Persistent game #5
@ -294,39 +294,41 @@ defmodule Chessh.SSH.Client.Game do
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attempted_move
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) do
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{:ok, status} ->
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{:ok, fen} = :binbo.get_fen(binbo_pid)
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default_changeset = %{
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fen: fen,
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moves: game.moves + 1,
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turn: if(game.turn == :dark, do: :light, else: :dark)
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}
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case status do
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:continue ->
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{:ok, fen} = :binbo.get_fen(binbo_pid)
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{:ok, _new_game} =
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Game.changeset(
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game,
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%{
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fen: fen,
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moves: game.moves + 1,
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turn: if(game.turn == :dark, do: :light, else: :dark)
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}
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default_changeset
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)
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|> Repo.update()
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{:draw, _} ->
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Game.changeset(
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game,
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%{status: :draw}
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Map.merge(default_changeset, %{status: :draw})
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)
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|> Repo.update()
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{:checkmate, :white_wins} ->
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Game.changeset(
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game,
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%{status: :winner, winner: :light}
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Map.merge(default_changeset, %{status: :winner, winner: :light})
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)
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|> Repo.update()
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{:checkmate, :black_wins} ->
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Game.changeset(
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game,
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%{status: :winner, winner: :dark}
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Map.merge(default_changeset, %{status: :winner, winner: :dark})
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)
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|> Repo.update()
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end
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