_api_call(:put, 'channels/#{thread_id}/thread-members/#{id}')
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end)
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thread_id
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_ ->
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nil
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end
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end
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defp post_discord(channel_id, message) do
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make_discord_api_call(:post, "channels/#{channel_id}/messages", %{content: message})
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end
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defp destroy_channel(channel_id) do
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make_discord_api_call(:delete, "channels/#{channel_id}")
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end
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defp make_discord_api_call(method, route),
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do:
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:httpc.request(
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method,
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{
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'https://discord.com/api/#{route}',
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[
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make_authorization_header()
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]
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},
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[],
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[],
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'application/json',
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[]
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%{content: message} |> Jason.encode!() |> String.to_charlist()
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)
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},
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[],
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defp make_discord_api_call(method, route, body),
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[]
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do:
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)
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:httpc.request(
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method,
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{
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'https://discord.com/api/#{route}',
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[
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make_authorization_header()
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],
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'application/json',
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body
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|> Jason.encode!()
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|> String.to_charlist()
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},
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[],
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[]
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)
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defp make_authorization_header() do
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bot_token = Application.get_env(:chessh, DiscordNotifications)[:discord_bot_token]
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{'Authorization', 'Bot #{bot_token}'}
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end
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end
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end
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end
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@ -15,6 +15,8 @@ defmodule Chessh.Game do
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belongs_to(:light_player, Player, foreign_key: :light_player_id)
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belongs_to(:light_player, Player, foreign_key: :light_player_id)
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belongs_to(:dark_player, Player, foreign_key: :dark_player_id)
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belongs_to(:dark_player, Player, foreign_key: :dark_player_id)
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field(:discord_thread_id, :string)
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timestamps()
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timestamps()
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end
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end
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@ -28,7 +30,8 @@ defmodule Chessh.Game do
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:status,
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:status,
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:last_move,
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:last_move,
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:light_player_id,
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:light_player_id,
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:dark_player_id
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:dark_player_id,
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:discord_thread_id
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])
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])
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end
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end
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end
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end
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@ -396,7 +396,7 @@ defmodule Chessh.SSH.Client.Game do
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{:ok, status} ->
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{:ok, status} ->
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{:ok, fen} = :binbo.get_fen(binbo_pid)
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{:ok, fen} = :binbo.get_fen(binbo_pid)
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{:ok, _new_game} =
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{:ok, %Game{status: after_move_status}} =
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game
|
game
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|> Game.changeset(
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|> Game.changeset(
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Map.merge(
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Map.merge(
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@ -413,11 +413,18 @@ defmodule Chessh.SSH.Client.Game do
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:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
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:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
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GenServer.cast(
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if after_move_status == :continue do
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:discord_notifier,
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GenServer.cast(
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{:schedule_notification, {:move_reminder, game_id},
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:discord_notifier,
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Application.get_env(:chessh, DiscordNotifications)[:game_move_notif_delay_ms]}
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{:schedule_notification, {:move_reminder, game_id},
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)
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Application.get_env(:chessh, DiscordNotifications)[:game_move_notif_delay_ms]}
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|
)
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else
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GenServer.cast(
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:discord_notifier,
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{:schedule_notification, {:cleanup_thread, game_id}, 0}
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)
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end
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_ ->
|
_ ->
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nil
|
nil
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@ -0,0 +1,9 @@
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defmodule Chessh.Repo.Migrations.AddDiscordThreadId do
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use Ecto.Migration
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|
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def change do
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alter table(:games) do
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add(:discord_thread_id, :string, null: true)
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|
end
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end
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|
end
|
Loading…
Reference in New Issue
Block a user