2023-01-13 17:02:11 -07:00

253 lines
7.4 KiB
Elixir

defmodule Chessh.SSH.Client.Board.Renderer do
alias IO.ANSI
alias Chessh.Utils
alias Chessh.SSH.Client.Board
require Logger
@chess_board_height 8
@chess_board_width 8
@tile_width 7
@tile_height 4
@from_select_background ANSI.light_blue_background()
@to_select_background ANSI.blue_background()
@dark_piece_color ANSI.light_red()
@light_piece_color ANSI.light_magenta()
def chess_board_height(), do: @chess_board_height
def chess_board_width(), do: @chess_board_width
def to_select_background(), do: @to_select_background
def from_select_background(), do: @from_select_background
def to_chess_coord({y, x})
when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
"#{List.to_string([?a + x])}#{@chess_board_height - y}"
end
def render_board_state(fen, %Board.State{
width: _width,
height: _height,
highlighted: highlighted,
flipped: flipped
}) do
board =
draw_board(
fen,
{@tile_width, @tile_height},
highlighted,
flipped
)
[ANSI.home()] ++
Enum.map(
Enum.zip(1..length(board), board),
fn {i, line} ->
[ANSI.cursor(i, 0), line]
end
)
end
defp tileIsLight(row, col) do
rem(row, 2) == rem(col, 2)
end
defp piece_type(char) do
case String.capitalize(char) do
"P" -> "pawn"
"N" -> "knight"
"R" -> "rook"
"B" -> "bishop"
"K" -> "king"
"Q" -> "queen"
_ -> nil
end
end
defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
case Integer.parse(char) do
{skip, ""} ->
{curr_column + skip, data}
_ ->
case piece_type(char) do
nil ->
{curr_column, data}
type ->
shade = if(char == String.capitalize(char), do: "light", else: "dark")
{curr_column + 1,
Map.put(
data,
"#{rowI}, #{curr_column}",
{shade, type}
)}
end
end
end
defp make_coordinate_to_piece_art_map(fen) do
rows =
String.split(fen, " ")
|> List.first()
|> String.split("/")
Enum.zip(rows, 0..(length(rows) - 1))
|> Enum.map(fn {row, rowI} ->
{@chess_board_height, pieces_per_row} =
Enum.reduce(
String.split(row, ""),
{0, %{}},
&skip_cols_or_place_piece_reduce(&1, &2, rowI)
)
pieces_per_row
end)
|> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
Map.merge(acc, pieces_map_for_this_row)
end)
end
defp draw_board(
fen,
{tile_width, tile_height} = tile_dims,
highlights,
flipped
) do
coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
board = make_board(tile_dims)
(Enum.zip_with([board, 0..(length(board) - 1)], fn [row_str, row] ->
curr_y = div(row, tile_height)
%{row_chars: row_chars} =
Enum.reduce(
Enum.zip(String.graphemes(row_str), 0..(String.length(row_str) - 1)),
%{current_color: ANSI.black(), row_chars: []},
fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
curr_x = div(col, tile_width)
key =
"#{if !flipped, do: curr_y, else: @chess_board_height - curr_y - 1}, #{if !flipped, do: curr_x, else: @chess_board_width - curr_x - 1}"
relative_to_tile_col = col - curr_x * tile_width
prefix =
if relative_to_tile_col == 0 do
case Map.fetch(highlights, {curr_y, curr_x}) do
{:ok, color} ->
color
_ ->
ANSI.default_background()
end
end
{color, row_chars} =
case Map.fetch(coordinate_to_piece, key) do
{:ok, {shade, type}} ->
piece = Utils.ascii_chars()["pieces"][shade][type]
piece_line = Enum.at(piece, row - curr_y * tile_height)
pad_left_right = div(tile_width - String.length(piece_line), 2)
if relative_to_tile_col >= pad_left_right &&
relative_to_tile_col < tile_width - pad_left_right do
piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
new_char = if piece_char == " ", do: char, else: piece_char
color =
if piece_char == " ",
do: ANSI.default_color(),
else:
if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
if color != current_color do
{color, row_chars ++ [prefix, color, new_char]}
else
{current_color, row_chars ++ [prefix, new_char]}
end
else
{ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
end
_ ->
if ANSI.default_color() != current_color do
{ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
else
{current_color, row_chars ++ [prefix, char]}
end
end
%{
row_state
| current_color: color,
row_chars: row_chars
}
end
)
curr_num =
Utils.ascii_chars()["numbers"][
Integer.to_string(if flipped, do: curr_y + 1, else: @chess_board_height - curr_y)
]
curr_num_line_no = rem(row, @tile_height)
Enum.join(
[
String.pad_trailing(
if(curr_num_line_no < length(curr_num),
do: Enum.at(curr_num, curr_num_line_no),
else: ""
),
@tile_width
)
] ++ row_chars,
""
)
end) ++ column_coords(flipped))
|> Enum.map(fn row_line -> "#{ANSI.default_background()}#{row_line}" end)
end
defp column_coords(flipped) do
Enum.map(0..(@tile_height - 1), fn row ->
String.duplicate(" ", @tile_width) <>
(Enum.map(
if(!flipped, do: 0..(@chess_board_width - 1), else: (@chess_board_width - 1)..0),
fn col ->
curr_letter = Utils.ascii_chars()["letters"][List.to_string([?a + col])]
curr_letter_line_no = rem(row, @tile_height)
curr_line =
if(curr_letter_line_no < length(curr_letter),
do: Enum.at(curr_letter, curr_letter_line_no),
else: ""
)
center_prefix_len = div(@tile_width - String.length(curr_line), 2)
String.pad_trailing(
String.duplicate(" ", center_prefix_len) <> curr_line,
@tile_width
)
end
)
|> Enum.join(""))
end)
end
defp make_board({tile_width, tile_height}) do
rows =
Enum.map(0..(@chess_board_height - 1), fn row ->
Enum.map(0..(@chess_board_width - 1), fn col ->
if(tileIsLight(row, col), do: '', else: ' ')
|> List.duplicate(tile_width)
end)
|> Enum.join("")
end)
Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
end
end