geometry-dash-gba/build/main.d
2020-08-10 14:04:44 -06:00

38 lines
2.0 KiB
Makefile

main.o: /home/logan/git/gba-dash/source/main.c \
/home/logan/git/gba-dash/source/../include/input.h \
/home/logan/git/gba-dash/source/../include/memmap.h \
/home/logan/git/gba-dash/source/../include/types.h \
/home/logan/git/gba-dash/source/../include/memdef.h \
/home/logan/git/gba-dash/source/../include/toolbox.h \
/home/logan/git/gba-dash/source/../include/input.h \
/home/logan/git/gba-dash/source/../include/memmap.h \
/home/logan/git/gba-dash/source/../include/types.h \
/home/logan/git/gba-dash/source/../include/memdef.h \
/home/logan/git/gba-dash/source/../include/point.h \
/home/logan/git/gba-dash/source/../include/fixed.h \
/home/logan/git/gba-dash/source/../include/velocity.h \
/home/logan/git/gba-dash/source/../include/point.h \
/home/logan/git/gba-dash/source/../include/playerObject.h \
/home/logan/git/gba-dash/source/../include/velocity.h \
/home/logan/git/gba-dash/source/../include/toolbox.h \
/home/logan/git/gba-dash/source/../include/sinlut.h \
/home/logan/git/gba-dash/source/../sprites/player.h
/home/logan/git/gba-dash/source/../include/input.h:
/home/logan/git/gba-dash/source/../include/memmap.h:
/home/logan/git/gba-dash/source/../include/types.h:
/home/logan/git/gba-dash/source/../include/memdef.h:
/home/logan/git/gba-dash/source/../include/toolbox.h:
/home/logan/git/gba-dash/source/../include/input.h:
/home/logan/git/gba-dash/source/../include/memmap.h:
/home/logan/git/gba-dash/source/../include/types.h:
/home/logan/git/gba-dash/source/../include/memdef.h:
/home/logan/git/gba-dash/source/../include/point.h:
/home/logan/git/gba-dash/source/../include/fixed.h:
/home/logan/git/gba-dash/source/../include/velocity.h:
/home/logan/git/gba-dash/source/../include/point.h:
/home/logan/git/gba-dash/source/../include/playerObject.h:
/home/logan/git/gba-dash/source/../include/velocity.h:
/home/logan/git/gba-dash/source/../include/toolbox.h:
/home/logan/git/gba-dash/source/../include/sinlut.h:
/home/logan/git/gba-dash/source/../sprites/player.h: