stuff
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40ae10437b
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206
src/main.rs
206
src/main.rs
@ -1,5 +1,7 @@
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use rand::Rng;
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use std::fmt;
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use std::collections::HashSet;
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use std::io::Write;
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use std::{fmt, io, process};
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#[derive(Clone, Copy)]
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struct Cell {
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@ -40,52 +42,52 @@ struct Grid(Vec<Vec<Cell>>);
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impl fmt::Display for Grid {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let mut y = 'a' as u8;
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for row in self.0.iter() {
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write!(f, "{:2} ", y as char)?;
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y += 1;
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for cell in row.iter() {
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write!(f, " {} ", cell)?;
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}
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write!(f, "\n")?;
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}
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write!(f, "{:2} ", "")?;
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let mut col = 0;
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for _ in self.0[0].iter() {
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write!(f, "{:2} ", col)?;
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col += 1;
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}
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Ok(())
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}
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}
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fn mark_neighbors(grid: &mut Grid, x: usize, y: usize) {
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for row in y.saturating_sub(1)..=y.saturating_add(1) {
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for col in x.saturating_sub(1)..=x.saturating_add(1) {
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if x == col && y == row {
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continue;
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}
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let Some(cell) = grid.0.get_mut(row).and_then(|row| row.get_mut(col)) else {
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continue;
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};
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cell.neighbors += 1;
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}
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}
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}
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fn plant_mines(grid: &mut Grid, mines: u8) {
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impl Grid {
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fn plant_mines_and_set_neighbors(&mut self, mines: u8) {
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let mut rng = rand::thread_rng();
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let mut mines_left = mines;
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while mines_left > 0 {
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let row = rng.gen_range(0..grid.0.len());
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let col = rng.gen_range(0..grid.0[0].len());
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let cell: &mut Cell = &mut grid.0[row][col];
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let row = rng.gen_range(0..self.0.len());
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let col = rng.gen_range(0..self.0[0].len());
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let cell: &mut Cell = &mut self.0[row][col];
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if cell.mine {
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continue;
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}
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if !cell.mine {
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mines_left -= 1;
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cell.mine = true;
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mark_neighbors(grid, col, row);
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self.on_neighbors(col, row, |cell, _| cell.neighbors += 1);
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}
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}
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}
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fn main() {
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let mut grid = Grid(vec![
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pub fn new(rows: usize, cols: usize, mines: u8) -> Option<Self> {
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if rows < 1 || cols < 1 {
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return None;
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}
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let mut grid: Grid = Grid(vec![
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vec![
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Cell {
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neighbors: 0,
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@ -93,12 +95,152 @@ fn main() {
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mine: false,
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revealed: false,
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};
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9
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rows
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];
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9
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cols
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]);
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grid.plant_mines_and_set_neighbors(mines);
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plant_mines(&mut grid, 10);
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println!("{}", grid);
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return Some(grid);
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}
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}
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enum GridCommand {
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REVEAL((usize, usize)),
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FLAG((usize, usize)),
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}
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struct GameState {
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grid: Grid,
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win: bool,
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turn: u32,
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}
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impl fmt::Display for GameState {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "turn({})\n", self.turn)?;
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write!(f, "{}", self.grid)?;
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Ok(())
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}
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}
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fn parse_coord(coord: &str) -> Result<(usize, usize), &'static str> {
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let mut parts = coord.chars();
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if coord.len() < 2 {
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return Err("expected at least two characters when parsing coordinate");
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}
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let mut y: usize = 0;
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let mut x: usize = 0;
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loop {
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let Some(next) = parts.next() else {
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break;
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};
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if next >= 'a' && next <= 'z' {
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y = ((next as u8) - 'a' as u8) as usize;
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}
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if next >= '0' && next <= '9' {
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x = ((next as u8) - '0' as u8) as usize;
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}
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}
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return Ok((y, x));
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}
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fn parse_command(cmd: &str) -> Result<GridCommand, &'static str> {
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let mut parts = cmd.split_whitespace();
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if parts.clone().count() == 1 {
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if let Some(coord_str) = parts.next() {
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match parse_coord(coord_str) {
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Ok(coord) => return Ok(GridCommand::REVEAL(coord)),
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Err(e) => return Err(e),
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}
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} else {
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return Err("Can't get coordinate part of command");
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}
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}
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let command_part = parts.next().ok_or("Can't get command part of input")?;
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let coord_str = parts.next().ok_or("Can't get coordinate part of command")?;
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let coord = parse_coord(coord_str).or(Err("Invalid coordinates"))?;
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match command_part.to_lowercase().as_str() {
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"flag" => Ok(GridCommand::FLAG(coord)),
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"reveal" => Ok(GridCommand::REVEAL(coord)),
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_ => Err("Unknown command"),
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}
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}
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fn reveal_at(game_state: &mut GameState, coord: (usize, usize)) {
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let mut seen = HashSet::new();
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let mut stack = Vec::<(usize, usize)>::new();
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stack.push(coord);
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while let Some((y, x)) = stack.pop() {
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if seen.contains(&coord) {
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continue;
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}
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seen.insert(coord);
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let Some(cell) = game_state.grid.0.get_mut(y).and_then(|row| row.get_mut(x)) else {
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continue;
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};
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if cell.neighbors > 0 || cell.mine {
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continue;
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}
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cell.revealed = true;
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for row in y.saturating_sub(1)..=y.saturating_add(1) {
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for col in x.saturating_sub(1)..=x.saturating_add(1) {
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if x == col && y == row {
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continue;
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}
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stack.push((row, col));
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}
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}
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}
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}
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fn play_game(game_state: &mut GameState) {
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if game_state.win {
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return;
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}
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println!("{}\n", game_state);
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print!("> ");
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let _ = io::stdout().flush();
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let mut buffer = String::new();
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let stdin = io::stdin();
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stdin.read_line(&mut buffer);
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let cmd = match parse_command(buffer.as_str()) {
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Ok(command) => command,
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Err(e) => {
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println!("error: {}", e);
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return play_game(game_state);
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}
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};
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game_state.turn += 1;
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play_game(game_state);
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}
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fn main() {
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let Some(grid) = Grid::new(9, 9, 10) else {
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eprintln!("failed to initialize grid");
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process::exit(1);
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};
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let mut game_state = GameState {
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grid,
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win: false,
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turn: 1,
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};
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play_game(&mut game_state);
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}
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