Persistent game #5
@ -4,11 +4,6 @@ defmodule Chessh.Game do
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import Ecto.Changeset
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schema "games" do
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field(:increment_sec, :integer)
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field(:light_clock_ms, :integer)
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field(:dark_clock_ms, :integer)
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field(:last_move, :utc_datetime_usec)
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field(:fen, :string)
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field(:moves, :integer, default: 0)
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@ -30,11 +25,6 @@ defmodule Chessh.Game do
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:turn,
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:winner,
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:status,
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:last_move,
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:increment_sec,
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:light_clock_ms,
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:dark_clock_ms,
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:last_move,
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:light_player_id,
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:dark_player_id
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])
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@ -61,6 +61,11 @@ defmodule Chessh.SSH.Client do
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}}
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end
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@impl true
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def handle_info({:go_back_one_screen, previous_state}, %State{} = state) do
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{:noreply, go_back_one_screen(state, previous_state)}
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end
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@impl true
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def handle_info(:quit, %State{} = state) do
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{:stop, :normal, state}
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@ -92,8 +97,7 @@ defmodule Chessh.SSH.Client do
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%State{
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width: width,
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height: height,
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screen_pid: screen_pid,
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screen_state_initials: [_ | rest_initial]
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screen_pid: screen_pid
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} = state
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) do
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case keymap(data) do
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@ -101,10 +105,7 @@ defmodule Chessh.SSH.Client do
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{:stop, :normal, state}
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:previous_screen ->
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[{prev_module, prev_state_initial} | _] = rest_initial
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send(self(), {:set_screen_process, prev_module, prev_state_initial})
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{:noreply, %State{state | screen_state_initials: rest_initial}}
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{:noreply, go_back_one_screen(state)}
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action ->
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send(screen_pid, {:input, width, height, action})
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@ -186,4 +187,25 @@ defmodule Chessh.SSH.Client do
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send(screen_pid, {:render, width, height})
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end
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end
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defp go_back_one_screen(
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%State{
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screen_state_initials: [_ | rest_initial]
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} = state,
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previous_state
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) do
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[{prev_module, prev_state_initial} | _] = rest_initial
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send(
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self(),
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{:set_screen_process, prev_module,
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if(is_nil(previous_state), do: prev_state_initial, else: previous_state)}
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)
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%State{state | screen_state_initials: rest_initial}
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end
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defp go_back_one_screen(%State{} = state) do
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go_back_one_screen(state, nil)
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end
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end
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@ -100,7 +100,6 @@ defmodule Chessh.SSH.Client.Game do
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game: new_game
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}
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Logger.debug("asdfaldfjalsdkfjal #{inspect(new_state)}")
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{:ok, new_state}
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end
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@ -118,10 +117,7 @@ defmodule Chessh.SSH.Client.Game do
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else: %{dark_player_id: player_session.player_id}
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),
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%{
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fen: @default_fen,
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increment_sec: 3,
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light_clock_ms: 5 * 60 * 1000,
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dark_clock_ms: 5 * 60 * 1000
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fen: @default_fen
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}
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)
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)
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@ -172,7 +168,8 @@ defmodule Chessh.SSH.Client.Game do
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move_from: move_from,
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cursor: %{x: cursor_x, y: cursor_y} = cursor,
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client_pid: client_pid,
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flipped: flipped
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flipped: flipped,
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binbo_pid: binbo_pid
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} = state
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) do
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new_cursor =
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@ -196,10 +193,6 @@ defmodule Chessh.SSH.Client.Game do
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{move_from, nil}
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end
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if move_from && move_to do
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attempt_move(move_from, move_to, state)
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end
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new_state = %State{
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state
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| cursor: new_cursor,
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@ -213,6 +206,52 @@ defmodule Chessh.SSH.Client.Game do
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flipped: if(action == "f", do: !flipped, else: flipped)
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}
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if move_from && move_to do
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maybe_flipped_from = if flipped, do: flip(move_from), else: move_from
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maybe_flipped_to = if flipped, do: flip(move_to), else: move_to
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piece_type =
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:binbo_position.get_piece(
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:binbo_board.notation_to_index(Renderer.to_chess_coord(maybe_flipped_from)),
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:binbo.game_state(binbo_pid)
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)
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promotion_possible =
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case piece_type do
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1 ->
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# Light pawn
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{y, _} = maybe_flipped_to
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y == 0
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17 ->
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# Dark pawn
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{y, _} = maybe_flipped_to
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y == Renderer.chess_board_height() - 1
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_ ->
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false
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end
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if promotion_possible do
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send(
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client_pid,
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{:set_screen_process, Chessh.SSH.Client.Game.PromotionScreen,
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%Chessh.SSH.Client.Game.PromotionScreen.State{
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client_pid: client_pid,
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game_pid: self(),
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game_state: new_state
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}}
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)
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receive do
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{:promotion, promotion} ->
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attempt_move(move_from, move_to, state, promotion)
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end
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else
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attempt_move(move_from, move_to, state)
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end
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end
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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new_state
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end
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@ -223,6 +262,13 @@ defmodule Chessh.SSH.Client.Game do
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new_state
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end
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defp attempt_move(
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from,
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to,
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%State{} = state
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),
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do: attempt_move(from, to, state, nil)
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defp attempt_move(
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from,
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to,
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@ -231,35 +277,69 @@ defmodule Chessh.SSH.Client.Game do
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binbo_pid: binbo_pid,
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flipped: flipped,
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color: turn
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}
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},
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promotion
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) do
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attempted_move =
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if flipped,
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if(flipped,
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do: "#{Renderer.to_chess_coord(flip(from))}#{Renderer.to_chess_coord(flip(to))}",
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else: "#{Renderer.to_chess_coord(from)}#{Renderer.to_chess_coord(to)}"
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) <>
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if(promotion, do: promotion, else: "")
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case :binbo.move(binbo_pid, attempted_move) do
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{:ok, :continue} ->
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{:ok, fen} = :binbo.get_fen(binbo_pid)
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game = Repo.get(Game, game_id)
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case :binbo.move(
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binbo_pid,
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attempted_move
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) do
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{:ok, status} ->
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case status do
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:continue ->
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{:ok, fen} = :binbo.get_fen(binbo_pid)
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{:ok, _new_game} =
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Game.changeset(game, %{
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Game.changeset(
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game,
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%{
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fen: fen,
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moves: game.moves + 1,
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turn: if(game.turn == :dark, do: :light, else: :dark),
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last_move: DateTime.utc_now()
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})
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turn: if(game.turn == :dark, do: :light, else: :dark)
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}
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)
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|> Repo.update()
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{:draw, _} ->
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Game.changeset(
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game,
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%{status: :draw}
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)
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|> Repo.update()
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{:checkmate, :white_wins} ->
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Game.changeset(
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game,
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%{status: :winner, winner: :light}
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)
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|> Repo.update()
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{:checkmate, :black_wins} ->
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Game.changeset(
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game,
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%{status: :winner, winner: :dark}
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)
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|> Repo.update()
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end
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:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
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_ ->
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x ->
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Logger.debug(inspect(x))
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nil
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end
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end
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defp attempt_move(_, _, _) do
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defp attempt_move(_, _, _, _) do
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Logger.debug("No matching clause for move attempt - must be illegal?")
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nil
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end
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63
lib/chessh/ssh/client/game/promotion.ex
Normal file
63
lib/chessh/ssh/client/game/promotion.ex
Normal file
@ -0,0 +1,63 @@
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defmodule Chessh.SSH.Client.Game.PromotionScreen do
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alias Chessh.Utils
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alias Chessh.SSH.Client.Game
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alias IO.ANSI
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defmodule State do
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defstruct game_pid: nil,
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client_pid: nil,
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game_state: nil
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end
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use Chessh.SSH.Client.Screen
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@promotion_screen Utils.clear_codes() ++
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[
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"Press the key associated to the piece you'd like to promote",
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" 'q' - queen",
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" 'r' - rook",
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" 'n' - knight",
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" 'b' - bishop"
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]
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def init([%State{} = state | _]) do
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{:ok, state}
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end
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def render(_, _, %State{client_pid: client_pid} = state) do
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rendered =
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Enum.flat_map(
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Enum.zip(0..(length(@promotion_screen) - 1), @promotion_screen),
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fn {i, promotion} ->
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[
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ANSI.cursor(i, 0),
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promotion
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]
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end
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) ++ [ANSI.home()]
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send(
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client_pid,
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{:send_to_ssh, rendered}
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)
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state
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end
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def input(
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_,
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_,
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action,
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%State{client_pid: client_pid, game_pid: game_pid, game_state: %Game.State{} = game_state} =
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state
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) do
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promotion = if Enum.member?(["q", "b", "n", "r"], action), do: action, else: nil
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if promotion do
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send(client_pid, {:go_back_one_screen, game_state})
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send(game_pid, {:promotion, promotion})
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end
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state
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end
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end
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@ -66,7 +66,9 @@ defmodule Chessh.SSH.Client.Game.Renderer do
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id: game_id,
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dark_player: %Player{username: dark_player},
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light_player: %Player{username: light_player},
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turn: turn
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turn: turn,
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status: status,
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winner: winner
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}
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}) do
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rendered = [
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@ -78,7 +80,16 @@ defmodule Chessh.SSH.Client.Game.Renderer do
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"#{ANSI.default_color()} --vs-- ",
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ANSI.format_fragment([@dark_piece_color, dark_player]),
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ANSI.default_color(),
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case status do
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:continue ->
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", #{ANSI.format_fragment([if(turn == :light, do: @light_piece_color, else: @dark_piece_color), if(turn == :dark, do: dark_player, else: light_player)])} to move"
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:draw ->
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"ended in a draw"
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:winner ->
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", #{ANSI.format_fragment([if(winner == :light, do: @light_piece_color, else: @dark_piece_color), if(winner == :dark, do: dark_player, else: light_player)])} won!"
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end
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],
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""
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)
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@ -3,11 +3,6 @@ defmodule Chessh.Repo.Migrations.CreateGames do
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def change do
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create table(:games) do
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add(:increment_sec, :integer)
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add(:light_clock_ms, :integer)
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add(:dark_clock_ms, :integer)
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add(:last_move, :utc_datetime_usec, null: true)
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add(:fen, :string)
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add(:moves, :integer, default: 0)
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|
Loading…
Reference in New Issue
Block a user