253 lines
7.4 KiB
Elixir
253 lines
7.4 KiB
Elixir
defmodule Chessh.SSH.Client.Board.Renderer do
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alias IO.ANSI
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alias Chessh.Utils
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alias Chessh.SSH.Client.Board
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require Logger
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@chess_board_height 8
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@chess_board_width 8
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@tile_width 7
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@tile_height 4
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@from_select_background ANSI.light_blue_background()
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@to_select_background ANSI.blue_background()
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@dark_piece_color ANSI.light_red()
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@light_piece_color ANSI.light_magenta()
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def chess_board_height(), do: @chess_board_height
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def chess_board_width(), do: @chess_board_width
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def to_select_background(), do: @to_select_background
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def from_select_background(), do: @from_select_background
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def to_chess_coord({y, x})
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when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
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"#{List.to_string([?a + x])}#{@chess_board_height - y}"
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end
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def render_board_state(fen, %Board.State{
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width: _width,
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height: _height,
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highlighted: highlighted,
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flipped: flipped
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}) do
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board =
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draw_board(
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fen,
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{@tile_width, @tile_height},
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highlighted,
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flipped
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)
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[ANSI.home()] ++
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Enum.map(
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Enum.zip(1..length(board), board),
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fn {i, line} ->
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[ANSI.cursor(i, 0), line]
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end
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)
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end
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defp tileIsLight(row, col) do
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rem(row, 2) == rem(col, 2)
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end
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defp piece_type(char) do
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case String.capitalize(char) do
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"P" -> "pawn"
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"N" -> "knight"
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"R" -> "rook"
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"B" -> "bishop"
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"K" -> "king"
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"Q" -> "queen"
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_ -> nil
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end
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end
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defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
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case Integer.parse(char) do
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{skip, ""} ->
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{curr_column + skip, data}
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_ ->
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case piece_type(char) do
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nil ->
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{curr_column, data}
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type ->
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shade = if(char == String.capitalize(char), do: "light", else: "dark")
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{curr_column + 1,
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Map.put(
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data,
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"#{rowI}, #{curr_column}",
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{shade, type}
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)}
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end
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end
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end
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defp make_coordinate_to_piece_art_map(fen) do
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rows =
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String.split(fen, " ")
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|> List.first()
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|> String.split("/")
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Enum.zip(rows, 0..(length(rows) - 1))
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|> Enum.map(fn {row, rowI} ->
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{@chess_board_height, pieces_per_row} =
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Enum.reduce(
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String.split(row, ""),
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{0, %{}},
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&skip_cols_or_place_piece_reduce(&1, &2, rowI)
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)
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pieces_per_row
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end)
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|> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
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Map.merge(acc, pieces_map_for_this_row)
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end)
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end
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defp draw_board(
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fen,
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{tile_width, tile_height} = tile_dims,
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highlights,
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flipped
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) do
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coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
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board = make_board(tile_dims)
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(Enum.zip_with([board, 0..(length(board) - 1)], fn [row_str, row] ->
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curr_y = div(row, tile_height)
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%{row_chars: row_chars} =
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Enum.reduce(
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Enum.zip(String.graphemes(row_str), 0..(String.length(row_str) - 1)),
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%{current_color: ANSI.black(), row_chars: []},
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fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
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curr_x = div(col, tile_width)
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key =
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"#{if !flipped, do: curr_y, else: @chess_board_height - curr_y - 1}, #{if !flipped, do: curr_x, else: @chess_board_width - curr_x - 1}"
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relative_to_tile_col = col - curr_x * tile_width
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prefix =
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if relative_to_tile_col == 0 do
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case Map.fetch(highlights, {curr_y, curr_x}) do
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{:ok, color} ->
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color
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_ ->
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ANSI.default_background()
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end
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end
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{color, row_chars} =
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case Map.fetch(coordinate_to_piece, key) do
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{:ok, {shade, type}} ->
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piece = Utils.ascii_chars()["pieces"][shade][type]
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piece_line = Enum.at(piece, row - curr_y * tile_height)
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pad_left_right = div(tile_width - String.length(piece_line), 2)
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if relative_to_tile_col >= pad_left_right &&
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relative_to_tile_col < tile_width - pad_left_right do
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piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
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new_char = if piece_char == " ", do: char, else: piece_char
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color =
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if piece_char == " ",
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do: ANSI.default_color(),
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else:
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if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
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if color != current_color do
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{color, row_chars ++ [prefix, color, new_char]}
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else
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{current_color, row_chars ++ [prefix, new_char]}
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end
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else
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{ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
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end
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_ ->
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if ANSI.default_color() != current_color do
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{ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
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else
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{current_color, row_chars ++ [prefix, char]}
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end
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end
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%{
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row_state
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| current_color: color,
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row_chars: row_chars
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}
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end
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)
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curr_num =
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Utils.ascii_chars()["numbers"][
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Integer.to_string(if flipped, do: curr_y + 1, else: @chess_board_height - curr_y)
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]
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curr_num_line_no = rem(row, @tile_height)
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Enum.join(
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[
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String.pad_trailing(
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if(curr_num_line_no < length(curr_num),
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do: Enum.at(curr_num, curr_num_line_no),
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else: ""
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),
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@tile_width
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)
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] ++ row_chars,
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""
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)
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end) ++ column_coords(flipped))
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|> Enum.map(fn row_line -> "#{ANSI.default_background()}#{row_line}" end)
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end
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defp column_coords(flipped) do
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Enum.map(0..(@tile_height - 1), fn row ->
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String.duplicate(" ", @tile_width) <>
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(Enum.map(
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if(!flipped, do: 0..(@chess_board_width - 1), else: (@chess_board_width - 1)..0),
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fn col ->
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curr_letter = Utils.ascii_chars()["letters"][List.to_string([?a + col])]
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curr_letter_line_no = rem(row, @tile_height)
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curr_line =
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if(curr_letter_line_no < length(curr_letter),
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do: Enum.at(curr_letter, curr_letter_line_no),
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else: ""
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)
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center_prefix_len = div(@tile_width - String.length(curr_line), 2)
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String.pad_trailing(
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String.duplicate(" ", center_prefix_len) <> curr_line,
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@tile_width
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)
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end
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)
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|> Enum.join(""))
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end)
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end
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defp make_board({tile_width, tile_height}) do
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rows =
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Enum.map(0..(@chess_board_height - 1), fn row ->
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Enum.map(0..(@chess_board_width - 1), fn col ->
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if(tileIsLight(row, col), do: '▊', else: ' ')
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|> List.duplicate(tile_width)
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end)
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|> Enum.join("")
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end)
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Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
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end
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end
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