Optimized level-loading a bit

This commit is contained in:
Simponic 2020-08-15 15:59:31 -06:00
parent 3020917b0b
commit ee3af6b1f0
6 changed files with 49 additions and 35 deletions

View File

@ -1,8 +1,8 @@
#include "types.h"
#include <string.h>
#ifndef MAP_H
#define MAP_H
extern const int map1[9][20];
extern const int map1[9][40];
#endif // MAP_H

View File

@ -29,5 +29,4 @@ void applyGravity();
void scalePlayer();
void updatePlayer();
#endif // PLAYEROBJECT_H

View File

@ -18,7 +18,9 @@ OBJ_ATTR obj_buffer[128];
OBJ_AFFINE *obj_aff_buffer= (OBJ_AFFINE*)obj_buffer; // Object affine-buffer
int main() {
memcpy(pal_obj_mem, blockPal, blockPalLen);
memcpy(pal_obj_mem, blockPal, blockPalLen); // Copy block pallete to pallete bank
// Copy sprites to OAM
memcpy(&tile_mem[4][0], playerTiles, playerTilesLen);
memcpy(&tile_mem[4][4], blockTiles, blockTilesLen);
memcpy(&tile_mem[4][8], spikeTiles, spikeTilesLen);
@ -29,15 +31,21 @@ int main() {
playerObject player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0);
player.camera = createCamera(-10, 0);
int currentGroundLevel = 140;
int currentXLevel = 1;
while(1) {
int currentXLevel = 0;
int playing = 1;
while(playing) {
vid_vsync();
player.camera.x += 1;
if (key_is_down(KEY_START) || currentXLevel >= 39) {
oam_init(obj_buffer, 128);
currentXLevel = 0;
player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0);
player.camera = createCamera(-10, 0);
}
player.camera.x += 2;
key_poll();
if (player.camera.x % 16 == 15) {
if ((player.camera.x + 10)% 16 == 0) {
currentXLevel++;
}
@ -45,6 +53,7 @@ int main() {
player.vel.dy -= 9 << FIX_SHIFT;
}
//updatePlayer(&player, 80);
obj_affine_copy(obj_aff_mem, player.affine, 1);
obj_copy(obj_mem, player.obj, 1);
@ -60,27 +69,33 @@ int main() {
ATTR1_SIZE_16,
ATTR2_PALBANK(0) | 8
);
int x, y;
int currentMemoryLocation = 3;
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 15; j++){
x = (j * 16);
for (int j = currentXLevel - 1; j < (currentXLevel + 15); j++){
y = (i * 16);
x = (j * 16);
applyCameraShift(&player.camera, &x, &y);
if (x + 16 > 0 && x <= 240 && (currentXLevel) < 40){
if (map1[i][j] == 1) {
currentMemoryLocation++;
if (j == currentXLevel) {
updatePlayer(&player, 16 * i - 16);
}
obj_set_pos(&blockObject, x, y);
obj_copy(obj_mem + (16 * i + j) + 1, &blockObject, 1);
obj_copy(obj_mem + currentMemoryLocation, &blockObject, 1);
}
else if (map1[i][j] == 2) {
currentMemoryLocation++;
obj_set_pos(&spikeObject, x, y);
obj_copy(obj_mem + (16 * i + j) + 1, &spikeObject, 1);
}
}
}
obj_copy(obj_mem + currentMemoryLocation, &spikeObject, 1);
}
}
}
}
}
return 0;
}

View File

@ -1,12 +1,12 @@
#include "../include/map.h"
const int map1[9][20] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
const int map1[9][40] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1 },
{0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1 },
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1 },
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 },
};

View File

@ -3,7 +3,7 @@
void initializePlayerObject (playerObject *object) {
// Initialize the point and velocity of a player object
object->vel = createVelocity(0, 0);
object->pt = createPoint(15 << FIX_SHIFT, 0 << FIX_SHIFT);
object->pt = createPoint(0 << FIX_SHIFT, 60 << FIX_SHIFT);
}
playerObject createPlayerObject (OBJ_ATTR *obj_buffer, OBJ_AFFINE *affine_buffer, int pallete_bank, int tile_id) {