Presentation #17
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elixir 1.14.3-otp-25
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# CheSSH
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Check out the USUFSLC presentation for this application to understand best what the hell this is:
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[https://linux.usu.edu/stream/12](https://linux.usu.edu/stream/12)
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presentation/chessh.org
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#+TITLE: Practicing Elixir by Building Concurrent, Distributed, Multiplayer Games in the Terminal
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#+AUTHOR: Lizzy Hunt (Simponic)
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#+STARTUP: fold inlineimages
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* Reminder: linux.usu.edu
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This meeting should be being streamed live at [[https://linux.usu.edu/streams]].
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* Introduction
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#+BEGIN_SRC elixir
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defmodule Hello do
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def hello() do
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"Hello, Linux Club!"
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|> IO.puts
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end
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end
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Hello.hello()
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#+END_SRC
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** CheSSH
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CheSSH is a multiplayer distributed game of chess over SSH - let's take a quick look before diving into Elixir!
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[[https://chessh.linux.usu.edu]]
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* Elixir - What You Need
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Elixir is a self-proclaimed "dynamic, functional language for building scalable and maintainable applications".
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** Basic Data Types
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1. ~int~'s, ~bool~'s, ~string~'s are all here
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+ ~1~, ~true~, ~"Hello"~
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2. Atoms: prefixed with ":" are named constants whose name is their value, similar to symbols in LISP
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+ ~:x~, ~:three~
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4. Maps: regular key-value store; keys can be literally anything, including other maps
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+ ~%{%{a: 1}: 2, %{a: 2}: :an_atom}~
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5. Lists: lists are singly-linked elements of "stuff"
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+ ~[1,2,3]~, ~[]~, ~[1, [2, :three, %{}]]~
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6. Tuples: tuples are fixed-size collections of "stuff"
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+ ~{1,2,3}~, ~{1, {2, 3}}~
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** Pattern Matching
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The match operator "=" does not mean its convential meaning of assignment, but instead an assertion of equivalence. This gives way to a unique
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feature of Elixir - pattern matching (similar to that found in Rust's ~match~ or Scala's ~case~).
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With pattern matching we can access data from complex structures declaratively.
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For example:
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#+BEGIN_SRC elixir
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[head | tail] = [1,2,3]
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%{a: a_value} = %{a: 10}
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{:ok, result} = {:ok, 2}
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[head, tail, a_value, result]
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#+END_SRC
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And will raise an exception when the pattern cannot match:
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#+BEGIN_SRC elixir
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%{a: a_value} = %{b: 10}
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#+END_SRC
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*** Error Handling
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Functions that can error will typically return a two-tuple, the first element of which is either the atom ~:ok~ or ~:error~, and the second is the
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error info or value.
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For many scenarios, the fact that a failed pattern match raises an exception is enough information to know we shouldn't execute further.
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#+BEGIN_SRC elixir
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defmodule Sequences do
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def fib(n) when n < 0, do: {:error, :too_small}
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def fib(n) when n <= 1, do: {:ok, n}
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def fib(n) when n > 1 do
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{:ok, n1} = fib(n-1)
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{:ok, n2} = fib(n-2)
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{:ok, n1 + n2}
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end
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end
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{:ok, f10} = Sequences.fib(10)
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{:ok, fn1} = Sequences.fib(-1)
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IO.puts(fn1)
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#+END_SRC
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But sometimes we do want to capture that error information! In this case, we use ~case~!
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#+BEGIN_SRC elixir
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case Sequences.fib(-1) do
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{:ok, val} -> val
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{:error, err} ->
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IO.puts("Ran into :error #{inspect(err)}")
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0
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end
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#+END_SRC
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** Piping
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Elixir's pipe operator ~|>~ allows programmers to easily write statements as a composition of functions. It simply takes the value of the
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function on the left, and passes it as the first argument to the function on the right.
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For example, to find the length of the longest string in a list of strings:
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#+BEGIN_SRC elixir
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["Hello, world", "Another string", "Where are all these strings coming from"]
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|> Enum.map(&String.length/1)
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|> Enum.max()
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#+END_SRC
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** Meta-programming
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Akin to my favorite language of all time, LISP, Elixir provides a way to interact directly with code as data (and thus the AST) via a powerful macro system.
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However, they are not as elegant, and for that reason, Chris McCord suggests in his book "Metaprogramming Elixir":
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#+BEGIN_QUOTE
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Rule 1 : Don't Write Macros
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#+END_QUOTE
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The main reasoning is that it becomes difficult to debug, and hides too much from the user. These are fine trade-offs when you're working alone.
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*** when-prime the functional way
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#+BEGIN_SRC elixir
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defmodule Prime do
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def is_prime(2), do: true
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def is_prime(n) when rem(n, 2) == 0 or n <= 1, do: false
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def is_prime(n) do
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is_prime_helper(n, 3)
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end
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defp is_prime_helper(n, i) when i * i > n, do: true
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defp is_prime_helper(n, i) when rem(n, i) == 0, do: false
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defp is_prime_helper(n, i) do
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is_prime_helper(n, i + 2)
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end
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end
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#+END_SRC
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#+BEGIN_SRC elixir
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when_prime_do = fn n, when_true, when_false ->
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if Prime.is_prime(n) do
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when_true.()
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else
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when_false.()
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end
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end
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when_prime_do.(10, fn -> "10 is prime" end, fn -> "10 is not prime" end)
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#+END_SRC
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*** when-prime the metaprogramming way
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#+BEGIN_SRC elixir
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defmodule When do
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defmacro prime(n, do: true_body, else: false_body) do
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quote do
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if Prime.is_prime(unquote(n)), do: unquote(true_body), else: unquote(false_body)
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end
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end
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end
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require When
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When.prime 10, do: "10 is prime", else: "10 is not prime"
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#+END_SRC
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*** Real-world use-case: ~use~
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One such use case for macros (besides those covered previously in my LISP presentation) is to emulate module "inheritance" to share functions.
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We can think of a module in Elixir as a set of functions. Then, we can perform unions of modules by the ~use~ macros.
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Additionally, with ~behaviours~ we can define callbacks to implement in each unioned module.
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#+BEGIN_SRC elixir
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defmodule Animal do
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@callback noise() :: String.t()
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defmacro __using__(_opts) do
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quote do
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@behaviour Animal
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def speak() do
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IO.puts("#{__MODULE__} says #{noise()}")
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end
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end
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end
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end
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defmodule Dog do
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use Animal
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def noise() do
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"Bark"
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end
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end
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defmodule Cat do
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use Animal
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def noise() do
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"Meow"
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end
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end
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Cat.speak()
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Dog.speak()
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#+END_SRC
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* Elixir - Concurrency
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Elixir is built on top of (and completely interoperable with) Erlang - a language developed to build massively fault-tolerant systems in the 80's
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for large telephone exchanges with hundreds of thousands of users.
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You can imagine (if you look past the many problems with this statement), Elixir and Erlang to be analogous to Python and C, respectively - but
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without the massive performance penalty.
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** The BEAM
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The BEAM powers Elixir's concurrency magic; by running a VM executing Erlang bytecode that holds one OS thread per core,
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and a separate process scheduler (and queue) on each.
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Imagine an army of little goblins, and you give each a todo list. The goblins then go complete the tasks in the order best
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suited for them, and have the added benefit that they can talk to each other.
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** Concurrency - Demo!
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Here we will open up two terminals: one running an Elixir REPL on my machine, and another to SSH into my android:
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#+BEGIN_SRC python
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import subprocess
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import string
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import random
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cookie = ''.join(random.choices(string.ascii_uppercase +
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string.digits, k=32))
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host = "host"
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android = "a02364151-23.bluezone.usu.edu"
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h = subprocess.Popen(f"alacritty -e rlwrap --always-readline iex --name lizzy@{host} --cookie {cookie}".split())
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a = subprocess.Popen(f"alacritty -e ssh u0_a308@{android} -p 2222 rlwrap --always-readline iex --name android@{android} --cookie {cookie}".split())
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#+END_SRC
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#+BEGIN_SRC elixir
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defmodule SpeakServer do
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@sleep_between_msg 2000
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def loop(queue \\ []) do
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case queue do
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[head | tail] ->
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speak(head)
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:timer.sleep(@sleep_between_msg)
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loop(tail)
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[] ->
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receive do
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msg ->
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loop(queue ++ [msg])
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end
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end
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end
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defp speak(msg) do
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System.cmd("espeak", [msg])
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end
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end
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#+END_SRC
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#+BEGIN_SRC elixir
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defmodule KVServer do
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require Logger
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@max_len_msg 32
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def start(speak_server_pid, port) do
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{:ok, socket} =
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:gen_tcp.listen(port, [:binary, packet: :line, active: false, reuseaddr: true])
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loop_acceptor(socket, speak_server_pid)
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end
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defp loop_acceptor(socket, speak_server_pid) do
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{:ok, client} = :gen_tcp.accept(socket)
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Task.start_link(fn -> serve(client, speak_server_pid) end)
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loop_acceptor(socket, speak_server_pid)
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end
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defp serve(socket, speak_server_pid) do
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msg = socket
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|> read_line()
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|> String.trim()
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if valid_msg(msg) do
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send(speak_server_pid, msg)
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end
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serve(socket, speak_server_pid)
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end
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defp read_line(socket) do
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{:ok, data} = :gen_tcp.recv(socket, 0)
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data
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end
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defp valid_msg(msg), do: String.length(msg) < @max_len_msg && String.match?(msg, ~r/^[A-Za-z ]+$/)
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end
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android = :"android@a02364151-23.bluezone.usu.edu"
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Node.connect(android)
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speak_server_pid = Node.spawn(android, &SpeakServer.loop/0)
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KVServer.start(speak_server_pid, 42069)
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#+END_SRC
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This demo shows how we can:
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+ Connect nodes running Elixir
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+ Spawn processes on nodes and inter process communication
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+ Basic Elixir constructs (pattern matching, atoms, function calls, referencing functions)
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* CheSSH
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With a brief quick exploration into concurrency with Elixir, we can now explore the architecture of CheSSH,
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and the hardware cluster it runs on:
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[[./pis.jpeg]]
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** Erlang SSH Module - (maybe) building a tic tac toe game!
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So much networking stuff is built on top of Erlang that its standard library - OTP - has implementations for tons of stuff you'd regularly reach for a library to help; ssh, snmp,
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ftp, are all built in "OTP Applications".
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It requires a little bit of time with headaches, but the docs are generally pretty good (with occasional source code browsing): [[https://www.erlang.org/doc/man/ssh.html]]
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** Architecture
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[[./architecture.png]]
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** Lessons Learned
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1. Use Kubernetes (~buildscripts~ is so horribly janky it's actually funny)
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2. Docker was a great idea
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3. Don't hardcode IP's
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4. Don't try to use Multicast
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5. Load balancing SSH
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355
presentation/tic_tac_toe.exs
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defmodule Generator do
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def gen_reference() do
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min = String.to_integer("100000", 36)
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max = String.to_integer("ZZZZZZ", 36)
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max
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|> Kernel.-(min)
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|> :rand.uniform()
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|> Kernel.+(min)
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|> Integer.to_string(36)
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end
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end
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defmodule TicTacToe.GameManager do
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use GenServer
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defmodule State do
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defstruct games: %{},
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joinable_games: [],
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player_games: %{}
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end
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def start_link(_) do
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GenServer.start_link(__MODULE__, %{
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pid: nil
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})
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end
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def init(_) do
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{:ok, %State{}}
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end
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defp create_board(), do: Enum.map(0..2, fn _ -> Enum.map(0..2, fn _ -> :empty end) end)
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defp create_game(game_id, player) do
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%{
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x: player,
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o: nil,
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board: create_board()
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}
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end
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def handle_info(
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{:join, %{client_pid: client_pid, username: username, player_id: connection_id} = player},
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%State{player_games: player_games, games: games, joinable_games: joinable_games} = state
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) do
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if length(joinable_games) == 0 do
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game_id = Generator.gen_reference()
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send(client_pid, {:join_game, game_id})
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{:ok,
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%State{
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state
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| games: Map.put(games, game_id, create_game(game_id, player)),
|
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joinable_games: joinable_games ++ [game_id],
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player_games: Map.put(player_games, player_id, game_id)
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}}
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else
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[joining_game_id | rest] = joinable_games
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game = Map.get(games, joining_game_id)
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send(game.x.client_pid, :player_joined)
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send(client_pid, {:join_game, game_id})
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{:ok,
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%State{
|
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state
|
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| games: Map.put(games, game_id, %{game | o: player}),
|
||||
joinable_games: rest,
|
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connection_games: Map.put(player_games, connection_id, game_id)
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}}
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||||
end
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||||
end
|
||||
end
|
||||
|
||||
defmodule TicTacToe.SSHDaemon do
|
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@port 4000
|
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@key_dir "/tmp/keys"
|
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use GenServer
|
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require Logger
|
||||
|
||||
def start_link(_) do
|
||||
GenServer.start_link(__MODULE__, %{
|
||||
pid: nil
|
||||
})
|
||||
end
|
||||
|
||||
def init(state) do
|
||||
send(self(), :start)
|
||||
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def handle_info(:start, state) do
|
||||
game_manager_pid =
|
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case GenServer.start_link(TicTacToe.GameManager, [%{}]) do
|
||||
{:ok, game_manager_pid} ->
|
||||
game_manager_pid
|
||||
|
||||
_ ->
|
||||
nil
|
||||
end
|
||||
|
||||
case :ssh.daemon(
|
||||
@port,
|
||||
system_dir: @key_dir,
|
||||
ssh_cli:
|
||||
{TicTacToe.SSHListener,
|
||||
[
|
||||
%TicTacToe.SSHListener.State{
|
||||
game_manager_pid: game_manager_pid
|
||||
}
|
||||
]},
|
||||
disconnectfun: &on_disconnect/1,
|
||||
id_string: :random,
|
||||
parallel_login: true,
|
||||
max_sessions: 1_000,
|
||||
subsystems: [],
|
||||
no_auth_needed: true
|
||||
) do
|
||||
{:ok, pid} ->
|
||||
Logger.info("SSH server started on port #{port}, on #{inspect(pid)}")
|
||||
|
||||
Process.link(pid)
|
||||
|
||||
{:noreply, %{state | pid: pid, game_manager_pid: game_manager_pid}, :hibernate}
|
||||
|
||||
{:error, err} ->
|
||||
raise inspect(err)
|
||||
end
|
||||
|
||||
{:noreply, state}
|
||||
end
|
||||
|
||||
def handle_info(_, state), do: {:noreply, state}
|
||||
|
||||
defp on_disconnect(_reason) do
|
||||
Logger.info("#{inspect(self())} disconnected")
|
||||
end
|
||||
end
|
||||
|
||||
defmodule TicTacToe.SSHListener do
|
||||
alias Chessh.SSH.Client
|
||||
|
||||
alias IO.ANSI
|
||||
|
||||
require Logger
|
||||
|
||||
@behaviour :ssh_server_channel
|
||||
@session_closed_message [
|
||||
ANSI.clear(),
|
||||
["This session has been closed"]
|
||||
]
|
||||
|
||||
defmodule State do
|
||||
defstruct channel_id: nil,
|
||||
client_pid: nil,
|
||||
game_manager_pid: nil,
|
||||
connection_ref: nil
|
||||
end
|
||||
|
||||
def init([%State{} = init_state]) do
|
||||
{:ok, init_state}
|
||||
end
|
||||
|
||||
def handle_msg({:ssh_channel_up, channel_id, connection_ref}, %State{} = state) do
|
||||
Logger.debug("SSH channel up #{inspect(:ssh.connection_info(connection_ref))}")
|
||||
|
||||
username =
|
||||
:ssh.connection_info(connection_ref)
|
||||
|> Keyword.fetch!(:user)
|
||||
|> String.Chars.to_string()
|
||||
|
||||
{:ok,
|
||||
%State{
|
||||
state
|
||||
| channel_id: channel_id,
|
||||
connection_ref: connection_ref,
|
||||
player: %{
|
||||
id: Generator.gen_reference(),
|
||||
username: username
|
||||
}
|
||||
}}
|
||||
end
|
||||
|
||||
def handle_msg(
|
||||
{:EXIT, client_pid, _reason},
|
||||
%State{client_pid: client_pid, channel_id: channel_id} = state
|
||||
) do
|
||||
send(client_pid, :quit)
|
||||
{:stop, channel_id, state}
|
||||
end
|
||||
|
||||
def handle_msg(
|
||||
{:send_data, data},
|
||||
%State{connection_ref: connection_ref, channel_id: channel_id} = state
|
||||
) do
|
||||
:ssh_connection.send(connection_ref, channel_id, data)
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def handle_msg(
|
||||
:session_closed,
|
||||
%State{connection_ref: connection_ref, channel_id: channel_id} = state
|
||||
) do
|
||||
:ssh_connection.send(connection_ref, channel_id, @session_closed_message)
|
||||
{:stop, channel_id, state}
|
||||
end
|
||||
|
||||
def handle_msg(msg, term) do
|
||||
Logger.debug("Unknown msg #{inspect(msg)}, #{inspect(term)}")
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, _connection_handler, {:data, _channel_id, _type, data}},
|
||||
%State{client_pid: client_pid} = state
|
||||
) do
|
||||
send(client_pid, {:data, data})
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, connection_handler,
|
||||
{:pty, channel_id, want_reply?, {_term, _width, _height, _pixwidth, _pixheight, _opts}}},
|
||||
%State{} = state
|
||||
) do
|
||||
Logger.debug("#{inspect(state.player_session)} has requested a PTY")
|
||||
:ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, connection_handler, {:env, channel_id, want_reply?, var, value}},
|
||||
state
|
||||
) do
|
||||
:ssh_connection.reply_request(connection_handler, want_reply?, :failure, channel_id)
|
||||
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, _connection_handler,
|
||||
{:window_change, _channel_id, _width, _height, _pixwidth, _pixheight}},
|
||||
%State{client_pid: client_pid} = state
|
||||
) do
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, connection_handler, {:shell, channel_id, want_reply?}},
|
||||
%State{player: player} = state
|
||||
) do
|
||||
:ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
|
||||
|
||||
{:ok, client_pid} =
|
||||
GenServer.start_link(Client, [
|
||||
%Client.State{
|
||||
tui_pid: self(),
|
||||
player: player
|
||||
}
|
||||
])
|
||||
|
||||
send(client_pid, :refresh)
|
||||
{:ok, %State{state | client_pid: client_pid}}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
msg,
|
||||
%State{channel_id: channel_id} = state
|
||||
) do
|
||||
Logger.debug("UNKOWN MESSAGE #{inspect(msg)}")
|
||||
# {:stop, channel_id, state}
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def terminate(_reason, _state) do
|
||||
:ok
|
||||
end
|
||||
end
|
||||
|
||||
defmodule TicTacToe.Client do
|
||||
alias IO.ANSI
|
||||
use GenServer
|
||||
|
||||
@clear_codes [
|
||||
ANSI.clear(),
|
||||
ANSI.home()
|
||||
]
|
||||
|
||||
defmodule State do
|
||||
defstruct tui_pid: nil,
|
||||
game_manager_pid: nil,
|
||||
player: %{},
|
||||
game_id: nil
|
||||
end
|
||||
|
||||
@impl true
|
||||
def init([%State{game_manager_pid: game_manager_pid, player: player} = state]) do
|
||||
player = %{
|
||||
player
|
||||
| client_pid: self()
|
||||
}
|
||||
|
||||
send(game_manager_pid, {:join, player})
|
||||
|
||||
{:ok,
|
||||
%State{
|
||||
player: player
|
||||
}}
|
||||
end
|
||||
|
||||
@impl true
|
||||
def handle_info(:quit, %State{} = state) do
|
||||
{:stop, :normal, state}
|
||||
end
|
||||
|
||||
@impl true
|
||||
def handle_info({:join_game, game_id}, %State{} = state) do
|
||||
state = %State{state | game_id: game_id}
|
||||
render(state)
|
||||
{:stop, :normal, state}
|
||||
end
|
||||
|
||||
def handle(
|
||||
{:data, data},
|
||||
%State{} = state
|
||||
) do
|
||||
case keymap(data) do
|
||||
:quit ->
|
||||
{:stop, :normal, state}
|
||||
end
|
||||
end
|
||||
|
||||
def handle(
|
||||
:player_joined,
|
||||
%State{} = state
|
||||
) do
|
||||
render(state)
|
||||
{:noreply, state}
|
||||
end
|
||||
|
||||
defp render(%State{
|
||||
tui_pid: tui_pid
|
||||
}) do
|
||||
send(tui_pid, {:send_data, ["Testing"]})
|
||||
end
|
||||
|
||||
def keymap(key) do
|
||||
case key do
|
||||
# Exit keys - C-c and C-d
|
||||
<<3>> -> :quit
|
||||
<<4>> -> :quit
|
||||
x -> x
|
||||
end
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user