Draw board #3
@ -1,276 +0,0 @@
|
||||
# defmodule Chessh.SSH.Client.Board do
|
||||
# alias Chessh.SSH.Client
|
||||
# alias IO.ANSI
|
||||
#
|
||||
# require Logger
|
||||
#
|
||||
# defmodule State do
|
||||
# defstruct cursor: %{x: 0, y: 0},
|
||||
# highlighted: %{},
|
||||
# move_from: nil
|
||||
# end
|
||||
#
|
||||
# use GenServer
|
||||
# use Chessh.SSH.Client.Screen
|
||||
#
|
||||
# @chess_board_height 8
|
||||
# @chess_board_width 8
|
||||
# @tile_width 7
|
||||
# @tile_height 4
|
||||
#
|
||||
# @dark_piece_color ANSI.magenta()
|
||||
# @light_piece_color ANSI.red()
|
||||
#
|
||||
# def tileIsLight(row, col) do
|
||||
# rem(row, 2) == rem(col, 2)
|
||||
# end
|
||||
#
|
||||
# def piece_type(char) do
|
||||
# case String.capitalize(char) do
|
||||
# "P" -> "pawn"
|
||||
# "N" -> "knight"
|
||||
# "R" -> "rook"
|
||||
# "B" -> "bishop"
|
||||
# "K" -> "king"
|
||||
# "Q" -> "queen"
|
||||
# _ -> nil
|
||||
# end
|
||||
# end
|
||||
#
|
||||
# def make_board({tile_width, tile_height}) do
|
||||
# rows =
|
||||
# Enum.map(0..(@chess_board_height - 1), fn row ->
|
||||
# Enum.map(0..(@chess_board_width - 1), fn col ->
|
||||
# if(tileIsLight(row, col), do: ' ', else: '▊')
|
||||
# |> List.duplicate(tile_width)
|
||||
# end)
|
||||
# |> Enum.join("")
|
||||
# end)
|
||||
#
|
||||
# Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
|
||||
# end
|
||||
#
|
||||
# defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
|
||||
# case Integer.parse(char) do
|
||||
# {skip, ""} ->
|
||||
# {curr_column + skip, data}
|
||||
#
|
||||
# _ ->
|
||||
# case piece_type(char) do
|
||||
# nil ->
|
||||
# {curr_column, data}
|
||||
#
|
||||
# type ->
|
||||
# shade = if(char != String.capitalize(char), do: "light", else: "dark")
|
||||
#
|
||||
# {curr_column + 1,
|
||||
# Map.put(
|
||||
# data,
|
||||
# "#{rowI}, #{curr_column}",
|
||||
# {shade, type}
|
||||
# )}
|
||||
# end
|
||||
# end
|
||||
# end
|
||||
#
|
||||
# defp make_coordinate_to_piece_art_map(fen) do
|
||||
# rows =
|
||||
# String.split(fen, " ")
|
||||
# |> List.first()
|
||||
# |> String.split("/")
|
||||
#
|
||||
# Enum.zip(rows, 0..(length(rows) - 1))
|
||||
# |> Enum.map(fn {row, rowI} ->
|
||||
# {@chess_board_height, pieces_per_row} =
|
||||
# Enum.reduce(
|
||||
# String.split(row, ""),
|
||||
# {0, %{}},
|
||||
# &skip_cols_or_place_piece_reduce(&1, &2, rowI)
|
||||
# )
|
||||
#
|
||||
# pieces_per_row
|
||||
# end)
|
||||
# |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
|
||||
# Map.merge(acc, pieces_map_for_this_row)
|
||||
# end)
|
||||
# end
|
||||
#
|
||||
# def draw_board(
|
||||
# fen,
|
||||
# {tile_width, tile_height} = tile_dims,
|
||||
# highlights
|
||||
# ) do
|
||||
# coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
|
||||
# board = make_board(tile_dims)
|
||||
#
|
||||
# Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
|
||||
# curr_y = div(row, tile_height)
|
||||
#
|
||||
# %{row_chars: row_chars} =
|
||||
# Enum.reduce(
|
||||
# Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
|
||||
# %{current_color: ANSI.black(), row_chars: []},
|
||||
# fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
|
||||
# curr_x = div(col, tile_width)
|
||||
# key = "#{curr_y}, #{curr_x}"
|
||||
# relative_to_tile_col = col - curr_x * tile_width
|
||||
#
|
||||
# prefix =
|
||||
# if relative_to_tile_col == 0 do
|
||||
# case Map.fetch(highlights, {curr_y, curr_x}) do
|
||||
# {:ok, color} ->
|
||||
# color
|
||||
#
|
||||
# _ ->
|
||||
# ANSI.default_background()
|
||||
# end
|
||||
# end
|
||||
#
|
||||
# case Map.fetch(coordinate_to_piece, key) do
|
||||
# {:ok, {shade, type}} ->
|
||||
# piece = @ascii_chars["pieces"][shade][type]
|
||||
# piece_line = Enum.at(piece, row - curr_y * tile_height)
|
||||
#
|
||||
# piece_line_len = String.length(piece_line)
|
||||
# pad_left_right = div(tile_width - piece_line_len, 2)
|
||||
#
|
||||
# if relative_to_tile_col >= pad_left_right &&
|
||||
# relative_to_tile_col < tile_width - pad_left_right do
|
||||
# piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
|
||||
# new_char = if piece_char == " ", do: char, else: piece_char
|
||||
#
|
||||
# color =
|
||||
# if piece_char == " ",
|
||||
# do: ANSI.default_color(),
|
||||
# else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
|
||||
#
|
||||
# if color != current_color do
|
||||
# %{
|
||||
# row_state
|
||||
# | current_color: color,
|
||||
# row_chars: row_chars ++ [prefix, color, new_char]
|
||||
# }
|
||||
# else
|
||||
# %{
|
||||
# row_state
|
||||
# | current_color: current_color,
|
||||
# row_chars: row_chars ++ [prefix, new_char]
|
||||
# }
|
||||
# end
|
||||
# else
|
||||
# %{
|
||||
# row_state
|
||||
# | current_color: ANSI.default_color(),
|
||||
# row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
|
||||
# }
|
||||
# end
|
||||
#
|
||||
# _ ->
|
||||
# if ANSI.white() != current_color do
|
||||
# %{
|
||||
# row_state
|
||||
# | current_color: ANSI.default_color(),
|
||||
# row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
|
||||
# }
|
||||
# else
|
||||
# %{
|
||||
# row_state
|
||||
# | row_chars: row_chars ++ [prefix, char]
|
||||
# }
|
||||
# end
|
||||
# end
|
||||
# end
|
||||
# )
|
||||
#
|
||||
# row_chars
|
||||
# |> Enum.join("")
|
||||
# end)
|
||||
# end
|
||||
#
|
||||
# def render(%Client.State{
|
||||
# state_stack: [{_this_module, %State{highlighted: highlighted}} | _]
|
||||
# }) do
|
||||
# board =
|
||||
# draw_board(
|
||||
# "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
# {@tile_width, @tile_height},
|
||||
# highlighted
|
||||
# )
|
||||
#
|
||||
# [ANSI.home()] ++
|
||||
# Enum.map(
|
||||
# Enum.zip(1..length(board), board),
|
||||
# fn {i, line} ->
|
||||
# [ANSI.cursor(i, 0), line]
|
||||
# end
|
||||
# )
|
||||
# end
|
||||
#
|
||||
# def handle_input(
|
||||
# action,
|
||||
# %Client.State{
|
||||
# binbo_pid: binbo_pid,
|
||||
# state_stack: [
|
||||
# {this_module,
|
||||
# %State{
|
||||
# move_from: move_from,
|
||||
# cursor: %{x: cursor_x, y: cursor_y} = cursor
|
||||
# } = screen_state}
|
||||
# | rest_stack
|
||||
# ]
|
||||
# } = state
|
||||
# ) do
|
||||
# new_cursor =
|
||||
# case action do
|
||||
# :left -> %{y: cursor_y, x: cursor_x - 1}
|
||||
# :right -> %{y: cursor_y, x: cursor_x + 1}
|
||||
# :down -> %{y: cursor_y + 1, x: cursor_x}
|
||||
# :up -> %{y: cursor_y - 1, x: cursor_x}
|
||||
# _ -> cursor
|
||||
# end
|
||||
#
|
||||
# {new_move_from, move_to} =
|
||||
# if action == :return do
|
||||
# coords = {new_cursor.y, new_cursor.x}
|
||||
#
|
||||
# case move_from do
|
||||
# nil -> {coords, nil}
|
||||
# _ -> {nil, coords}
|
||||
# end
|
||||
# else
|
||||
# {move_from, nil}
|
||||
# end
|
||||
#
|
||||
# if move_from && move_to do
|
||||
# # Logger.debug(inspect(attempt_move(%Chess.Game{}, move_from, move_to)))
|
||||
# attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
|
||||
#
|
||||
# case :binbo.move(binbo_pid, attempted_move) do
|
||||
# # state.game_id}, {:new_move, :attempted_move})
|
||||
# {:ok, _} -> :syn.publish(:games, {:game, "asdf"}, {:new_move, attempted_move})
|
||||
# end
|
||||
# end
|
||||
#
|
||||
# %Client.State{
|
||||
# state
|
||||
# | state_stack: [
|
||||
# {this_module,
|
||||
# %State{
|
||||
# screen_state
|
||||
# | cursor: new_cursor,
|
||||
# move_from: new_move_from,
|
||||
# highlighted: %{
|
||||
# new_move_from => ANSI.green_background(),
|
||||
# {new_cursor.y, new_cursor.x} => ANSI.green_background()
|
||||
# }
|
||||
# }}
|
||||
# | rest_stack
|
||||
# ]
|
||||
# }
|
||||
# end
|
||||
#
|
||||
# defp to_chess_coord({y, x})
|
||||
# when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
|
||||
# "#{List.to_string([?a + x])}#{y + 1}"
|
||||
# end
|
||||
# end
|
@ -1,6 +1,7 @@
|
||||
defmodule Chessh.SSH.Client.Board do
|
||||
alias IO.ANSI
|
||||
require Logger
|
||||
alias Chessh.Utils
|
||||
|
||||
@chess_board_height 8
|
||||
@chess_board_width 8
|
||||
@ -13,11 +14,14 @@ defmodule Chessh.SSH.Client.Board do
|
||||
@to_select_background ANSI.blue_background()
|
||||
|
||||
defmodule State do
|
||||
defstruct cursor: %{x: 0, y: 0},
|
||||
defstruct cursor: %{x: 7, y: 7},
|
||||
highlighted: %{},
|
||||
move_from: nil,
|
||||
game_id: nil,
|
||||
client_pid: nil
|
||||
client_pid: nil,
|
||||
binbo_pid: nil,
|
||||
width: 0,
|
||||
height: 0
|
||||
end
|
||||
|
||||
use Chessh.SSH.Client.Screen
|
||||
@ -26,11 +30,17 @@ defmodule Chessh.SSH.Client.Board do
|
||||
:syn.add_node_to_scopes([:games])
|
||||
:ok = :syn.join(:games, {:game, game_id}, self())
|
||||
|
||||
{:ok, state}
|
||||
:binbo.start()
|
||||
{:ok, binbo_pid} = :binbo.new_server()
|
||||
:binbo.new_game(binbo_pid)
|
||||
|
||||
{:ok, %State{state | binbo_pid: binbo_pid}}
|
||||
end
|
||||
|
||||
def handle_info({:attempted_move, move}, %State{client_pid: client_pid} = state) do
|
||||
send(client_pid, {:send_to_ssh, ["hello, world!"]})
|
||||
def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do
|
||||
:binbo.move(binbo_pid, move)
|
||||
|
||||
send(client_pid, {:send_to_ssh, render_state(state)})
|
||||
{:noreply, state}
|
||||
end
|
||||
|
||||
@ -47,10 +57,10 @@ defmodule Chessh.SSH.Client.Board do
|
||||
) do
|
||||
new_cursor =
|
||||
case action do
|
||||
:left -> %{y: cursor_y, x: cursor_x - 1}
|
||||
:right -> %{y: cursor_y, x: cursor_x + 1}
|
||||
:down -> %{y: cursor_y + 1, x: cursor_x}
|
||||
:up -> %{y: cursor_y - 1, x: cursor_x}
|
||||
:left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, @chess_board_width)}
|
||||
:right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, @chess_board_width)}
|
||||
:down -> %{y: Utils.wrap_around(cursor_y, 1, @chess_board_height), x: cursor_x}
|
||||
:up -> %{y: Utils.wrap_around(cursor_y, -1, @chess_board_height), x: cursor_x}
|
||||
_ -> cursor
|
||||
end
|
||||
|
||||
@ -68,6 +78,7 @@ defmodule Chessh.SSH.Client.Board do
|
||||
|
||||
if move_from && move_to do
|
||||
attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
|
||||
Logger.debug("New move #{attempted_move}")
|
||||
:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
|
||||
end
|
||||
|
||||
@ -78,25 +89,201 @@ defmodule Chessh.SSH.Client.Board do
|
||||
highlighted: %{
|
||||
new_move_from => @from_select_background,
|
||||
{new_cursor.y, new_cursor.x} => @to_select_background
|
||||
}
|
||||
},
|
||||
width: width,
|
||||
height: height
|
||||
}
|
||||
|
||||
send(client_pid, {:send_to_ssh, render_state(width, height, new_state)})
|
||||
send(client_pid, {:send_to_ssh, render_state(new_state)})
|
||||
new_state
|
||||
end
|
||||
|
||||
def render(width, height, %State{client_pid: client_pid} = state) do
|
||||
send(client_pid, {:send_to_ssh, render_state(width, height, state)})
|
||||
state
|
||||
send(client_pid, {:send_to_ssh, render_state(state)})
|
||||
%State{state | width: width, height: height}
|
||||
end
|
||||
|
||||
defp render_state(width, height, %State{} = _state) do
|
||||
[ANSI.clear(), "#{width}#{height}"]
|
||||
defp render_state(%State{
|
||||
width: _width,
|
||||
height: _height,
|
||||
binbo_pid: binbo_pid,
|
||||
highlighted: highlighted
|
||||
}) do
|
||||
{:ok, fen} = :binbo.get_fen(binbo_pid)
|
||||
|
||||
board =
|
||||
draw_board(
|
||||
fen,
|
||||
{@tile_width, @tile_height},
|
||||
highlighted
|
||||
)
|
||||
|
||||
[ANSI.home()] ++
|
||||
Enum.map(
|
||||
Enum.zip(1..length(board), board),
|
||||
fn {i, line} ->
|
||||
[ANSI.cursor(i, 0), line]
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
defp make_board({tile_width, tile_height}) do
|
||||
rows =
|
||||
Enum.map(0..(@chess_board_height - 1), fn row ->
|
||||
Enum.map(0..(@chess_board_width - 1), fn col ->
|
||||
if(tileIsLight(row, col), do: ' ', else: '▊')
|
||||
|> List.duplicate(tile_width)
|
||||
end)
|
||||
|> Enum.join("")
|
||||
end)
|
||||
|
||||
Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
|
||||
end
|
||||
|
||||
defp to_chess_coord({y, x})
|
||||
when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
|
||||
"#{List.to_string([?a + x])}#{y + 1}"
|
||||
"#{List.to_string([?a + x])}#{@chess_board_height - y}"
|
||||
end
|
||||
|
||||
defp tileIsLight(row, col) do
|
||||
rem(row, 2) == rem(col, 2)
|
||||
end
|
||||
|
||||
defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
|
||||
case Integer.parse(char) do
|
||||
{skip, ""} ->
|
||||
{curr_column + skip, data}
|
||||
|
||||
_ ->
|
||||
case piece_type(char) do
|
||||
nil ->
|
||||
{curr_column, data}
|
||||
|
||||
type ->
|
||||
shade = if(char != String.capitalize(char), do: "light", else: "dark")
|
||||
|
||||
{curr_column + 1,
|
||||
Map.put(
|
||||
data,
|
||||
"#{rowI}, #{curr_column}",
|
||||
{shade, type}
|
||||
)}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
defp make_coordinate_to_piece_art_map(fen) do
|
||||
rows =
|
||||
String.split(fen, " ")
|
||||
|> List.first()
|
||||
|> String.split("/")
|
||||
|
||||
Enum.zip(rows, 0..(length(rows) - 1))
|
||||
|> Enum.map(fn {row, rowI} ->
|
||||
{@chess_board_height, pieces_per_row} =
|
||||
Enum.reduce(
|
||||
String.split(row, ""),
|
||||
{0, %{}},
|
||||
&skip_cols_or_place_piece_reduce(&1, &2, rowI)
|
||||
)
|
||||
|
||||
pieces_per_row
|
||||
end)
|
||||
|> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
|
||||
Map.merge(acc, pieces_map_for_this_row)
|
||||
end)
|
||||
end
|
||||
|
||||
defp draw_board(
|
||||
fen,
|
||||
{tile_width, tile_height} = tile_dims,
|
||||
highlights
|
||||
) do
|
||||
coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
|
||||
board = make_board(tile_dims)
|
||||
|
||||
Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
|
||||
curr_y = div(row, tile_height)
|
||||
|
||||
%{row_chars: row_chars} =
|
||||
Enum.reduce(
|
||||
Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
|
||||
%{current_color: ANSI.black(), row_chars: []},
|
||||
fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
|
||||
curr_x = div(col, tile_width)
|
||||
key = "#{curr_y}, #{curr_x}"
|
||||
relative_to_tile_col = col - curr_x * tile_width
|
||||
|
||||
prefix =
|
||||
if relative_to_tile_col == 0 do
|
||||
case Map.fetch(highlights, {curr_y, curr_x}) do
|
||||
{:ok, color} ->
|
||||
color
|
||||
|
||||
_ ->
|
||||
ANSI.default_background()
|
||||
end
|
||||
end
|
||||
|
||||
case Map.fetch(coordinate_to_piece, key) do
|
||||
{:ok, {shade, type}} ->
|
||||
piece = @ascii_chars["pieces"][shade][type]
|
||||
piece_line = Enum.at(piece, row - curr_y * tile_height)
|
||||
|
||||
piece_line_len = String.length(piece_line)
|
||||
pad_left_right = div(tile_width - piece_line_len, 2)
|
||||
|
||||
if relative_to_tile_col >= pad_left_right &&
|
||||
relative_to_tile_col < tile_width - pad_left_right do
|
||||
piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
|
||||
new_char = if piece_char == " ", do: char, else: piece_char
|
||||
|
||||
color =
|
||||
if piece_char == " ",
|
||||
do: ANSI.default_color(),
|
||||
else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
|
||||
|
||||
if color != current_color do
|
||||
%{
|
||||
row_state
|
||||
| current_color: color,
|
||||
row_chars: row_chars ++ [prefix, color, new_char]
|
||||
}
|
||||
else
|
||||
%{
|
||||
row_state
|
||||
| current_color: current_color,
|
||||
row_chars: row_chars ++ [prefix, new_char]
|
||||
}
|
||||
end
|
||||
else
|
||||
%{
|
||||
row_state
|
||||
| current_color: ANSI.default_color(),
|
||||
row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
|
||||
}
|
||||
end
|
||||
|
||||
_ ->
|
||||
if ANSI.white() != current_color do
|
||||
%{
|
||||
row_state
|
||||
| current_color: ANSI.default_color(),
|
||||
row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
|
||||
}
|
||||
else
|
||||
%{
|
||||
row_state
|
||||
| row_chars: row_chars ++ [prefix, char]
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
row_chars
|
||||
|> Enum.join("")
|
||||
end)
|
||||
end
|
||||
|
||||
defp piece_type(char) do
|
||||
|
@ -11,7 +11,7 @@ defmodule Chessh.SSH.Client do
|
||||
|
||||
@min_terminal_width 64
|
||||
@min_terminal_height 31
|
||||
@max_terminal_width 200
|
||||
@max_terminal_width 220
|
||||
@max_terminal_height 100
|
||||
|
||||
defmodule State do
|
||||
|
@ -35,11 +35,11 @@ defmodule Chessh.SSH.Client.Menu do
|
||||
:up ->
|
||||
%State{
|
||||
state
|
||||
| selected: wrap_around(selected, -1, length(@options))
|
||||
| selected: Utils.wrap_around(selected, -1, length(@options))
|
||||
}
|
||||
|
||||
:down ->
|
||||
%State{state | selected: wrap_around(selected, 1, length(@options))}
|
||||
%State{state | selected: Utils.wrap_around(selected, 1, length(@options))}
|
||||
|
||||
# :return ->
|
||||
# {_, new_state} = Enum.at(@options, selected)
|
||||
@ -87,9 +87,4 @@ defmodule Chessh.SSH.Client.Menu do
|
||||
end
|
||||
) ++ [ANSI.home()]
|
||||
end
|
||||
|
||||
defp wrap_around(index, delta, length) do
|
||||
calc = index + delta
|
||||
if(calc < 0, do: length, else: 0) + rem(calc, length)
|
||||
end
|
||||
end
|
||||
|
@ -11,4 +11,9 @@ defmodule Chessh.Utils do
|
||||
split = String.split(text, "\n")
|
||||
{Enum.reduce(split, 0, fn x, acc -> max(acc, String.length(x)) end), length(split)}
|
||||
end
|
||||
|
||||
def wrap_around(index, delta, length) do
|
||||
calc = index + delta
|
||||
if(calc < 0, do: length, else: 0) + rem(calc, length)
|
||||
end
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user