gbarubik/inc/model_instance.hpp

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#ifndef MODEL_INSTANCE_HPP
#define MODEL_INSTANCE_HPP
#include "mesh.hpp"
#include "renderable.hpp"
#include <tonc.h>
class ModelInstance : Renderable {
private:
FIXED m_scale;
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VECTOR m_rotation; // though technically "FIXED"'s, these are simply s32's
// where [0, 2pi] -> [0, 0xFFFF] in the x,y,z axes
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VECTOR m_pos;
std::shared_ptr<Mesh> m_mesh;
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public:
void render(std::shared_ptr<Scene> scene_context);
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};
#endif // MODEL_INSTANCE_HPP