Added files

This commit is contained in:
Simponic 2020-08-07 22:40:00 -06:00
commit 6a44a34e0e
20 changed files with 1612 additions and 0 deletions

BIN
GBA-Dash.elf Executable file

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GBA-Dash.gba Executable file

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Makefile Normal file
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary data
# GRAPHICS is a list of directories containing files to be processed by grit
#
# All directories are specified relative to the project directory where
# the makefile is found
#
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source sprites
INCLUDES := include
DATA :=
MUSIC :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-mcpu=arm7tdmi -mtune=arm7tdmi\
$(ARCH)
CFLAGS += $(INCLUDE)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmm -lgba
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
ifneq ($(strip $(MUSIC)),)
export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir))
BINFILES += soundbank.bin
endif
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# The bin2o rule should be copied and modified
# for each extension used in the data directories
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# rule to build soundbank from music files
#---------------------------------------------------------------------------------
soundbank.bin soundbank.h : $(AUDIOFILES)
#---------------------------------------------------------------------------------
@mmutil $^ -osoundbank.bin -hsoundbank.h
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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Archive member included to satisfy reference by file (symbol)
/opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libg.a(lib_a-init.o)
/opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/gba_crt0.o (__libc_init_array)
/opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libg.a(lib_a-memcpy-stub.o)
main.o (memcpy)
/opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libsysbase.a(malloc_vars.o)
/opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/gba_crt0.o (fake_heap_end)
Discarded input sections
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.data 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/gba_crt0.o
.bss 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/gba_crt0.o
.text 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crti.o
.data 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crti.o
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.text 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtbegin.o
.data 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtbegin.o
.bss 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtbegin.o
.data.__dso_handle
0x0000000000000000 0x4 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtbegin.o
.data 0x0000000000000000 0x4 main.o
.text 0x0000000000000000 0x0 player.o
.data 0x0000000000000000 0x0 player.o
.bss 0x0000000000000000 0x0 player.o
.data 0x0000000000000000 0x0 toolbox.o
.text 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libg.a(lib_a-init.o)
.data 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libg.a(lib_a-init.o)
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.data 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libg.a(lib_a-memcpy-stub.o)
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.text 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libsysbase.a(malloc_vars.o)
.data 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libsysbase.a(malloc_vars.o)
.bss 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libsysbase.a(malloc_vars.o)
.bss.fake_heap_start
0x0000000000000000 0x4 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libsysbase.a(malloc_vars.o)
.text 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtend.o
.data 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtend.o
.bss 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtend.o
.text 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtn.o
.data 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtn.o
.bss 0x0000000000000000 0x0 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtn.o
Memory Configuration
Name Origin Length Attributes
rom 0x0000000008000000 0x0000000002000000
iwram 0x0000000003000000 0x0000000000008000
ewram 0x0000000002000000 0x0000000000040000
*default* 0x0000000000000000 0xffffffffffffffff
Linker script and memory map
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0x0000000002040000 __eheap_end = (ORIGIN (ewram) + LENGTH (ewram))
0x0000000003000000 __iwram_start = ORIGIN (iwram)
0x0000000003008000 __iwram_top = (ORIGIN (iwram) + LENGTH (iwram))
0x0000000003007fa0 __sp_irq = (__iwram_top - 0x60)
0x0000000003007f00 __sp_usr = (__sp_irq - 0xa0)
0x0000000003007ff8 __irq_flags = 0x3007ff8
0x0000000008000000 . = __text_start
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*(.crt0)
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0x0000000008000000 _start
0x00000000080000c4 __boot_method
0x00000000080000c5 __slave_number
0x00000000080000e0 start_vector
0x0000000008000210 . = ALIGN (0x4)
.init 0x0000000008000210 0xc
*(SORT_NONE(.init))
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0x0000000008000210 _init
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.plt 0x000000000800021c 0x0
*(.plt)
0x000000000800021c . = ALIGN (0x4)
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*(EXCLUDE_FILE(*.iwram*) .text*)
.text.deregister_tm_clones
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.text.register_tm_clones
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.text.__do_global_dtors_aux
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.text.frame_dummy
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.text.__libc_init_array
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0x00000000080003f4 __libc_init_array
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0x0000000008000444 memcpy
*(.gnu.linkonce.t.*)
*(.text.*personality*)
*(.gnu.warning)
*(.glue_7t)
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*(.glue_7)
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*(.vfp11_veneer)
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0x00000000080004ec . = ALIGN (0x4)
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*(.fini)
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0x00000000080004ec _fini
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0x00000000080004f8 . = ALIGN (0x4)
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*(.rodata)
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0x00000000080004f8 playerTiles
0x0000000008000578 playerPal
*all.rodata*(*)
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.ARM.exidx
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.ctors 0x0000000008000778 0x0
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*(EXCLUDE_FILE(*crtend.o) .ctors)
*(SORT_BY_NAME(.ctors.*))
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0x0000000008000778 . = ALIGN (0x4)
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*(.iwram .iwram*)
*iwram.*(.text* .data*)
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*(.dynbss)
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.bss.fake_heap_end
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*(COMMON)
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*(.data*)
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.tm_clone_table
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.tm_clone_table
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.tm_clone_table
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.comment 0x0000000000000023 0x24 /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtend.o
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/DISCARD/
*(.note.GNU-stack)
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/gba_crt0.o
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crti.o
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtbegin.o
LOAD main.o
LOAD player.o
LOAD toolbox.o
LOAD /opt/devkitpro/libgba/lib/libmm.a
LOAD /opt/devkitpro/libgba/lib/libgba.a
START GROUP
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/libgcc.a
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libg.a
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libc.a
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libsysbase.a
END GROUP
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtend.o
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtn.o
OUTPUT(/home/logan/git/GBA-Dash/GBA-Dash.elf elf32-littlearm)
.debug_ranges 0x0000000000000000 0x98
.debug_ranges 0x0000000000000000 0x98 main.o

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main.o: /home/logan/git/GBA-Dash/source/main.c \
/home/logan/git/GBA-Dash/source/../include/input.h \
/home/logan/git/GBA-Dash/source/../include/memmap.h \
/home/logan/git/GBA-Dash/source/../include/types.h \
/home/logan/git/GBA-Dash/source/../include/memdef.h \
/home/logan/git/GBA-Dash/source/../include/toolbox.h \
/home/logan/git/GBA-Dash/source/../include/input.h \
/home/logan/git/GBA-Dash/source/../include/memmap.h \
/home/logan/git/GBA-Dash/source/../include/types.h \
/home/logan/git/GBA-Dash/source/../include/memdef.h \
/home/logan/git/GBA-Dash/source/../sprites/player.h
/home/logan/git/GBA-Dash/source/../include/input.h:
/home/logan/git/GBA-Dash/source/../include/memmap.h:
/home/logan/git/GBA-Dash/source/../include/types.h:
/home/logan/git/GBA-Dash/source/../include/memdef.h:
/home/logan/git/GBA-Dash/source/../include/toolbox.h:
/home/logan/git/GBA-Dash/source/../include/input.h:
/home/logan/git/GBA-Dash/source/../include/memmap.h:
/home/logan/git/GBA-Dash/source/../include/types.h:
/home/logan/git/GBA-Dash/source/../include/memdef.h:
/home/logan/git/GBA-Dash/source/../sprites/player.h:

BIN
build/main.o Normal file

Binary file not shown.

1
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@ -0,0 +1 @@
player.o: /home/logan/git/GBA-Dash/sprites/player.c

BIN
build/player.o Normal file

Binary file not shown.

11
build/toolbox.d Normal file
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@ -0,0 +1,11 @@
toolbox.o: /home/logan/git/GBA-Dash/sprites/toolbox.c \
/home/logan/git/GBA-Dash/sprites/../include/toolbox.h \
/home/logan/git/GBA-Dash/sprites/../include/types.h \
/home/logan/git/GBA-Dash/sprites/../include/memmap.h \
/home/logan/git/GBA-Dash/sprites/../include/memdef.h \
/home/logan/git/GBA-Dash/sprites/../include/input.h
/home/logan/git/GBA-Dash/sprites/../include/toolbox.h:
/home/logan/git/GBA-Dash/sprites/../include/types.h:
/home/logan/git/GBA-Dash/sprites/../include/memmap.h:
/home/logan/git/GBA-Dash/sprites/../include/memdef.h:
/home/logan/git/GBA-Dash/sprites/../include/input.h:

BIN
build/toolbox.o Normal file

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//
// Input header
//
//! \file tonc_input.h
//! \author J Vijn
//! \date 20060508 - 20060924
//
// === NOTES ===
// * This is a _small_ set of typedefs, #defines and inlines that can
// be found in tonclib, and might not represent the
// final forms.
#ifndef __INPUT__
#define __INPUT__
#include "memmap.h"
#include "types.h"
#include "memdef.h"
INLINE int bit_tribool(u32 x, int plus, int minus);
// === CONSTANTS ======================================================
typedef enum eKeyIndex
{
KI_A=0, KI_B, KI_SELECT, KI_START,
KI_RIGHT, KI_LEFT, KI_UP, KI_DOWN,
KI_R, KI_L, KI_MAX
} eKeyIndex;
// === MACROS =========================================================
// check which of the specified keys are down or up right now
#define KEY_DOWN_NOW(key) (~(REG_KEYINPUT) & key)
#define KEY_UP_NOW(key) ( (REG_KEYINPUT) & key)
// test whether all keys are pressed, released, whatever.
// Example use:
// KEY_EQ(key_hit, KEY_L | KEY_R)
// will be true if and only if KEY_L and KEY_R are _both_ being pressed
#define KEY_EQ(key_fun, keys) ( key_fun(keys) == (keys) )
// === CLASSES ========================================================
// === GLOBALS ========================================================
extern u16 __key_curr, __key_prev; // in tonc_core.c
// === PROTOTYPES =====================================================
// --- synchronous key states ---
INLINE void key_poll();
INLINE u32 key_curr_state();
INLINE u32 key_prev_state();
INLINE u32 key_is_down(u32 key); // any of key currently down?
INLINE u32 key_is_up(u32 key); // any of key currently up?
INLINE u32 key_was_down(u32 key); // any of key previously down?
INLINE u32 key_was_up(u32 key); // any of key previously up?
INLINE u32 key_transit(u32 key); // any of key changing?
INLINE u32 key_held(u32 key); // any of key held down?
INLINE u32 key_hit(u32 key); // any of key being hit (going down)?
INLINE u32 key_released(u32 key); // any of key being released?
// --- tribools ---
INLINE int key_tri_horz();
INLINE int key_tri_vert();
INLINE int key_tri_shoulder();
INLINE int key_tri_fire();
// === INLINES=========================================================
// --- keys -----------------------------------------------------------
//! Poll for keystates
INLINE void key_poll()
{ __key_prev= __key_curr; __key_curr= ~REG_KEYINPUT & KEY_MASK; }
//! Get current keystate
INLINE u32 key_curr_state() { return __key_curr; }
//! Get previous key state
INLINE u32 key_prev_state() { return __key_prev; }
//! Gives the keys of \a key that are currently down
INLINE u32 key_is_down(u32 key) { return __key_curr & key; }
//! Gives the keys of \a key that are currently up
INLINE u32 key_is_up(u32 key) { return ~__key_curr & key; }
//! Gives the keys of \a key that were previously down
INLINE u32 key_was_down(u32 key) { return __key_prev & key; }
//! Gives the keys of \a key that were previously down
INLINE u32 key_was_up(u32 key) { return ~__key_prev & key; }
//! Gives the keys of \a key that are different from before
INLINE u32 key_transit(u32 key)
{ return (__key_curr^__key_prev) & key; }
//! Gives the keys of \a key that are being held down
INLINE u32 key_held(u32 key)
{ return (__key_curr& __key_prev) & key; }
//! Gives the keys of \a key that are pressed (down now but not before)
INLINE u32 key_hit(u32 key)
{ return (__key_curr&~__key_prev) & key; }
//! Gives the keys of \a key that are being released
INLINE u32 key_released(u32 key)
{ return (~__key_curr&__key_prev) & key; }
// --- tribools ---
//! Horizontal tribool (right,left)=(+,-)
INLINE int key_tri_horz()
{ return bit_tribool(__key_curr, KI_RIGHT, KI_LEFT); }
//! Vertical tribool (down,up)=(+,-)
INLINE int key_tri_vert()
{ return bit_tribool(__key_curr, KI_DOWN, KI_UP); }
//! Shoulder-button tribool (R,L)=(+,-)
INLINE int key_tri_shoulder()
{ return bit_tribool(__key_curr, KI_R, KI_L); }
//! Fire-button tribool (A,B)=(+,-)
INLINE int key_tri_fire()
{ return bit_tribool(__key_curr, KI_A, KI_B); }
#endif // __INPUT__

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//
// Memory map defines. All of them
//
//! \file tonc_memdef.h
//! \author J Vijn
//! \date 20060508 - 20060924
//
// === NOTES ===
// * This is a _small_ set of typedefs, #defines and inlines that can
// be found in tonclib, and might not represent the
// final forms.
// * '0'-defines are prefixed with '_', to indicate their zero-ness
// and presents a safety from things like doing `if(x&0)'
#ifndef __MEMDEF__
#define __MEMDEF__
// --- Prefixes ---
// REG_DISPCNT : DCNT
// REG_DISPSTAT : DSTAT
// OAM attr 0 : OA0
// OAM attr 1 : OA1
// OAM attr 2 : OA2
// --- REG_DISPCNT -----------------------------------------------------
#define DCNT_MODE0 0 //!< Mode 0; bg 0-4: reg
#define DCNT_MODE1 0x0001 //!< Mode 1; bg 0-1: reg; bg 2: affine
#define DCNT_MODE2 0x0002 //!< Mode 2; bg 2-2: affine
#define DCNT_MODE3 0x0003 //!< Mode 3; bg2: 240x160\@16 bitmap
#define DCNT_MODE4 0x0004 //!< Mode 4; bg2: 240x160\@8 bitmap
#define DCNT_MODE5 0x0005 //!< Mode 5; bg2: 160x128\@16 bitmap
#define DCNT_GB 0x0008 //!< (R) GBC indicator
#define DCNT_PAGE 0x0010 //!< Page indicator
#define DCNT_OAM_HBL 0x0020 //!< Allow OAM updates in HBlank
#define DCNT_OBJ_2D 0 //!< OBJ-VRAM as matrix
#define DCNT_OBJ_1D 0x0040 //!< OBJ-VRAM as array
#define DCNT_BLANK 0x0080 //!< Force screen blank
#define DCNT_BG0 0x0100 //!< Enable bg 0
#define DCNT_BG1 0x0200 //!< Enable bg 1
#define DCNT_BG2 0x0400 //!< Enable bg 2
#define DCNT_BG3 0x0800 //!< Enable bg 3
#define DCNT_OBJ 0x1000 //!< Enable objects
#define DCNT_WIN0 0x2000 //!< Enable window 0
#define DCNT_WIN1 0x4000 //!< Enable window 1
#define DCNT_WINOBJ 0x8000 //!< Enable object window
#define DCNT_MODE_MASK 0x0007
#define DCNT_MODE_SHIFT 0
#define DCNT_MODE(n) ((n)<<DCNT_MODE_SHIFT)
#define DCNT_LAYER_MASK 0x1F00
#define DCNT_LAYER_SHIFT 8
#define DCNT_LAYER(n) ((n)<<DCNT_LAYER_SHIFT)
#define DCNT_WIN_MASK 0xE000
#define DCNT_WIN_SHIFT 13
#define DCNT_WIN(n) ((n)<<DCNT_WIN_SHIFT)
#define DCNT_BUILD(mode, layer, win, obj1d, objhbl) \
( \
(((win)&7)<<13) | (((layer)&31)<<8) | (((obj1d)&1)<<6) \
| (((oamhbl)&1)<<5) | ((mode)&7) \
)
// --- REG_DISPSTAT ----------------------------------------------------
#define DSTAT_IN_VBL 0x0001 //!< Now in VBlank
#define DSTAT_IN_HBL 0x0002 //!< Now in HBlank
#define DSTAT_IN_VCT 0x0004 //!< Now in set VCount
#define DSTAT_VBL_IRQ 0x0008 //!< Enable VBlank irq
#define DSTAT_HBL_IRQ 0x0010 //!< Enable HBlank irq
#define DSTAT_VCT_IRQ 0x0020 //!< Enable VCount irq
#define DSTAT_VCT_MASK 0xFF00
#define DSTAT_VCT_SHIFT 8
#define DSTAT_VCT(n) ((n)<<DSTAT_VCT_SHIFT)
// --- REG_KEYINPUT --------------------------------------------------------
#define KEY_A 0x0001 //!< Button A
#define KEY_B 0x0002 //!< Button B
#define KEY_SELECT 0x0004 //!< Select button
#define KEY_START 0x0008 //!< Start button
#define KEY_RIGHT 0x0010 //!< Right D-pad
#define KEY_LEFT 0x0020 //!< Left D-pad
#define KEY_UP 0x0040 //!< Up D-pad
#define KEY_DOWN 0x0080 //!< Down D-pad
#define KEY_R 0x0100 //!< Shoulder R
#define KEY_L 0x0200 //!< Shoulder L
#define KEY_ANY 0x03FF //!< any key
#define KEY_DIR 0x00F0 //!< any-dpad
#define KEY_ACCEPT 0x0009 //!< A or start
#define KEY_CANCEL 0x0002 //!< B (well, it usually is)
#define KEY_SHOULDER 0x0300 //!< L or R
#define KEY_RESET 0x000F //!< St+Se+A+B
#define KEY_MASK 0x03FF
// --- OAM attribute 0 -------------------------------------------------
#define ATTR0_REG 0 //!< Regular object
#define ATTR0_AFF 0x0100 //!< Affine object
#define ATTR0_HIDE 0x0200 //!< Inactive object
#define ATTR0_AFF_DBL 0x0300 //!< Double-size affine object
#define ATTR0_AFF_DBL_BIT 0x0200
#define ATTR0_BLEND 0x0400 //!< Enable blend
#define ATTR0_WINDOW 0x0800 //!< Use for object window
#define ATTR0_MOSAIC 0x1000 //!< Enable mosaic
#define ATTR0_4BPP 0 //!< Use 4bpp (16 color) tiles
#define ATTR0_8BPP 0x2000 //!< Use 8bpp (256 color) tiles
#define ATTR0_SQUARE 0 //!< Square shape
#define ATTR0_WIDE 0x4000 //!< Tall shape (height &gt; width)
#define ATTR0_TALL 0x8000 //!< Wide shape (height &lt; width)
#define ATTR0_Y_MASK 0x00FF
#define ATTR0_Y_SHIFT 0
#define ATTR0_Y(n) ((n)<<ATTR0_Y_SHIFT)
#define ATTR0_MODE_MASK 0x0300
#define ATTR0_MODE_SHIFT 8
#define ATTR0_MODE(n) ((n)<<ATTR0_MODE_SHIFT)
#define ATTR0_SHAPE_MASK 0xC000
#define ATTR0_SHAPE_SHIFT 14
#define ATTR0_SHAPE(n) ((n)<<ATTR0_SHAPE_SHIFT)
#define ATTR0_BUILD(y, shape, bpp, mode, mos, bld, win) \
( \
((y)&255) | (((mode)&3)<<8) | (((bld)&1)<<10) | (((win)&1)<<11) \
| (((mos)&1)<<12) | (((bpp)&8)<<10)| (((shape)&3)<<14) \
)
// --- OAM attribute 1 -------------------------------------------------
#define ATTR1_HFLIP 0x1000 //!< Horizontal flip (reg obj only)
#define ATTR1_VFLIP 0x2000 //!< Vertical flip (reg obj only)
// Base sizes
#define ATTR1_SIZE_8 0
#define ATTR1_SIZE_16 0x4000
#define ATTR1_SIZE_32 0x8000
#define ATTR1_SIZE_64 0xC000
// Square sizes
#define ATTR1_SIZE_8x8 0 //!< Size flag for 8x8 px object
#define ATTR1_SIZE_16x16 0x4000 //!< Size flag for 16x16 px object
#define ATTR1_SIZE_32x32 0x8000 //!< Size flag for 32x32 px object
#define ATTR1_SIZE_64x64 0xC000 //!< Size flag for 64x64 px object
// Tall sizes
#define ATTR1_SIZE_8x16 0 //!< Size flag for 8x16 px object
#define ATTR1_SIZE_8x32 0x4000 //!< Size flag for 8x32 px object
#define ATTR1_SIZE_16x32 0x8000 //!< Size flag for 16x32 px object
#define ATTR1_SIZE_32x64 0xC000 //!< Size flag for 32x64 px object
// Wide sizes
#define ATTR1_SIZE_16x8 0 //!< Size flag for 16x8 px object
#define ATTR1_SIZE_32x8 0x4000 //!< Size flag for 32x8 px object
#define ATTR1_SIZE_32x16 0x8000 //!< Size flag for 32x16 px object
#define ATTR1_SIZE_64x32 0xC000 //!< Size flag for 64x64 px object
#define ATTR1_X_MASK 0x01FF
#define ATTR1_X_SHIFT 0
#define ATTR1_X(n) ((n)<<ATTR1_X_SHIFT)
#define ATTR1_AFF_ID_MASK 0x3E00
#define ATTR1_AFF_ID_SHIFT 9
#define ATTR1_AFF_ID(n) ((n)<<ATTR1_AFF_ID_SHIFT)
#define ATTR1_FLIP_MASK 0x3000
#define ATTR1_FLIP_SHIFT 12
#define ATTR1_FLIP(n) ((n)<<ATTR1_FLIP_SHIFT)
#define ATTR1_SIZE_MASK 0xC000
#define ATTR1_SIZE_SHIFT 14
#define ATTR1_SIZE(n) ((n)<<ATTR1_SIZE_SHIFT)
#define ATTR1_BUILDR(x, size, hflip, vflip) \
( ((x)&511) | (((hflip)&1)<<12) | (((vflip)&1)<<13) | (((size)&3)<<14) )
#define ATTR1_BUILDA(x, size, affid) \
( ((x)&511) | (((affid)&31)<<9) | (((size)&3)<<14) )
// --- OAM attribute 2 -------------------------------------------------
#define ATTR2_ID_MASK 0x03FF
#define ATTR2_ID_SHIFT 0
#define ATTR2_ID(n) ((n)<<ATTR2_ID_SHIFT)
#define ATTR2_PRIO_MASK 0x0C00
#define ATTR2_PRIO_SHIFT 10
#define ATTR2_PRIO(n) ((n)<<ATTR2_PRIO_SHIFT)
#define ATTR2_PALBANK_MASK 0xF000
#define ATTR2_PALBANK_SHIFT 12
#define ATTR2_PALBANK(n) ((n)<<ATTR2_PALBANK_SHIFT)
#define ATTR2_BUILD(id, pbank, prio) \
( ((id)&0x3FF) | (((pbank)&15)<<12) | (((prio)&3)<<10) )
#endif // __MEMDEF__

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//
// GBA Memory map
//
//! \file tonc_memmap.h
//! \author J Vijn
//! \date 20060508 - 20060508
//
// === NOTES ===
// * This is a _small_ set of typedefs, #defines and inlines that can
// be found in tonclib, and might not represent the
// final forms.
#ifndef __MEMMAP__
#define __MEMMAP__
// === MEMORY SECTIONS ================================================
// basic sections
#define MEM_IO 0x04000000
#define MEM_PAL 0x05000000 // no 8bit write !!
#define MEM_VRAM 0x06000000 // no 8bit write !!
#define MEM_OAM 0x07000000 // no 8bit write !!
// basic sizes
#define PAL_SIZE 0x00400
#define VRAM_SIZE 0x18000
#define OAM_SIZE 0x00400
// sub sizes
#define PAL_BG_SIZE 0x00200
#define PAL_OBJ_SIZE 0x00200
#define VRAM_BG_SIZE 0x10000
#define VRAM_OBJ_SIZE 0x08000
#define M3_SIZE 0x12C00
#define M4_SIZE 0x09600
#define M5_SIZE 0x0A000
#define VRAM_PAGE_SIZE 0x0A000
// sub sections
#define REG_BASE MEM_IO
#define MEM_PAL_OBJ (MEM_PAL + PAL_BG_SIZE)
#define MEM_VRAM_BACK (MEM_VRAM+ VRAM_PAGE_SIZE)
#define MEM_VRAM_OBJ (MEM_VRAM+ VRAM_BG_SIZE)
// === STRUCTURED MEMORY MAP ==========================================
// Heavily typedefed, watch your pointers
// Should simplify memory accesses
// --- PAL ---
// pal_bg_mem[y] = COLOR (color y)
#define pal_bg_mem ((COLOR*)MEM_PAL)
#define pal_obj_mem ((COLOR*)MEM_PAL_OBJ)
// pal_bg_bank[y] = COLOR[] (bank y)
// pal_bg_bank[y][x] = COLOR (bank y, color x : color y*16+x)
#define pal_bg_bank ((PALBANK*)MEM_PAL)
#define pal_obj_bank ((PALBANK*)MEM_PAL_OBJ)
// --- VRAM ---
// tile_mem[y] = TILE[] (char block y)
// tile_mem[y][x] = TILE (char block y, tile x)
#define tile_mem ( (CHARBLOCK*)MEM_VRAM)
#define tile8_mem ((CHARBLOCK8*)MEM_VRAM)
#define tile_mem_obj ( (CHARBLOCK*)MEM_VRAM_OBJ)
#define tile8_mem_obj ((CHARBLOCK8*)MEM_VRAM_OBJ)
// vid_mem[a] = COLOR
#define vid_mem ((COLOR*)MEM_VRAM)
// --- OAM ---
// oatr_mem[a] = OBJ_ATTR (oam entry a)
#define oam_mem ((OBJ_ATTR*)MEM_OAM)
#define obj_mem ((OBJ_ATTR*)MEM_OAM)
#define obj_aff_mem ((OBJ_AFFINE*)MEM_OAM)
// === REGISTER LIST ==================================================
// === VIDEO REGISTERS ===
#define REG_DISPCNT *(vu32*)(REG_BASE+0x0000) // display control
#define REG_DISPSTAT *(vu16*)(REG_BASE+0x0004) // display interupt status
#define REG_VCOUNT *(vu16*)(REG_BASE+0x0006) // vertical count
// === KEYPAD ===
#define REG_KEYINPUT *(vu16*)(REG_BASE+0x0130) // Key status
#define REG_KEYCNT *(vu16*)(REG_BASE+0x0132)
#endif // __MEMMAP__

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//
// toolbox.h:
//
// Tools header for obj_demo
//
// (20060211-20060924, cearn)
//
// === NOTES ===
// * This is a _small_ set of typedefs, #defines and inlines that can
// be found in tonclib, and might not represent the
// final forms.
#ifndef TOOLBOX_H
#define TOOLBOX_H
#include "types.h" // (tonc_types.h)
#include "memmap.h" // (tonc_memmap.h)
#include "memdef.h" // (tonc_memdef.h)
#include "input.h" // (tonc_input.h)
// === (tonc_core.h) ==================================================
// tribool: 1 if {plus} on, -1 if {minus} on, 0 if {plus}=={minus}
INLINE int bit_tribool(u32 x, int plus, int minus);
extern COLOR *vid_page;
extern u16 __key_curr, __key_prev;
// === (tonc_video.h) =================================================
// --- sizes ---
#define SCREEN_WIDTH 240
#define SCREEN_HEIGHT 160
#define M3_WIDTH SCREEN_WIDTH
#define M3_HEIGHT SCREEN_HEIGHT
#define M4_WIDTH SCREEN_WIDTH
#define M4_HEIGHT SCREEN_HEIGHT
#define M5_WIDTH 160
#define M5_HEIGHT 128
// --- colors ---
#define CLR_BLACK 0x0000
#define CLR_RED 0x001F
#define CLR_LIME 0x03E0
#define CLR_YELLOW 0x03FF
#define CLR_BLUE 0x7C00
#define CLR_MAG 0x7C1F
#define CLR_CYAN 0x7FE0
#define CLR_WHITE 0x7FFF
INLINE COLOR RGB15(u32 red, u32 green, u32 blue);
INLINE void vid_vsync();
u16 *vid_flip();
// --- Objects ---
void oam_init(OBJ_ATTR *obj, u32 count);
void oam_copy(OBJ_ATTR *dst, const OBJ_ATTR *src, u32 count);
INLINE OBJ_ATTR *obj_set_attr(OBJ_ATTR *obj, u16 a0, u16 a1, u16 a2);
INLINE void obj_set_pos(OBJ_ATTR *obj, int x, int y);
INLINE void obj_hide(OBJ_ATTR *oatr);
INLINE void obj_unhide(OBJ_ATTR *obj, u16 mode);
void obj_copy(OBJ_ATTR *dst, const OBJ_ATTR *src, u32 count);
// === INLINES ========================================================
// --- (tonc_core.h) --------------------------------------------------
// --- Simple bit macros ---
#define BIT(n) ( 1<<(n) )
#define BIT_SHIFT(a, n) ( (a)<<(n) )
#define BIT_SET(word, flag) ( word |= (flag) )
#define BIT_CLEAR(word, flag) ( word &= ~(flag) )
#define BIT_FLIP(word, flag) ( word ^= (flag) )
#define BIT_EQ(word, flag) ( ((word)&(flag)) == (flag) )
// some EVIL bit-field operations, >:)
// _x needs shifting
#define BFN_PREP(x, name) ( ((x)<<name##_SHIFT) & name##_MASK )
#define BFN_GET(y, name) ( ((y) & name##_MASK)>>name##_SHIFT )
#define BFN_SET(y, x, name) (y = ((y)&~name##_MASK) | BFN_PREP(x,name) )
// x already shifted
#define BFN_PREP2(x, name) ( (x) & name##_MASK )
#define BFN_GET2(y, name) ( (y) & name##_MASK )
#define BFN_SET2(y, x, name) (y = ((y)&~name##_MASK) | BFN_PREP2(x,name) )
//! Gives a tribool (-1, 0, or +1) depending on the state of some bits.
/*! Looks at the \a plus and \a minus bits of \a flags, and subtracts
* their status to give a +1, -1 or 0 result. Useful for direction flags.
* \param plus Bit number for positive result
* \param minus Bit number for negative result
* \return <b>+1</b> if \a plus bit is set but \a minus bit isn't<br>
* <b>-1</b> if \a minus bit is set and \a plus bit isn't</br>
* <b>0</b> if neither or both are set.
*/
INLINE int bit_tribool(u32 flags, int plus, int minus)
{ return ((flags>>plus)&1) - ((flags>>minus)&1); }
// --- (tonc_video.h) -------------------------------------------------
//! Wait for next VBlank
INLINE void vid_vsync()
{
while(REG_VCOUNT >= 160); // wait till VDraw
while(REG_VCOUNT < 160); // wait till VBlank
}
//! Create a 15bit BGR color.
INLINE COLOR RGB15(u32 red, u32 green, u32 blue)
{ return red | (green<<5) | (blue<<10); }
// --- Objects ---
//! Set the attributes of an object.
INLINE OBJ_ATTR *obj_set_attr(OBJ_ATTR *obj, u16 a0, u16 a1, u16 a2)
{
obj->attr0= a0; obj->attr1= a1; obj->attr2= a2;
return obj;
}
//! Set the position of \a obj
INLINE void obj_set_pos(OBJ_ATTR *obj, int x, int y)
{
BFN_SET(obj->attr0, y, ATTR0_Y);
BFN_SET(obj->attr1, x, ATTR1_X);
}
//! Hide an object.
INLINE void obj_hide(OBJ_ATTR *obj)
{ BFN_SET2(obj->attr0, ATTR0_HIDE, ATTR0_MODE); }
//! Unhide an object.
/*! \param obj Object to unhide.
* \param mode Object mode to unhide to. Necessary because this affects
* the affine-ness of the object.
*/
INLINE void obj_unhide(OBJ_ATTR *obj, u16 mode)
{ BFN_SET2(obj->attr0, mode, ATTR0_MODE); }
#endif // TOOLBOX_H

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//
// Basic structs and typedefs
//
//! \file tonc_types.h
//! \author J Vijn
//! \date 20060508 - 20060508
//
// === NOTES ===
// * This is a _small_ set of typedefs, #defines and inlines that can
// be found in tonclib, and might not represent the
// final forms.
#ifndef __TYPES__
#define __TYPES__
// === GCC ATTRIBUTES =================================================
// alignment boundary
#define ALIGN(_n) __attribute__((aligned(_n)))
#define ALIGN4 __attribute__((aligned(4)))
// pack aggregate members
#define PACKED __attribute__((packed))
// === TYPES: =========================================================
// --- primary typedefs -----------------------------------------------
typedef unsigned char u8, byte;
typedef unsigned short u16, hword;
typedef unsigned int u32, word;
typedef unsigned long long u64;
typedef signed char s8;
typedef signed short s16;
typedef signed int s32;
typedef signed long long s64;
// and volatiles for registers 'n stuff
typedef volatile u8 vu8;
typedef volatile u16 vu16;
typedef volatile u32 vu32;
typedef volatile u64 vu64;
typedef volatile s8 vs8;
typedef volatile s16 vs16;
typedef volatile s32 vs32;
typedef volatile s64 vs64;
// and consts too for parameters *sigh*
typedef const u8 cu8;
typedef const u16 cu16;
typedef const u32 cu32;
typedef const u64 cu64;
typedef const s8 cs8;
typedef const s16 cs16;
typedef const s32 cs32;
typedef const s64 cs64;
typedef struct { u32 data[8]; } BLOCK;
// --- secondary typedefs ---------------------------------------------
typedef u16 COLOR;
// NOTE, u32[]!
typedef struct { u32 data[8]; } TILE, TILE4;
typedef struct { u32 data[16]; } TILE8;
// --- memory map structs --------------------------------------------
// --- PAL types ---
typedef COLOR PALBANK[16];
// --- VRAM types ---
typedef COLOR M3LINE[240];
typedef u8 M4LINE[240]; // NOTE u8, not u16!!
typedef COLOR M5LINE[160];
typedef TILE CHARBLOCK[512];
typedef TILE8 CHARBLOCK8[256];
// --- OAM structs ---
// NOTE: OATR and OAFF are interlaced; when using affine objs,
// struct/DMA/mem copies will give bad results
typedef struct OBJ_ATTR
{
u16 attr0;
u16 attr1;
u16 attr2;
s16 fill;
} ALIGN4 OBJ_ATTR;
typedef struct OBJ_AFFINE
{
u16 fill0[3]; s16 pa;
u16 fill1[3]; s16 pb;
u16 fill2[3]; s16 pc;
u16 fill3[3]; s16 pd;
} ALIGN4 OBJ_AFFINE;
// === DEFINES ========================================================
#ifndef NULL
#define NULL 0
#endif
// `inline' inlines the function when -O > 0 when called,
// but also creates a body for the function itself
// `static' removes the body as well
#define INLINE static inline
#endif // __TYPES__

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#include <string.h>
#include "../include/input.h"
#include "../include/toolbox.h"
#include "../include/memmap.h"
#include "../include/types.h"
#include "../include/memdef.h"
#include "../sprites/player.h"
OBJ_ATTR obj_buffer[128];
OBJ_AFFINE *obj_aff_buffer= (OBJ_AFFINE*)obj_buffer; // Object affine-buffer
void obj_test() {
int x= 96, y= 32;
u32 tid= 0, pb= 0;
OBJ_ATTR *player = &obj_buffer[0];
obj_set_attr(player,
ATTR0_SQUARE,
ATTR1_SIZE_16,
ATTR2_PALBANK(pb) | tid
);
obj_set_pos(player, x, y);
while(1) {
vid_vsync();
key_poll();
oam_copy(oam_mem, obj_buffer, 1);
}
}
int main() {
memcpy(&tile_mem[4][0], playerTiles, playerTilesLen);
memcpy(pal_obj_mem, playerPal, playerPalLen);
oam_init(obj_buffer, 128);
REG_DISPCNT= DCNT_OBJ | DCNT_OBJ_1D;
obj_test();
while(1);
return 0;
}

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//======================================================================
//
// player, 16x16@4,
// + palette 256 entries, not compressed
// + 4 tiles not compressed
// Total size: 512 + 128 = 640
//
// Time-stamp: 2020-08-07, 16:34:01
// Exported by Cearn's Usenti v1.7.6
// (comments, kudos, flames to "daytshen@hotmail.com")
//
//======================================================================
const unsigned short playerPal[256]=
{
0x0000,0x031F,0x7C00,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
};
const unsigned short playerTiles[64]=
{
0x0005,0x0000,0x1110,0x1111,0x1110,0x1111,0x1110,0x1111,
0x1110,0x1222,0x1110,0x1222,0x1110,0x1222,0x1110,0x1111,
0x0000,0x0000,0x1111,0x0111,0x1111,0x0111,0x1111,0x0111,
0x2221,0x0111,0x2221,0x0111,0x2221,0x0111,0x1111,0x0111,
0x1110,0x1111,0x1110,0x1111,0x1110,0x2222,0x1110,0x2221,
0x1110,0x1111,0x1110,0x1111,0x1110,0x1111,0x0000,0x0000,
0x1111,0x0111,0x1111,0x0111,0x2222,0x0111,0x1222,0x0111,
0x1111,0x0111,0x1111,0x0111,0x1111,0x0111,0x0000,0x0000,
};

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//======================================================================
//
// player, 16x16@4,
// + palette 256 entries, not compressed
// + 4 tiles not compressed
// Total size: 512 + 128 = 640
//
// Time-stamp: 2020-08-07, 16:34:01
// Exported by Cearn's Usenti v1.7.6
// (comments, kudos, flames to "daytshen@hotmail.com")
//
//======================================================================
#ifndef __PLAYER__
#define __PLAYER__
#define playerPalLen 512
extern const unsigned short playerPal[256];
#define playerTilesLen 128
extern const unsigned short playerTiles[64];
#endif // __PLAYER__

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//
// toolbox.c
//
// Tools source for obj_demo
//
// (20060922-20060924, cearn)
//
// === NOTES ===
// * This is a _small_ set of typedefs, #defines and inlines that can
// be found in tonclib, and might not represent the
// final forms.
#include "../include/toolbox.h"
// === (tonc_core.c) ==================================================
u16 __key_curr= 0, __key_prev= 0;
// === (tonc_oam.c) ===================================================
void oam_init(OBJ_ATTR *obj, u32 count)
{
u32 nn= count;
u32 *dst= (u32*)obj;
// Hide each object
while(nn--)
{
*dst++= ATTR0_HIDE;
*dst++= 0;
}
// init oam
oam_copy(oam_mem, obj, count);
}
void oam_copy(OBJ_ATTR *dst, const OBJ_ATTR *src, u32 count)
{
// NOTE: while struct-copying is the Right Thing to do here,
// there's a strange bug in DKP that sometimes makes it not work
// If you see problems, just use the word-copy version.
#if 1
while(count--)
*dst++ = *src++;
#else
u32 *dstw= (u32*)dst, *srcw= (u32*)src;
while(count--)
{
*dstw++ = *srcw++;
*dstw++ = *srcw++;
}
#endif
}
void obj_copy(OBJ_ATTR *dst, const OBJ_ATTR *src, u32 count)
{
int ii;
for(ii=0; ii<count; ii++)
{
dst[ii].attr0= src[ii].attr0;
dst[ii].attr1= src[ii].attr1;
dst[ii].attr2= src[ii].attr2;
}
}