188 lines
5.2 KiB
Elixir
188 lines
5.2 KiB
Elixir
defmodule Chessh.SSH.Client.Board do
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alias Chessh.SSH.Client
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alias IO.ANSI
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require Logger
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defmodule State do
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defstruct cursor_x: 0,
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cursor_y: 0
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end
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use Chessh.SSH.Client.Screen
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@chess_board_height 8
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@chess_board_width 8
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@dark_piece_color ANSI.magenta()
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@light_piece_color ANSI.red()
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def tileIsLight(row, col) do
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rem(row, 2) == rem(col, 2)
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end
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def piece_type(char) do
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case String.capitalize(char) do
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"P" -> "pawn"
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"N" -> "knight"
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"R" -> "rook"
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"B" -> "bishop"
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"K" -> "king"
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"Q" -> "queen"
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_ -> nil
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end
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end
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def make_board({tile_width, tile_height}) do
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rows =
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Enum.map(0..(@chess_board_height - 1), fn i ->
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Enum.map(0..(@chess_board_width - 1), fn j ->
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List.duplicate(if(tileIsLight(i, j), do: ' ', else: '▊'), tile_width)
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end)
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|> Enum.join("")
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end)
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Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
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end
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defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
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case Integer.parse(char) do
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{skip, ""} ->
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{curr_column + skip, data}
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_ ->
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case piece_type(char) do
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nil ->
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{curr_column, data}
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type ->
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shade = if(char != String.capitalize(char), do: "dark", else: "light")
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{curr_column + 1,
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Map.put(
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data,
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"#{rowI}, #{curr_column}",
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{shade, type}
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)}
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end
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end
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end
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defp make_coordinate_to_piece_art_map(fen) do
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rows =
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String.split(fen, " ")
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|> List.first()
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|> String.split("/")
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Enum.zip(rows, 0..(length(rows) - 1))
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|> Enum.map(fn {row, rowI} ->
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{@chess_board_height, pieces_per_row} =
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Enum.reduce(
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String.split(row, ""),
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{0, %{}},
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&skip_cols_or_place_piece_reduce(&1, &2, rowI)
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)
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pieces_per_row
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end)
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|> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
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Map.merge(acc, pieces_map_for_this_row)
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end)
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end
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def make_board(fen, {tile_width, tile_height} = tile_dims) do
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coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
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board = make_board(tile_dims)
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Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
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curr_y = div(row, tile_height)
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%{row_chars: row_chars} =
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Enum.reduce(
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Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
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%{current_color: ANSI.black(), row_chars: []},
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fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
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curr_x = div(col, tile_width)
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key = "#{curr_y}, #{curr_x}"
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case Map.fetch(coordinate_to_piece, key) do
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{:ok, {shade, type}} ->
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piece = @ascii_chars["pieces"][shade][type]
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piece_line = Enum.at(piece, row - curr_y * tile_height)
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piece_line_len = String.length(piece_line)
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pad_left_right = div(tile_width - piece_line_len, 2)
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relative_to_tile_col = col - curr_x * tile_width
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if relative_to_tile_col >= pad_left_right &&
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relative_to_tile_col < tile_width - pad_left_right do
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piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
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new_char = if piece_char == " ", do: char, else: piece_char
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color =
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if piece_char == " ",
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do: ANSI.default_color(),
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else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
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if color != current_color do
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%{
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row_state
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| current_color: color,
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row_chars: row_chars ++ [color, new_char]
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}
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else
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%{
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row_state
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| current_color: current_color,
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row_chars: row_chars ++ [new_char]
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}
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end
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else
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%{
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row_state
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| current_color: ANSI.default_color(),
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row_chars: row_chars ++ [ANSI.default_color(), char]
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}
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end
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_ ->
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if ANSI.white() != current_color do
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%{
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row_state
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| current_color: ANSI.default_color(),
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row_chars: row_chars ++ [ANSI.default_color(), char]
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}
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else
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%{
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row_state
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| row_chars: row_chars ++ [char]
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}
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end
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end
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end
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)
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row_chars
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|> Enum.join("")
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end)
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end
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def render(%Client.State{} = _state) do
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board = make_board("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", {7, 4})
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[ANSI.home()] ++
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Enum.map(
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Enum.zip(1..length(board), board),
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fn {i, line} ->
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[ANSI.cursor(i, 0), line]
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end
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)
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end
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def handle_input(action, %Client.State{} = state) do
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case action do
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_ -> state
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end
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end
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end
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