#ifndef MODEL_INSTANCE_HPP #define MODEL_INSTANCE_HPP #include "mesh.hpp" #include "renderable.hpp" #include class ModelInstance : public Renderable { private: std::shared_ptr m_mesh; FIXED m_scale; VECTOR m_rot; // though technically "FIXED"'s, these are simply s32's // where [0, 2pi] -> [0, 0xFFFF] in the x,y,z axes VECTOR m_pos; public: ModelInstance(std::shared_ptr mesh, FIXED scale, VECTOR m_rotation, VECTOR m_pos); virtual void render(std::shared_ptr scene_context); }; #endif // MODEL_INSTANCE_HPP