Optimized level-loading a bit
This commit is contained in:
parent
3020917b0b
commit
ee3af6b1f0
@ -1,8 +1,8 @@
|
|||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
#ifndef MAP_H
|
#ifndef MAP_H
|
||||||
#define MAP_H
|
#define MAP_H
|
||||||
|
|
||||||
extern const int map1[9][20];
|
extern const int map1[9][40];
|
||||||
|
|
||||||
#endif // MAP_H
|
#endif // MAP_H
|
||||||
|
@ -29,5 +29,4 @@ void applyGravity();
|
|||||||
void scalePlayer();
|
void scalePlayer();
|
||||||
void updatePlayer();
|
void updatePlayer();
|
||||||
|
|
||||||
|
|
||||||
#endif // PLAYEROBJECT_H
|
#endif // PLAYEROBJECT_H
|
||||||
|
@ -18,7 +18,9 @@ OBJ_ATTR obj_buffer[128];
|
|||||||
OBJ_AFFINE *obj_aff_buffer= (OBJ_AFFINE*)obj_buffer; // Object affine-buffer
|
OBJ_AFFINE *obj_aff_buffer= (OBJ_AFFINE*)obj_buffer; // Object affine-buffer
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
memcpy(pal_obj_mem, blockPal, blockPalLen);
|
|
||||||
|
memcpy(pal_obj_mem, blockPal, blockPalLen); // Copy block pallete to pallete bank
|
||||||
|
// Copy sprites to OAM
|
||||||
memcpy(&tile_mem[4][0], playerTiles, playerTilesLen);
|
memcpy(&tile_mem[4][0], playerTiles, playerTilesLen);
|
||||||
memcpy(&tile_mem[4][4], blockTiles, blockTilesLen);
|
memcpy(&tile_mem[4][4], blockTiles, blockTilesLen);
|
||||||
memcpy(&tile_mem[4][8], spikeTiles, spikeTilesLen);
|
memcpy(&tile_mem[4][8], spikeTiles, spikeTilesLen);
|
||||||
@ -29,15 +31,21 @@ int main() {
|
|||||||
|
|
||||||
playerObject player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0);
|
playerObject player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0);
|
||||||
player.camera = createCamera(-10, 0);
|
player.camera = createCamera(-10, 0);
|
||||||
int currentGroundLevel = 140;
|
int currentXLevel = 0;
|
||||||
int currentXLevel = 1;
|
int playing = 1;
|
||||||
|
while(playing) {
|
||||||
while(1) {
|
|
||||||
vid_vsync();
|
vid_vsync();
|
||||||
player.camera.x += 1;
|
if (key_is_down(KEY_START) || currentXLevel >= 39) {
|
||||||
|
oam_init(obj_buffer, 128);
|
||||||
|
currentXLevel = 0;
|
||||||
|
player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0);
|
||||||
|
player.camera = createCamera(-10, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
player.camera.x += 2;
|
||||||
key_poll();
|
key_poll();
|
||||||
|
|
||||||
if (player.camera.x % 16 == 15) {
|
if ((player.camera.x + 10)% 16 == 0) {
|
||||||
currentXLevel++;
|
currentXLevel++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,6 +53,7 @@ int main() {
|
|||||||
player.vel.dy -= 9 << FIX_SHIFT;
|
player.vel.dy -= 9 << FIX_SHIFT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//updatePlayer(&player, 80);
|
//updatePlayer(&player, 80);
|
||||||
obj_affine_copy(obj_aff_mem, player.affine, 1);
|
obj_affine_copy(obj_aff_mem, player.affine, 1);
|
||||||
obj_copy(obj_mem, player.obj, 1);
|
obj_copy(obj_mem, player.obj, 1);
|
||||||
@ -60,26 +69,32 @@ int main() {
|
|||||||
ATTR1_SIZE_16,
|
ATTR1_SIZE_16,
|
||||||
ATTR2_PALBANK(0) | 8
|
ATTR2_PALBANK(0) | 8
|
||||||
);
|
);
|
||||||
|
|
||||||
int x, y;
|
int x, y;
|
||||||
|
int currentMemoryLocation = 3;
|
||||||
for (int i = 0; i < 9; i++) {
|
for (int i = 0; i < 9; i++) {
|
||||||
for (int j = 0; j < 15; j++){
|
for (int j = currentXLevel - 1; j < (currentXLevel + 15); j++){
|
||||||
x = (j * 16);
|
|
||||||
y = (i * 16);
|
y = (i * 16);
|
||||||
|
x = (j * 16);
|
||||||
applyCameraShift(&player.camera, &x, &y);
|
applyCameraShift(&player.camera, &x, &y);
|
||||||
if (map1[i][j] == 1) {
|
if (x + 16 > 0 && x <= 240 && (currentXLevel) < 40){
|
||||||
if (j == currentXLevel) {
|
if (map1[i][j] == 1) {
|
||||||
updatePlayer(&player, 16 * i - 16);
|
currentMemoryLocation++;
|
||||||
}
|
if (j == currentXLevel) {
|
||||||
obj_set_pos(&blockObject, x, y);
|
updatePlayer(&player, 16 * i - 16);
|
||||||
obj_copy(obj_mem + (16 * i + j) + 1, &blockObject, 1);
|
}
|
||||||
}
|
obj_set_pos(&blockObject, x, y);
|
||||||
else if (map1[i][j] == 2) {
|
obj_copy(obj_mem + currentMemoryLocation, &blockObject, 1);
|
||||||
obj_set_pos(&spikeObject, x, y);
|
}
|
||||||
obj_copy(obj_mem + (16 * i + j) + 1, &spikeObject, 1);
|
else if (map1[i][j] == 2) {
|
||||||
|
currentMemoryLocation++;
|
||||||
|
obj_set_pos(&spikeObject, x, y);
|
||||||
|
obj_copy(obj_mem + currentMemoryLocation, &spikeObject, 1);
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
20
source/map.c
20
source/map.c
@ -1,12 +1,12 @@
|
|||||||
#include "../include/map.h"
|
#include "../include/map.h"
|
||||||
const int map1[9][20] = {
|
const int map1[9][40] = {
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1 },
|
||||||
{0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1 },
|
||||||
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1 },
|
||||||
{1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 },
|
||||||
};
|
};
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
void initializePlayerObject (playerObject *object) {
|
void initializePlayerObject (playerObject *object) {
|
||||||
// Initialize the point and velocity of a player object
|
// Initialize the point and velocity of a player object
|
||||||
object->vel = createVelocity(0, 0);
|
object->vel = createVelocity(0, 0);
|
||||||
object->pt = createPoint(15 << FIX_SHIFT, 0 << FIX_SHIFT);
|
object->pt = createPoint(0 << FIX_SHIFT, 60 << FIX_SHIFT);
|
||||||
}
|
}
|
||||||
|
|
||||||
playerObject createPlayerObject (OBJ_ATTR *obj_buffer, OBJ_AFFINE *affine_buffer, int pallete_bank, int tile_id) {
|
playerObject createPlayerObject (OBJ_ATTR *obj_buffer, OBJ_AFFINE *affine_buffer, int pallete_bank, int tile_id) {
|
||||||
|
Loading…
Reference in New Issue
Block a user