fe5f5b77fc
* Add role id to config * Add discord notifications for games * Fix discord discriminant tests
166 lines
4.9 KiB
Elixir
166 lines
4.9 KiB
Elixir
defmodule Chessh.SSH.AuthTest do
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use ExUnit.Case, async: false
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alias(Chessh.{Player, Repo, Key, PlayerSession})
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@localhost '127.0.0.1'
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@localhost_inet {{127, 0, 0, 1}, 1}
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@key_name "The Gamer Machine"
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@valid_user %{username: "lizzy#0003", password: "password", discord_id: "3"}
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@client_test_keys_dir Path.join(Application.compile_env!(:chessh, :key_dir), "client_keys")
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@client_pub_key 'id_ed25519.pub'
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setup_all do
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Ecto.Adapters.SQL.Sandbox.checkout(Repo)
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Ecto.Adapters.SQL.Sandbox.mode(Repo, {:shared, self()})
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{:ok, player} = Repo.insert(Player.registration_changeset(%Player{}, @valid_user))
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{:ok, key_text} = File.read(Path.join(@client_test_keys_dir, @client_pub_key))
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{:ok, _key} =
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Repo.insert(
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Key.changeset(%Key{}, %{key: key_text, name: @key_name})
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|> Ecto.Changeset.put_assoc(:player, player)
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)
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:ok
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end
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def cleanup() do
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Process.sleep(1_000)
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PlayerSession.delete_all_on_node(System.fetch_env!("NODE_ID"))
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# Wait for (what I believe to be the) DB Connection queue to clear?
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Process.sleep(1_000)
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end
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def send_ssh_connection_to_pid(parent, auth_method) do
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send(
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parent,
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{:attempted,
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:ssh.connect(@localhost, Application.fetch_env!(:chessh, :ssh_port),
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user: String.to_charlist(@valid_user.username),
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password: String.to_charlist(@valid_user.password),
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auth_methods: auth_method,
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silently_accept_hosts: true,
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user_dir: String.to_charlist(@client_test_keys_dir),
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disconnectfun: fn _reason -> send(parent, {:disconnected, self()}) end
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)}
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)
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end
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test "Password attempts are rate limited" do
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jail_attempt_threshold =
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Application.get_env(:chessh, RateLimits)
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|> Keyword.get(:jail_attempt_threshold)
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assert :disconnect ==
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Enum.reduce(
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0..(jail_attempt_threshold + 1),
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fn _, _ ->
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Chessh.SSH.Daemon.pwd_authenticate(
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@valid_user.username,
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"wrong_password",
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@localhost_inet
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)
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end
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)
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cleanup()
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end
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test "Player authentications are increased after a successful authentication" do
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player_before = Repo.get_by(Player, username: @valid_user.username)
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Chessh.SSH.Daemon.pwd_authenticate(
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@valid_user.username,
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@valid_user.password,
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@localhost_inet
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)
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player_after = Repo.get_by(Player, username: @valid_user.username)
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assert(player_after.authentications - player_before.authentications == 1)
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cleanup()
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end
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test "INTEGRATION - Can ssh into daemon with password or public key" do
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{:ok, sup} = Task.Supervisor.start_link()
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test_pid = self()
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Task.Supervisor.start_child(sup, fn ->
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{:ok, conn} =
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:ssh.connect(@localhost, Application.fetch_env!(:chessh, :ssh_port),
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user: String.to_charlist(@valid_user.username),
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password: String.to_charlist(@valid_user.password),
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auth_methods: 'password',
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silently_accept_hosts: true
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)
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:ssh.close(conn)
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send(test_pid, :connected_via_password)
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end)
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assert_receive(:connected_via_password, 2_000)
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Task.Supervisor.start_child(sup, fn ->
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{:ok, conn} =
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:ssh.connect(@localhost, Application.fetch_env!(:chessh, :ssh_port),
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user: String.to_charlist(@valid_user.username),
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auth_methods: 'publickey',
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silently_accept_hosts: true,
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user_dir: String.to_charlist(@client_test_keys_dir)
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)
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:ssh.close(conn)
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send(test_pid, :connected_via_public_key)
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end)
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assert_receive(:connected_via_public_key, 2_000)
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cleanup()
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end
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test "INTEGRATION - SSH Sessions are closed once player has more than specified concurrent sessions which are tracked by successful authentications and disconnections" do
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max_concurrent_user_sessions =
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Application.get_env(:chessh, RateLimits)
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|> Keyword.get(:max_concurrent_user_sessions)
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player = Repo.get_by(Player, username: @valid_user.username)
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{:ok, sup} = Task.Supervisor.start_link()
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test_pid = self()
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Enum.reduce(0..(max_concurrent_user_sessions + 1), fn i, _ ->
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Task.Supervisor.start_child(
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sup,
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fn ->
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send_ssh_connection_to_pid(
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test_pid,
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if(rem(i, 2) == 0, do: 'publickey', else: 'password')
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)
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end
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)
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end)
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conns =
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Enum.map(1..max_concurrent_user_sessions, fn _ ->
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assert_receive({:attempted, {:ok, conn}}, 2_000)
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conn
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end)
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assert_receive({:disconnected, _conn}, 2_000)
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# Give it time to send back the disconnection payload after session was opened
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# but over threshold
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:timer.sleep(100)
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assert PlayerSession.concurrent_sessions(player) == max_concurrent_user_sessions
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Enum.map(conns, fn conn -> :ssh.close(conn) end)
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:timer.sleep(100)
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assert PlayerSession.concurrent_sessions(player) == 0
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cleanup()
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end
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end
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