# CheSSH CheSSH is a distributed multiplayer implementation of the game of Chess over SSH, written in Elixir, with Discord integrations to deliver alerts when players are looking for opponents, or in games when it is one's turn. https://user-images.githubusercontent.com/25559600/221317658-a80046ca-6009-456d-b43c-67d95baa4bf6.mp4 ## Usage ### Dependencies + `npm` + `elixir` + `postgresql` + `redis` (which you can ignore if you only use the ETS backend for Hammer in `config/dev.exs` [set by default]) ### Installation Do something among the lines of: ``` git clone https://github.com/Simponic/chessh cd chessh cp .env.example .env vim .env # Fill it out mf chmod 0700 .env export $(cat .env | xargs) # In one shell (after filling in your .env), migrate schema and start CheSSH mix ecto.create mix ecto.migrate mix deps.compile # Install frontend stuff cd front npm install npm start # Run the frontend and server concurrently! cd .. npm install -g concurrently concurrently "mix run --no-halt" "cd front && npm start" ``` ## Architecture The process of building the pi cluster is wholly contained in the awful `buildscripts`, which will individually `ssh` into separate pi's and build the services locally there as well as update the load balancer pi's configurations for nginx and HAproxy. More architecture talk of CheSSH can be found in my (albeit kinda cringe) FSLC presentation on Elixir: [https://github.com/Simponic/chessh/blob/main/presentation/chessh.org](https://github.com/Simponic/chessh/blob/main/presentation/chessh.org) ## Environment Variables (mostly optional) + `REACT_APP_DISCORD_INVITE` is the invite link to the discord server with the CheSSH bot + `REACT_APP_DISCORD_OAUTH` is the link (after replacing the GET URL params) that will be used to initiate discord OAUTH from the frontend + `CLIENT_REDIRECT_AFTER_OAUTH` & `SERVER_REDIRECT_URI` are self-explanatory + `REACT_APP_SSH_SERVER` and `REACT_APP_SSH_PORT` are used to build the .ssh config given to users on the home page of CheSSH after authentication + `NEW_GAME_PINGABLE_ROLE_ID` is the role id of the role to ping when one is looking for an opponent + `REMIND_MOVE_CHANNEL_ID` is the channel id to create private threads with players for move reminders and other communications + `NEW_GAME_CHANNEL_ID` is similar to the above + `CLUSTER_NODES` is a comma-separated list of nodes accepting connections to connect with libclustre