geometry-dash-gba/source/main.c

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#include <string.h>
#include "../include/input.h"
#include "../include/toolbox.h"
#include "../include/memmap.h"
#include "../include/types.h"
#include "../include/memdef.h"
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#include "../include/point.h"
#include "../include/velocity.h"
#include "../include/playerObject.h"
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#include "../include/map.h"
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#include "../include/camera.h"
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#include "../sprites/player.h"
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#include "../sprites/block.h"
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#include "../sprites/spike.h"
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OBJ_ATTR obj_buffer[128];
OBJ_AFFINE *obj_aff_buffer= (OBJ_AFFINE*)obj_buffer; // Object affine-buffer
int main() {
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memcpy(pal_obj_mem, blockPal, blockPalLen); // Copy block pallete to pallete bank
// Copy sprites to OAM
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memcpy(&tile_mem[4][0], playerTiles, playerTilesLen);
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memcpy(&tile_mem[4][4], blockTiles, blockTilesLen);
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memcpy(&tile_mem[4][8], spikeTiles, spikeTilesLen);
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oam_init(obj_buffer, 128);
REG_DISPCNT= DCNT_OBJ | DCNT_OBJ_1D;
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playerObject player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0);
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player.camera = createCamera(-10, 0);
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int currentXLevel = 0;
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int playing = 1;
while(playing) {
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vid_vsync();
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if (key_is_down(KEY_START) || currentXLevel >= 39) {
oam_init(obj_buffer, 128);
currentXLevel = 0;
player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0);
player.camera = createCamera(-10, 0);
}
player.camera.x += 2;
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key_poll();
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if ((player.camera.x + 10)% 16 == 0) {
currentXLevel++;
}
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if ((key_is_down(KEY_A) || key_hit(KEY_A)) && !player.isJumping) {
player.vel.dy -= 9 << FIX_SHIFT;
}
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//updatePlayer(&player, 80);
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obj_affine_copy(obj_aff_mem, player.affine, 1);
obj_copy(obj_mem, player.obj, 1);
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OBJ_ATTR blockObject, spikeObject;
obj_set_attr(&blockObject,
ATTR0_SQUARE,
ATTR1_SIZE_16,
ATTR2_PALBANK(0) | 4
);
obj_set_attr(&spikeObject,
ATTR0_SQUARE,
ATTR1_SIZE_16,
ATTR2_PALBANK(0) | 8
);
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int x, y;
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int currentMemoryLocation = 3;
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for (int i = 0; i < 9; i++) {
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for (int j = currentXLevel - 1; j < (currentXLevel + 15); j++){
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y = (i * 16);
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x = (j * 16);
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applyCameraShift(&player.camera, &x, &y);
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if (x + 16 > 0 && x <= 240 && (currentXLevel) < 40){
if (map1[i][j] == 1) {
currentMemoryLocation++;
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if (j == currentXLevel) {
updatePlayer(&player, 16 * i - 16);
}
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obj_set_pos(&blockObject, x, y);
obj_copy(obj_mem + currentMemoryLocation, &blockObject, 1);
}
else if (map1[i][j] == 2) {
currentMemoryLocation++;
obj_set_pos(&spikeObject, x, y);
obj_copy(obj_mem + currentMemoryLocation, &spikeObject, 1);
}
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}
}
}
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}
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return 0;
}