829deb33e3
* Initial presentation * More pres * More presentation * Presentation link
356 lines
7.9 KiB
Elixir
356 lines
7.9 KiB
Elixir
defmodule Generator do
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def gen_reference() do
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min = String.to_integer("100000", 36)
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max = String.to_integer("ZZZZZZ", 36)
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max
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|> Kernel.-(min)
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|> :rand.uniform()
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|> Kernel.+(min)
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|> Integer.to_string(36)
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end
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end
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defmodule TicTacToe.GameManager do
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use GenServer
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defmodule State do
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defstruct games: %{},
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joinable_games: [],
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player_games: %{}
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end
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def start_link(_) do
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GenServer.start_link(__MODULE__, %{
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pid: nil
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})
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end
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def init(_) do
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{:ok, %State{}}
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end
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defp create_board(), do: Enum.map(0..2, fn _ -> Enum.map(0..2, fn _ -> :empty end) end)
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defp create_game(game_id, player) do
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%{
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x: player,
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o: nil,
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board: create_board()
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}
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end
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def handle_info(
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{:join, %{client_pid: client_pid, username: username, player_id: connection_id} = player},
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%State{player_games: player_games, games: games, joinable_games: joinable_games} = state
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) do
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if length(joinable_games) == 0 do
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game_id = Generator.gen_reference()
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send(client_pid, {:join_game, game_id})
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{:ok,
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%State{
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state
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| games: Map.put(games, game_id, create_game(game_id, player)),
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joinable_games: joinable_games ++ [game_id],
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player_games: Map.put(player_games, player_id, game_id)
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}}
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else
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[joining_game_id | rest] = joinable_games
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game = Map.get(games, joining_game_id)
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send(game.x.client_pid, :player_joined)
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send(client_pid, {:join_game, game_id})
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{:ok,
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%State{
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state
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| games: Map.put(games, game_id, %{game | o: player}),
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joinable_games: rest,
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connection_games: Map.put(player_games, connection_id, game_id)
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}}
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end
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end
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end
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defmodule TicTacToe.SSHDaemon do
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@port 4000
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@key_dir "/tmp/keys"
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use GenServer
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require Logger
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def start_link(_) do
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GenServer.start_link(__MODULE__, %{
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pid: nil
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})
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end
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def init(state) do
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send(self(), :start)
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{:ok, state}
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end
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def handle_info(:start, state) do
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game_manager_pid =
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case GenServer.start_link(TicTacToe.GameManager, [%{}]) do
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{:ok, game_manager_pid} ->
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game_manager_pid
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_ ->
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nil
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end
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case :ssh.daemon(
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@port,
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system_dir: @key_dir,
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ssh_cli:
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{TicTacToe.SSHListener,
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[
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%TicTacToe.SSHListener.State{
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game_manager_pid: game_manager_pid
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}
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]},
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disconnectfun: &on_disconnect/1,
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id_string: :random,
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parallel_login: true,
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max_sessions: 1_000,
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subsystems: [],
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no_auth_needed: true
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) do
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{:ok, pid} ->
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Logger.info("SSH server started on port #{port}, on #{inspect(pid)}")
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Process.link(pid)
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{:noreply, %{state | pid: pid, game_manager_pid: game_manager_pid}, :hibernate}
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{:error, err} ->
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raise inspect(err)
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end
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{:noreply, state}
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end
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def handle_info(_, state), do: {:noreply, state}
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defp on_disconnect(_reason) do
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Logger.info("#{inspect(self())} disconnected")
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end
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end
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defmodule TicTacToe.SSHListener do
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alias Chessh.SSH.Client
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alias IO.ANSI
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require Logger
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@behaviour :ssh_server_channel
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@session_closed_message [
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ANSI.clear(),
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["This session has been closed"]
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]
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defmodule State do
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defstruct channel_id: nil,
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client_pid: nil,
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game_manager_pid: nil,
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connection_ref: nil
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end
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def init([%State{} = init_state]) do
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{:ok, init_state}
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end
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def handle_msg({:ssh_channel_up, channel_id, connection_ref}, %State{} = state) do
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Logger.debug("SSH channel up #{inspect(:ssh.connection_info(connection_ref))}")
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username =
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:ssh.connection_info(connection_ref)
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|> Keyword.fetch!(:user)
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|> String.Chars.to_string()
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{:ok,
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%State{
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state
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| channel_id: channel_id,
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connection_ref: connection_ref,
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player: %{
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id: Generator.gen_reference(),
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username: username
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}
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}}
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end
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def handle_msg(
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{:EXIT, client_pid, _reason},
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%State{client_pid: client_pid, channel_id: channel_id} = state
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) do
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send(client_pid, :quit)
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{:stop, channel_id, state}
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end
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def handle_msg(
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{:send_data, data},
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%State{connection_ref: connection_ref, channel_id: channel_id} = state
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) do
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:ssh_connection.send(connection_ref, channel_id, data)
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{:ok, state}
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end
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def handle_msg(
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:session_closed,
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%State{connection_ref: connection_ref, channel_id: channel_id} = state
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) do
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:ssh_connection.send(connection_ref, channel_id, @session_closed_message)
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{:stop, channel_id, state}
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end
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def handle_msg(msg, term) do
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Logger.debug("Unknown msg #{inspect(msg)}, #{inspect(term)}")
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end
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def handle_ssh_msg(
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{:ssh_cm, _connection_handler, {:data, _channel_id, _type, data}},
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%State{client_pid: client_pid} = state
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) do
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send(client_pid, {:data, data})
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{:ok, state}
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end
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def handle_ssh_msg(
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{:ssh_cm, connection_handler,
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{:pty, channel_id, want_reply?, {_term, _width, _height, _pixwidth, _pixheight, _opts}}},
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%State{} = state
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) do
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Logger.debug("#{inspect(state.player_session)} has requested a PTY")
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:ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
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{:ok, state}
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end
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def handle_ssh_msg(
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{:ssh_cm, connection_handler, {:env, channel_id, want_reply?, var, value}},
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state
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) do
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:ssh_connection.reply_request(connection_handler, want_reply?, :failure, channel_id)
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{:ok, state}
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end
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def handle_ssh_msg(
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{:ssh_cm, _connection_handler,
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{:window_change, _channel_id, _width, _height, _pixwidth, _pixheight}},
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%State{client_pid: client_pid} = state
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) do
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{:ok, state}
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end
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def handle_ssh_msg(
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{:ssh_cm, connection_handler, {:shell, channel_id, want_reply?}},
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%State{player: player} = state
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) do
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:ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
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{:ok, client_pid} =
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GenServer.start_link(Client, [
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%Client.State{
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tui_pid: self(),
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player: player
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}
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])
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send(client_pid, :refresh)
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{:ok, %State{state | client_pid: client_pid}}
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end
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def handle_ssh_msg(
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msg,
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%State{channel_id: channel_id} = state
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) do
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Logger.debug("UNKOWN MESSAGE #{inspect(msg)}")
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# {:stop, channel_id, state}
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{:ok, state}
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end
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def terminate(_reason, _state) do
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:ok
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end
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end
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defmodule TicTacToe.Client do
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alias IO.ANSI
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use GenServer
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@clear_codes [
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ANSI.clear(),
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ANSI.home()
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]
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defmodule State do
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defstruct tui_pid: nil,
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game_manager_pid: nil,
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player: %{},
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game_id: nil
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end
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@impl true
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def init([%State{game_manager_pid: game_manager_pid, player: player} = state]) do
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player = %{
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player
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| client_pid: self()
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}
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send(game_manager_pid, {:join, player})
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{:ok,
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%State{
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player: player
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}}
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end
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@impl true
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def handle_info(:quit, %State{} = state) do
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{:stop, :normal, state}
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end
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@impl true
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def handle_info({:join_game, game_id}, %State{} = state) do
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state = %State{state | game_id: game_id}
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render(state)
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{:stop, :normal, state}
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end
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def handle(
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{:data, data},
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%State{} = state
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) do
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case keymap(data) do
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:quit ->
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{:stop, :normal, state}
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end
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end
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def handle(
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:player_joined,
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%State{} = state
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) do
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render(state)
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{:noreply, state}
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end
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defp render(%State{
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tui_pid: tui_pid
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}) do
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send(tui_pid, {:send_data, ["Testing"]})
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end
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def keymap(key) do
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case key do
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# Exit keys - C-c and C-d
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<<3>> -> :quit
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<<4>> -> :quit
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x -> x
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end
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end
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end
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