Added basic camera controls

This commit is contained in:
Simponic 2020-08-11 22:13:56 -06:00
parent e84e232f8d
commit 723f879f85
36 changed files with 924 additions and 88 deletions

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0x0000000000000228 0x2a /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libg.a(lib_a-memcpy-stub.o)
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/DISCARD/
*(.note.GNU-stack)
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/gba_crt0.o
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crti.o
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtbegin.o
LOAD playerObject.o
LOAD camera.o
LOAD main.o
LOAD sinlut.o
LOAD map.o
LOAD toolbox.o
LOAD player.o
LOAD block.o
LOAD spike.o
LOAD /opt/devkitpro/libgba/lib/libmm.a
LOAD /opt/devkitpro/libgba/lib/libgba.a
START GROUP
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/libgcc.a
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libg.a
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libc.a
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/../../../../arm-none-eabi/lib/thumb/libsysbase.a
END GROUP
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtend.o
LOAD /opt/devkitpro/devkitARM/lib/gcc/arm-none-eabi/10.1.0/thumb/crtn.o
OUTPUT(/home/logan/git/GBA-Dash/GBA-Dash.elf elf32-littlearm)
.debug_ranges 0x0000000000000000 0x270
.debug_ranges 0x0000000000000000 0x188 playerObject.o
.debug_ranges 0x0000000000000188 0x10 camera.o
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1
build/block.d Normal file
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@ -0,0 +1 @@
block.o: /home/logan/git/GBA-Dash/sprites/block.c

BIN
build/block.o Normal file

Binary file not shown.

5
build/camera.d Normal file
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@ -0,0 +1,5 @@
camera.o: /home/logan/git/GBA-Dash/source/camera.c \
/home/logan/git/GBA-Dash/source/../include/camera.h \
/home/logan/git/GBA-Dash/source/../include/types.h
/home/logan/git/GBA-Dash/source/../include/camera.h:
/home/logan/git/GBA-Dash/source/../include/types.h:

BIN
build/camera.o Normal file

Binary file not shown.

47
build/main.d Normal file
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@ -0,0 +1,47 @@
main.o: /home/logan/git/GBA-Dash/source/main.c \
/home/logan/git/GBA-Dash/source/../include/input.h \
/home/logan/git/GBA-Dash/source/../include/memmap.h \
/home/logan/git/GBA-Dash/source/../include/types.h \
/home/logan/git/GBA-Dash/source/../include/memdef.h \
/home/logan/git/GBA-Dash/source/../include/toolbox.h \
/home/logan/git/GBA-Dash/source/../include/input.h \
/home/logan/git/GBA-Dash/source/../include/memmap.h \
/home/logan/git/GBA-Dash/source/../include/types.h \
/home/logan/git/GBA-Dash/source/../include/memdef.h \
/home/logan/git/GBA-Dash/source/../include/point.h \
/home/logan/git/GBA-Dash/source/../include/fixed.h \
/home/logan/git/GBA-Dash/source/../include/velocity.h \
/home/logan/git/GBA-Dash/source/../include/point.h \
/home/logan/git/GBA-Dash/source/../include/playerObject.h \
/home/logan/git/GBA-Dash/source/../include/velocity.h \
/home/logan/git/GBA-Dash/source/../include/toolbox.h \
/home/logan/git/GBA-Dash/source/../include/sinlut.h \
/home/logan/git/GBA-Dash/source/../include/camera.h \
/home/logan/git/GBA-Dash/source/../include/map.h \
/home/logan/git/GBA-Dash/source/../include/camera.h \
/home/logan/git/GBA-Dash/source/../sprites/player.h \
/home/logan/git/GBA-Dash/source/../sprites/block.h \
/home/logan/git/GBA-Dash/source/../sprites/spike.h
/home/logan/git/GBA-Dash/source/../include/input.h:
/home/logan/git/GBA-Dash/source/../include/memmap.h:
/home/logan/git/GBA-Dash/source/../include/types.h:
/home/logan/git/GBA-Dash/source/../include/memdef.h:
/home/logan/git/GBA-Dash/source/../include/toolbox.h:
/home/logan/git/GBA-Dash/source/../include/input.h:
/home/logan/git/GBA-Dash/source/../include/memmap.h:
/home/logan/git/GBA-Dash/source/../include/types.h:
/home/logan/git/GBA-Dash/source/../include/memdef.h:
/home/logan/git/GBA-Dash/source/../include/point.h:
/home/logan/git/GBA-Dash/source/../include/fixed.h:
/home/logan/git/GBA-Dash/source/../include/velocity.h:
/home/logan/git/GBA-Dash/source/../include/point.h:
/home/logan/git/GBA-Dash/source/../include/playerObject.h:
/home/logan/git/GBA-Dash/source/../include/velocity.h:
/home/logan/git/GBA-Dash/source/../include/toolbox.h:
/home/logan/git/GBA-Dash/source/../include/sinlut.h:
/home/logan/git/GBA-Dash/source/../include/camera.h:
/home/logan/git/GBA-Dash/source/../include/map.h:
/home/logan/git/GBA-Dash/source/../include/camera.h:
/home/logan/git/GBA-Dash/source/../sprites/player.h:
/home/logan/git/GBA-Dash/source/../sprites/block.h:
/home/logan/git/GBA-Dash/source/../sprites/spike.h:

BIN
build/main.o Normal file

Binary file not shown.

5
build/map.d Normal file
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@ -0,0 +1,5 @@
map.o: /home/logan/git/GBA-Dash/source/map.c \
/home/logan/git/GBA-Dash/source/../include/map.h \
/home/logan/git/GBA-Dash/source/../include/types.h
/home/logan/git/GBA-Dash/source/../include/map.h:
/home/logan/git/GBA-Dash/source/../include/types.h:

BIN
build/map.o Normal file

Binary file not shown.

1
build/player.d Normal file
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@ -0,0 +1 @@
player.o: /home/logan/git/GBA-Dash/sprites/player.c

BIN
build/player.o Normal file

Binary file not shown.

23
build/playerObject.d Normal file
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@ -0,0 +1,23 @@
playerObject.o: /home/logan/git/GBA-Dash/source/playerObject.c \
/home/logan/git/GBA-Dash/source/../include/playerObject.h \
/home/logan/git/GBA-Dash/source/../include/types.h \
/home/logan/git/GBA-Dash/source/../include/point.h \
/home/logan/git/GBA-Dash/source/../include/fixed.h \
/home/logan/git/GBA-Dash/source/../include/velocity.h \
/home/logan/git/GBA-Dash/source/../include/toolbox.h \
/home/logan/git/GBA-Dash/source/../include/memmap.h \
/home/logan/git/GBA-Dash/source/../include/memdef.h \
/home/logan/git/GBA-Dash/source/../include/input.h \
/home/logan/git/GBA-Dash/source/../include/sinlut.h \
/home/logan/git/GBA-Dash/source/../include/camera.h
/home/logan/git/GBA-Dash/source/../include/playerObject.h:
/home/logan/git/GBA-Dash/source/../include/types.h:
/home/logan/git/GBA-Dash/source/../include/point.h:
/home/logan/git/GBA-Dash/source/../include/fixed.h:
/home/logan/git/GBA-Dash/source/../include/velocity.h:
/home/logan/git/GBA-Dash/source/../include/toolbox.h:
/home/logan/git/GBA-Dash/source/../include/memmap.h:
/home/logan/git/GBA-Dash/source/../include/memdef.h:
/home/logan/git/GBA-Dash/source/../include/input.h:
/home/logan/git/GBA-Dash/source/../include/sinlut.h:
/home/logan/git/GBA-Dash/source/../include/camera.h:

BIN
build/playerObject.o Normal file

Binary file not shown.

5
build/sinlut.d Normal file
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@ -0,0 +1,5 @@
sinlut.o: /home/logan/git/GBA-Dash/source/sinlut.c \
/home/logan/git/GBA-Dash/source/../include/sinlut.h \
/home/logan/git/GBA-Dash/source/../include/types.h
/home/logan/git/GBA-Dash/source/../include/sinlut.h:
/home/logan/git/GBA-Dash/source/../include/types.h:

BIN
build/sinlut.o Normal file

Binary file not shown.

1
build/spike.d Normal file
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@ -0,0 +1 @@
spike.o: /home/logan/git/GBA-Dash/sprites/spike.c

BIN
build/spike.o Normal file

Binary file not shown.

11
build/toolbox.d Normal file
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@ -0,0 +1,11 @@
toolbox.o: /home/logan/git/GBA-Dash/source/toolbox.c \
/home/logan/git/GBA-Dash/source/../include/toolbox.h \
/home/logan/git/GBA-Dash/source/../include/types.h \
/home/logan/git/GBA-Dash/source/../include/memmap.h \
/home/logan/git/GBA-Dash/source/../include/memdef.h \
/home/logan/git/GBA-Dash/source/../include/input.h
/home/logan/git/GBA-Dash/source/../include/toolbox.h:
/home/logan/git/GBA-Dash/source/../include/types.h:
/home/logan/git/GBA-Dash/source/../include/memmap.h:
/home/logan/git/GBA-Dash/source/../include/memdef.h:
/home/logan/git/GBA-Dash/source/../include/input.h:

BIN
build/toolbox.o Normal file

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14
include/camera.h Normal file
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@ -0,0 +1,14 @@
#include "types.h"
#ifndef CAMERA_H
#define CAMERA_H
typedef struct CAMERA {
int x;
int y;
} ALIGN(4) CAMERA;
CAMERA createCamera();
void applyCameraShift();
#endif // CAMERA_H

View File

@ -3,6 +3,6 @@
#ifndef MAP_H #ifndef MAP_H
#define MAP_H #define MAP_H
extern const int map1[7][20]; extern const int map1[9][20];
#endif // MAP_H #endif // MAP_H

View File

@ -4,6 +4,7 @@
#include "toolbox.h" #include "toolbox.h"
#include "fixed.h" #include "fixed.h"
#include "sinlut.h" #include "sinlut.h"
#include "camera.h"
#ifndef PLAYEROBJECT_H #ifndef PLAYEROBJECT_H
#define PLAYEROBJECT_H #define PLAYEROBJECT_H
@ -11,6 +12,7 @@
#define GRAVITY 0.75 #define GRAVITY 0.75
typedef struct playerObject { typedef struct playerObject {
CAMERA camera;
VELOCITY vel; VELOCITY vel;
POINT pt; POINT pt;
u32 rotation; // Rotation amount u32 rotation; // Rotation amount

Binary file not shown.

15
source/camera.c Normal file
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@ -0,0 +1,15 @@
#include "../include/camera.h"
CAMERA createCamera (int x, int y) {
// Create camera from a point
CAMERA temp;
temp.x = x;
temp.y = y;
return temp;
}
void applyCameraShift (CAMERA *camera, int *x, int *y) {
// Apply camera shift to a coordinate
*x = *x - camera->x;
*y = *y - camera->y;
}

View File

@ -8,23 +8,27 @@
#include "../include/velocity.h" #include "../include/velocity.h"
#include "../include/playerObject.h" #include "../include/playerObject.h"
#include "../include/map.h" #include "../include/map.h"
#include "../include/camera.h"
#include "../sprites/player.h" #include "../sprites/player.h"
#include "../sprites/block.h" #include "../sprites/block.h"
#include "../sprites/spike.h"
OBJ_ATTR obj_buffer[128]; OBJ_ATTR obj_buffer[128];
OBJ_AFFINE *obj_aff_buffer= (OBJ_AFFINE*)obj_buffer; // Object affine-buffer OBJ_AFFINE *obj_aff_buffer= (OBJ_AFFINE*)obj_buffer; // Object affine-buffer
int main() { int main() {
memcpy(pal_obj_mem, blockPal, blockPalLen);
memcpy(&tile_mem[4][0], playerTiles, playerTilesLen); memcpy(&tile_mem[4][0], playerTiles, playerTilesLen);
memcpy(pal_obj_mem, playerPal, playerPalLen);
memcpy(&tile_mem[4][4], blockTiles, blockTilesLen); memcpy(&tile_mem[4][4], blockTiles, blockTilesLen);
memcpy(&tile_mem[4][8], spikeTiles, spikeTilesLen);
oam_init(obj_buffer, 128); oam_init(obj_buffer, 128);
REG_DISPCNT= DCNT_OBJ | DCNT_OBJ_1D; REG_DISPCNT= DCNT_OBJ | DCNT_OBJ_1D;
playerObject player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0); playerObject player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0);
player.camera = createCamera(10, 0);
while(1) { while(1) {
vid_vsync(); vid_vsync();
@ -34,22 +38,34 @@ int main() {
player.vel.dy -= 9 << FIX_SHIFT; player.vel.dy -= 9 << FIX_SHIFT;
} }
updatePlayer(&player, 80);
updatePlayer(&player, 120);
obj_affine_copy(obj_aff_mem, player.affine, 1); obj_affine_copy(obj_aff_mem, player.affine, 1);
obj_copy(obj_mem, player.obj, 1); obj_copy(obj_mem, player.obj, 1);
OBJ_ATTR tileObject; OBJ_ATTR blockObject, spikeObject;
for (int i = 0; i < 7; i++) { obj_set_attr(&blockObject,
for (int j = 0; j < 12; j++){
obj_set_attr(&tileObject,
ATTR0_SQUARE, ATTR0_SQUARE,
ATTR1_SIZE_16, ATTR1_SIZE_16,
ATTR2_PALBANK(0) | 4 ATTR2_PALBANK(0) | 4
); );
obj_set_pos(&tileObject, (j * 16), (i * 16)); obj_set_attr(&spikeObject,
if (map1[i][j]) { ATTR0_SQUARE,
obj_copy(obj_mem + (17 * i + j) + 1, &tileObject, 1); ATTR1_SIZE_16,
ATTR2_PALBANK(0) | 8
);
int x, y;
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 15; j++){
x = (j * 16);
y = (i * 16);
applyCameraShift(&player.camera, &x, &y);
if (map1[i][j] == 1) {
obj_set_pos(&blockObject, x, y);
obj_copy(obj_mem + (17 * i + j) + 1, &blockObject, 1);
}
else if (map1[i][j] == 2) {
obj_set_pos(&spikeObject, x, y);
obj_copy(obj_mem + (17 * i + j) + 1, &spikeObject, 1);
} }
} }
} }

View File

@ -1,21 +1,12 @@
#include "../include/map.h" #include "../include/map.h"
/* const int map1[9][20] = {
const int map1[7][20] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}; {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
*/
const int map1[7][20] = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}; };

View File

@ -3,7 +3,7 @@
void initializePlayerObject (playerObject *object) { void initializePlayerObject (playerObject *object) {
// Initialize the point and velocity of a player object // Initialize the point and velocity of a player object
object->vel = createVelocity(0, 0); object->vel = createVelocity(0, 0);
object->pt = createPoint(20 << FIX_SHIFT, 100 << FIX_SHIFT); object->pt = createPoint(15 << FIX_SHIFT, 0 << FIX_SHIFT);
} }
playerObject createPlayerObject (OBJ_ATTR *obj_buffer, OBJ_AFFINE *affine_buffer, int pallete_bank, int tile_id) { playerObject createPlayerObject (OBJ_ATTR *obj_buffer, OBJ_AFFINE *affine_buffer, int pallete_bank, int tile_id) {
@ -18,7 +18,7 @@ playerObject createPlayerObject (OBJ_ATTR *obj_buffer, OBJ_AFFINE *affine_buffer
temp.tile_id = tile_id; temp.tile_id = tile_id;
temp.isJumping = 0; temp.isJumping = 0;
obj_set_attr(temp.obj, obj_set_attr(temp.obj,
ATTR0_SQUARE | ATTR0_AFF | ATTR0_AFF_DBL_BIT, // Set attribute 1 to be a square using affine ATTR0_SQUARE | ATTR0_AFF | ATTR0_AFF_DBL_BIT, // Set attribute 1 to be a square using affine and double size
ATTR1_SIZE_16 | ATTR1_AFF_ID(0), // Set size to 16 x 16 ATTR1_SIZE_16 | ATTR1_AFF_ID(0), // Set size to 16 x 16
ATTR2_PALBANK(pallete_bank) | tile_id // Which pallete to use, as we are in ATTR2_PALBANK(pallete_bank) | tile_id // Which pallete to use, as we are in
// 16-color mode // 16-color mode
@ -50,28 +50,27 @@ void rotatePlayer (playerObject *object) {
object->affine->pc = sinAlpha; object->affine->pd = cosAlpha; object->affine->pc = sinAlpha; object->affine->pd = cosAlpha;
} }
u32 roundToNearest90Degrees(u32 rotation) { void rotateToNearest90Degrees(playerObject *object) {
// Round a rotation to the nearest 90 degree equivalent of "binary radians" // Round a rotation to the nearest 90 degree equivalent of "binary radians"
// (Where 2pi = 0xFFFF and 0pi = 0) // (Where 2pi = 0xFFFF and 0pi = 0)
u32 rotation = object->rotation;
u32 twoPi = 0xFFFF << 4; u32 twoPi = 0xFFFF << 4;
u32 pi = 0x8000 << 4; u32 pi = 0x8000 << 4;
u32 halfPi = 0x4000 << 4; u32 halfPi = 0x4000 << 4;
u32 quarterPi = 0x2000 << 4; u32 quarterPi = 0x2000 << 4;
if (rotation > quarterPi && rotation < 3 * quarterPi) { if (rotation > quarterPi && rotation < 3 * quarterPi) {
return halfPi; object->rotation = halfPi;
} }
else if (rotation > 3 * quarterPi && rotation < (pi + quarterPi)) { else if (rotation > 3 * quarterPi && rotation < (pi + quarterPi)) {
return pi; object->rotation = pi;
} }
else if (rotation > (pi + quarterPi) && rotation < (pi + 3*quarterPi)) { else if (rotation > (pi + quarterPi) && rotation < (pi + 3*quarterPi)) {
return pi + halfPi; object->rotation = pi + halfPi;
} }
else if (rotation < quarterPi || rotation > (twoPi - quarterPi)) { else if (rotation < quarterPi || rotation > (twoPi - quarterPi)) {
return 1; object->rotation = 0;
} }
return 1;
} }
void updatePlayer (playerObject *object, u32 GROUND_LEVEL) { void updatePlayer (playerObject *object, u32 GROUND_LEVEL) {
@ -82,7 +81,7 @@ void updatePlayer (playerObject *object, u32 GROUND_LEVEL) {
object->isJumping = 0; object->isJumping = 0;
object->pt.y = GROUND_LEVEL << FIX_SHIFT; // Don't go through ground object->pt.y = GROUND_LEVEL << FIX_SHIFT; // Don't go through ground
object->vel.dy = 0; object->vel.dy = 0;
object->rotation = roundToNearest90Degrees(object->rotation); rotateToNearest90Degrees(object);
} }
else { else {
object->isJumping = 1; object->isJumping = 1;
@ -90,9 +89,9 @@ void updatePlayer (playerObject *object, u32 GROUND_LEVEL) {
object->rotation += 100 << 8; object->rotation += 100 << 8;
} }
rotatePlayer(object); rotatePlayer(object);
// Update the player object's attributes' position // Update the player object's attributes' position and subtract 8 pixels in
obj_set_pos(object->obj, object->pt.x >> FIX_SHIFT, object->pt.y >> FIX_SHIFT); // both axes because the sprite is using the DBL_BIT for attr0
obj_set_pos(object->obj, (object->pt.x >> FIX_SHIFT) - 8, (object->pt.y >> FIX_SHIFT) - 9);
// Update the player's second attribute (tile and pallete bank) // Update the player's second attribute (tile and pallete bank)
object->obj->attr2 = ATTR2_BUILD(object->tile_id, object->pallete_bank, 0); object->obj->attr2 = ATTR2_BUILD(object->tile_id, object->pallete_bank, 0);
} }

View File

@ -5,7 +5,7 @@
// + 4 tiles not compressed // + 4 tiles not compressed
// Total size: 512 + 128 = 640 // Total size: 512 + 128 = 640
// //
// Time-stamp: 2020-08-11, 14:57:03 // Time-stamp: 2020-08-11, 20:45:09
// Exported by Cearn's Usenti v1.7.6 // Exported by Cearn's Usenti v1.7.6
// (comments, kudos, flames to "daytshen@hotmail.com") // (comments, kudos, flames to "daytshen@hotmail.com")
// //
@ -52,13 +52,13 @@ const unsigned short blockPal[256]=
const unsigned short blockTiles[64]= const unsigned short blockTiles[64]=
{ {
0x1111,0x1111,0x0001,0x0000,0x1101,0x0001,0x0101,0x0000, 0x7777,0x7777,0x0007,0x0000,0xFF07,0x000F,0x0F07,0x0000,
0x0101,0x0000,0x0001,0x0000,0x0001,0x0000,0x0001,0x0000, 0x0F07,0x0000,0x0007,0x0000,0x0007,0x0000,0x0007,0x0000,
0x1111,0x1111,0x0000,0x1000,0x0000,0x1000,0x0000,0x1000, 0x7777,0x7777,0x0000,0x7000,0x0000,0x7000,0x0000,0x7000,
0x0000,0x1000,0x0000,0x1000,0x0000,0x1000,0x0000,0x1000, 0x0000,0x7000,0x0000,0x7000,0x0000,0x7000,0x0000,0x7000,
0x0001,0x0000,0x0001,0x0000,0x0001,0x0000,0x0001,0x0000, 0x0007,0x0000,0x0007,0x0000,0x0007,0x0000,0x0007,0x0000,
0x0001,0x0000,0x0001,0x0000,0x0001,0x0000,0x1111,0x1111, 0x0007,0x0000,0x0007,0x0000,0x0007,0x0000,0x7777,0x7777,
0x0000,0x1000,0x0000,0x1000,0x0000,0x1000,0x0000,0x1000, 0x0000,0x7000,0x0000,0x7000,0x0000,0x7000,0x0000,0x7000,
0x0000,0x1010,0x0000,0x1011,0x0000,0x1000,0x1111,0x1111, 0x0000,0x70F0,0x0000,0x70FF,0x0000,0x7000,0x7777,0x7777,
}; };

View File

@ -5,7 +5,7 @@
// + 4 tiles not compressed // + 4 tiles not compressed
// Total size: 512 + 128 = 640 // Total size: 512 + 128 = 640
// //
// Time-stamp: 2020-08-11, 14:57:03 // Time-stamp: 2020-08-11, 20:45:09
// Exported by Cearn's Usenti v1.7.6 // Exported by Cearn's Usenti v1.7.6
// (comments, kudos, flames to "daytshen@hotmail.com") // (comments, kudos, flames to "daytshen@hotmail.com")
// //
@ -21,3 +21,4 @@ extern const unsigned short blockPal[256];
extern const unsigned short blockTiles[64]; extern const unsigned short blockTiles[64];
#endif // __BLOCK__ #endif // __BLOCK__

View File

@ -5,7 +5,7 @@
// + 4 tiles not compressed // + 4 tiles not compressed
// Total size: 512 + 128 = 640 // Total size: 512 + 128 = 640
// //
// Time-stamp: 2020-08-07, 16:34:01 // Time-stamp: 2020-08-11, 20:48:56
// Exported by Cearn's Usenti v1.7.6 // Exported by Cearn's Usenti v1.7.6
// (comments, kudos, flames to "daytshen@hotmail.com") // (comments, kudos, flames to "daytshen@hotmail.com")
// //
@ -13,7 +13,25 @@
const unsigned short playerPal[256]= const unsigned short playerPal[256]=
{ {
0x0000,0x031F,0x7C00,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0010,0x0200,0x0210,0x4000,0x4010,0x4200,0x6318,
0x4210,0x001F,0x03E0,0x03FF,0x7C00,0x7C1F,0x7FE0,0x7FFF,
0x0004,0x0007,0x000B,0x000F,0x0013,0x0017,0x001B,0x001F,
0x0080,0x00E0,0x0160,0x01E0,0x0260,0x02E0,0x0360,0x03E0,
0x0084,0x00E7,0x016B,0x01EF,0x0273,0x02F7,0x037B,0x03FF,
0x1000,0x1C00,0x2C00,0x3C00,0x4C00,0x5C00,0x6C00,0x7C00,
0x1004,0x1C07,0x2C0B,0x3C0F,0x4C13,0x5C17,0x6C1B,0x7C1F,
0x1080,0x1CE0,0x2D60,0x3DE0,0x4E60,0x5EE0,0x6F60,0x7FE0,
0x0842,0x0C63,0x14A5,0x1CE7,0x2529,0x2D6B,0x35AD,0x3DEF,
0x4631,0x4E73,0x56B5,0x5EF7,0x6739,0x6F7B,0x77BD,0x7FFF,
0x001F,0x007F,0x00FF,0x017F,0x01FF,0x027F,0x02FF,0x037F,
0x03FF,0x03FC,0x03F8,0x03F4,0x03F0,0x03EC,0x03E8,0x03E4,
0x03E0,0x0FE0,0x1FE0,0x2FE0,0x3FE0,0x4FE0,0x5FE0,0x6FE0,
0x7FE0,0x7F80,0x7F00,0x7E80,0x7E00,0x7D80,0x7D00,0x7C80,
0x7C00,0x7C03,0x7C07,0x7C0B,0x7C0F,0x7C13,0x7C17,0x7C1B,
0x7C1F,0x701F,0x601F,0x501F,0x401F,0x301F,0x201F,0x101F,
0x001F,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
@ -26,39 +44,21 @@ const unsigned short playerPal[256]=
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0421,0x0842,0x0C63,0x1084,0x14A5,0x18C6,0x1CE7,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x2108,0x2529,0x294A,0x2D6B,0x318C,0x35AD,0x39CE,0x3DEF,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x4210,0x4631,0x4A52,0x4E73,0x5294,0x56B5,0x5AD6,0x5EF7,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x6318,0x6739,0x6B5A,0x6F7B,0x739C,0x77BD,0x7BDE,0x7FFF,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
}; };
const unsigned short playerTiles[64]= const unsigned short playerTiles[64]=
{ {
0x0005,0x0000,0x1110,0x1111,0x1110,0x1111,0x1110,0x1111, 0x7777,0x7777,0x0007,0x0000,0x0007,0x0000,0x0007,0x0000,
0x1110,0x1222,0x1110,0x1222,0x1110,0x1222,0x1110,0x1111, 0x0007,0x0000,0x0007,0x0000,0x0007,0x0000,0xD007,0x0000,
0x0000,0x0000,0x1111,0x0111,0x1111,0x0111,0x1111,0x0111, 0x7777,0x7777,0x0000,0x7000,0x0000,0x7000,0x0000,0x7000,
0x2221,0x0111,0x2221,0x0111,0x2221,0x0111,0x1111,0x0111, 0x0000,0x7000,0x0000,0x7000,0x0000,0x7000,0x0000,0x700D,
0x1110,0x1111,0x1110,0x1111,0x1110,0x2222,0x1110,0x2221, 0x7707,0x0007,0x0007,0x0000,0x0007,0x0600,0x0007,0x6000,
0x1110,0x1111,0x1110,0x1111,0x1110,0x1111,0x0000,0x0000, 0x0007,0x0000,0x0007,0x0000,0x0007,0x0000,0x7777,0x7777,
0x1111,0x0111,0x1111,0x0111,0x2222,0x0111,0x1222,0x0111, 0x7000,0x7077,0x0000,0x7000,0x0060,0x7000,0x0006,0x7000,
0x1111,0x0111,0x1111,0x0111,0x1111,0x0111,0x0000,0x0000, 0x0000,0x7000,0x0000,0x7000,0x0000,0x7000,0x7777,0x7777,
}; };

View File

@ -5,7 +5,7 @@
// + 4 tiles not compressed // + 4 tiles not compressed
// Total size: 512 + 128 = 640 // Total size: 512 + 128 = 640
// //
// Time-stamp: 2020-08-07, 16:34:01 // Time-stamp: 2020-08-11, 20:48:56
// Exported by Cearn's Usenti v1.7.6 // Exported by Cearn's Usenti v1.7.6
// (comments, kudos, flames to "daytshen@hotmail.com") // (comments, kudos, flames to "daytshen@hotmail.com")
// //

64
sprites/spike.c Normal file
View File

@ -0,0 +1,64 @@
//======================================================================
//
// spike, 16x16@4,
// + palette 256 entries, not compressed
// + 4 tiles not compressed
// Total size: 512 + 128 = 640
//
// Time-stamp: 2020-08-11, 20:50:16
// Exported by Cearn's Usenti v1.7.6
// (comments, kudos, flames to "daytshen@hotmail.com")
//
//======================================================================
const unsigned short spikePal[256]=
{
0x0000,0x0010,0x0200,0x0210,0x4000,0x4010,0x4200,0x6318,
0x4210,0x001F,0x03E0,0x03FF,0x7C00,0x7C1F,0x7FE0,0x7FFF,
0x0004,0x0007,0x000B,0x000F,0x0013,0x0017,0x001B,0x001F,
0x0080,0x00E0,0x0160,0x01E0,0x0260,0x02E0,0x0360,0x03E0,
0x0084,0x00E7,0x016B,0x01EF,0x0273,0x02F7,0x037B,0x03FF,
0x1000,0x1C00,0x2C00,0x3C00,0x4C00,0x5C00,0x6C00,0x7C00,
0x1004,0x1C07,0x2C0B,0x3C0F,0x4C13,0x5C17,0x6C1B,0x7C1F,
0x1080,0x1CE0,0x2D60,0x3DE0,0x4E60,0x5EE0,0x6F60,0x7FE0,
0x0842,0x0C63,0x14A5,0x1CE7,0x2529,0x2D6B,0x35AD,0x3DEF,
0x4631,0x4E73,0x56B5,0x5EF7,0x6739,0x6F7B,0x77BD,0x7FFF,
0x001F,0x007F,0x00FF,0x017F,0x01FF,0x027F,0x02FF,0x037F,
0x03FF,0x03FC,0x03F8,0x03F4,0x03F0,0x03EC,0x03E8,0x03E4,
0x03E0,0x0FE0,0x1FE0,0x2FE0,0x3FE0,0x4FE0,0x5FE0,0x6FE0,
0x7FE0,0x7F80,0x7F00,0x7E80,0x7E00,0x7D80,0x7D00,0x7C80,
0x7C00,0x7C03,0x7C07,0x7C0B,0x7C0F,0x7C13,0x7C17,0x7C1B,
0x7C1F,0x701F,0x601F,0x501F,0x401F,0x301F,0x201F,0x101F,
0x001F,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0421,0x0842,0x0C63,0x1084,0x14A5,0x18C6,0x1CE7,
0x2108,0x2529,0x294A,0x2D6B,0x318C,0x35AD,0x39CE,0x3DEF,
0x4210,0x4631,0x4A52,0x4E73,0x5294,0x56B5,0x5AD6,0x5EF7,
0x6318,0x6739,0x6B5A,0x6F7B,0x739C,0x77BD,0x7BDE,0x7FFF,
};
const unsigned short spikeTiles[64]=
{
0x0000,0x7000,0x0000,0x7000,0x0000,0x0700,0x0000,0x0700,
0x0000,0xF070,0x0000,0xF070,0x0000,0x0F07,0x0000,0x0F07,
0x0007,0x0000,0x0007,0x0000,0x0070,0x0000,0x0070,0x0000,
0x0700,0x0000,0x0700,0x0000,0x7000,0x0000,0x7000,0x0000,
0x7000,0x0000,0x7000,0x00F0,0x0700,0x0000,0x0700,0x0000,
0x0070,0x0000,0x0070,0x0000,0x0007,0x0000,0x7777,0x7777,
0x0000,0x0007,0x0000,0x0007,0x0000,0x0070,0x0000,0x0070,
0x0000,0x0700,0x0000,0x0700,0x0000,0x7000,0x7777,0x7777,
};

24
sprites/spike.h Normal file
View File

@ -0,0 +1,24 @@
//======================================================================
//
// spike, 16x16@4,
// + palette 256 entries, not compressed
// + 4 tiles not compressed
// Total size: 512 + 128 = 640
//
// Time-stamp: 2020-08-11, 20:50:16
// Exported by Cearn's Usenti v1.7.6
// (comments, kudos, flames to "daytshen@hotmail.com")
//
//======================================================================
#ifndef __SPIKE__
#define __SPIKE__
#define spikePalLen 512
extern const unsigned short spikePal[256];
#define spikeTilesLen 128
extern const unsigned short spikeTiles[64];
#endif // __SPIKE__