commit aa1d7c6e284cc0818325614391619f3ff13d3e94 Author: Simponic Date: Sat Dec 4 13:34:49 2021 -0700 Initial commit diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000..59ca0cd Binary files /dev/null and b/.DS_Store differ diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..228a66e --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +*.bin +*.mp4 +*.swp +*.o + diff --git a/Readme.org b/Readme.org new file mode 100644 index 0000000..43b860f --- /dev/null +++ b/Readme.org @@ -0,0 +1,82 @@ +#+AUTHOR: Logan Hunt + +* CS 5030 Final Project +This is GOL. That's it. (Not done yet) + +[[https://youtu.be/N_aUWYNqpeY][A Video Example]] + +There are multiple implementations in this project. Each one uses the same code, just modified slightly. Each directory contains a Makefile which will build that implementation. For most, a simple ~cd~ into each directory and ~make~ will do (see build instructions). + +Every ~make~ will end you up with a ~gol~ binary. However, each implementation takes a different number of arguments (the Cuda one needs to be run in a slightly different fashion). + +** Compiling binary output to a video +Every implementation produces file I/O exactly the same. When logging is turned on, each iteration in the output directory is labelled ~iteration-XXXXXXX.bin~ where iteration number is padded by 7 zeros. + +There is a script in ~graphics~ that converts a raw ~unsigned char~ data binary into a .bmp where a zero is black and (with some help from [[https://stackoverflow.com/a/47785639/15819675][this Stack Overflow post]]). This program is utilized by ~make-movie.sh~ to convert every .bin in a directory to a .bmp. Then, these .bmps can be compiled into a video file with the arguments that are described in ~make-movie.sh~ (just provide none and a usage string will be ~echo~ed). + +For example to make a movie of the outputs generated in ~cuda-global/output~ where each binary file is a grid of size 1920x1080 (at 8fps to a file named output-1920.mp4): + +~cd graphics~ + +~make~ + +(On CHPC you will need to ~module load ffmpeg~) + +~./make-movie.sh ../cuda-global/output 1920 1080 8 output-1920~ + +** Building +*** MPI +Not done yet + +*** Cuda +Firstly, ~cd~ into ~cuda-global~ and ~make~. + +Then start an interactive gpu session on notchpeak: + +~salloc -n 1 -N 1 -t 0:10:00 -p notchpeak-shared-short -A notchpeak-shared-short --gres=gpu:k80:1~ + +This implementation takes these arguments: + +~srun ./gol simulate ~ + +For example to do 1000 iterations at 1920x1080 with a random starting position (the last ~1~ will log each iteration into the ~output~ directory) with a block size of 32: + +~srun ./gol simulate random 1920 1080 1000 1 32~ + +*** OpenMP +Firstly, ~cd~ into ~openmp~ and ~make~. + +This implementation takes these arguments: + +~./gol simulate ~ + +For example to do 100 iterations with 8 threads at 800x600 with a random starting position (and log each iteration into the ~output~ directory): + +~./gol simulate random 800 600 100 1 8~ + +*** Serial +The most basic of the three implementations. + +Firstly, ~cd~ into ~serial~ and ~make~. + +This implementation takes these arguments: + +~./gol simulate ~ + +For example to do 10 iterations with 8 threads at 400x400 with a random starting position (and log to ~output~): + +~./gol simulate random 400 400 10 1~ + + +** Creating an initial starting grid +Each ~gol~ binary also has a ~create-grid~ mode, mainly used for debugging: + +~./gol create-grid ~ + +You'll be prompted to enter in grid values (0/1) for each row, each seperated by a space. + +For example to make a 10x10 grid and output it to ~output/testing.bin~: + +~./gol create-grid 10 10 output/testing.bin~ + +And then this file can be used in the ~filename~ argument when using ~simulate~. diff --git a/cuda-global/.DS_Store b/cuda-global/.DS_Store new file mode 100644 index 0000000..96423a5 Binary files /dev/null and b/cuda-global/.DS_Store differ diff --git a/cuda-global/Makefile b/cuda-global/Makefile new file mode 100644 index 0000000..fd802dc --- /dev/null +++ b/cuda-global/Makefile @@ -0,0 +1,20 @@ +.DEFAULT_GOAL := all + +INCLUDES = -I include/ + +game.o: include/game.cuh src/game.cu + nvcc -c src/game.cu $(INCLUDES) -o build/game.o + +file.o: game.o include/file.cuh src/file.cu + nvcc -c src/file.cu $(INCLUDES) -o build/file.o + +create_grid.o: file.o game.o include/create_grid.cuh src/create_grid.cu + nvcc -c src/create_grid.cu $(INCLUDES) -o build/create_grid.o + +gol: game.o file.o create_grid.o + nvcc $(INCLUDES) -o gol build/game.o build/file.o build/create_grid.o src/main.cu + +clean: + $(RM) build/* gol output/* + +all: gol diff --git a/cuda-global/gol b/cuda-global/gol new file mode 100755 index 0000000..3c94c50 Binary files /dev/null and b/cuda-global/gol differ diff --git a/cuda-global/include/create_grid.cuh b/cuda-global/include/create_grid.cuh new file mode 100644 index 0000000..3402468 --- /dev/null +++ b/cuda-global/include/create_grid.cuh @@ -0,0 +1,12 @@ +#include +#include +#include "file.cuh" +#include "game.cuh" + +#ifndef CREATE_GRID_H +#define CREATE_GRID_H + +void print_grid(struct GAME* game); +void create_grid(int argc, char** argv); + +#endif // CREATE_GRID_H diff --git a/cuda-global/include/file.cuh b/cuda-global/include/file.cuh new file mode 100644 index 0000000..594eb4b --- /dev/null +++ b/cuda-global/include/file.cuh @@ -0,0 +1,11 @@ +#include "game.cuh" +#include +#include + +#ifndef FILE_H +#define FILE_H + +void read_in(char* filename, struct GAME* game); +void write_out(char* filename, struct GAME* game); + +#endif //FILE_H diff --git a/cuda-global/include/game.cuh b/cuda-global/include/game.cuh new file mode 100644 index 0000000..873a4cf --- /dev/null +++ b/cuda-global/include/game.cuh @@ -0,0 +1,21 @@ +#include +#include +#include +#include + +#ifndef GAME_H +#define GAME_H + + +struct GAME { + unsigned char* grid; + int padding; + int width; + int height; +}; + +__device__ int neighbors(struct GAME game, int x, int y); +__global__ void next(struct GAME game, unsigned char* newGrid); +void randomize(struct GAME* game); + +#endif // GAME_H diff --git a/cuda-global/src/create_grid.cu b/cuda-global/src/create_grid.cu new file mode 100644 index 0000000..fa208f2 --- /dev/null +++ b/cuda-global/src/create_grid.cu @@ -0,0 +1,38 @@ +#include "create_grid.cuh" + +void print_grid(struct GAME* game) { + printf("\n===GRID===\n"); + for (int y = 0; y < game->height; y++) { + for (int x = 0; x < game->width; x++) { + printf("%i ", game->grid[y*(game->width+game->padding*2) + x]); + } + printf("\n"); + } +} + +void create_grid(int argc, char** argv) { + char* filename; + struct GAME game; + game.padding = 0; + if (argc == 5) { + game.width = atoi(argv[2]); + game.height = atoi(argv[3]); + filename = argv[4]; + } else { + printf("Usage: ./gol create-grid \n"); + exit(1); + } + + int size = (game.width+game.padding*2) * (game.height+game.padding*2); + unsigned char* grid = (unsigned char*)malloc(sizeof(unsigned char) * size); + for (int y = 0; y < game.height; y++) { + printf("Row %i: ", y); + for (int x = 0; x < game.width; x++) { + char temp; + scanf("%i%c", (unsigned int*)&game.grid[y*(game.width+game.padding*2) + x],&temp); + } + } + game.grid = grid; + write_out(filename, &game); + print_grid(&game); +} diff --git a/cuda-global/src/file.cu b/cuda-global/src/file.cu new file mode 100644 index 0000000..b1df5f9 --- /dev/null +++ b/cuda-global/src/file.cu @@ -0,0 +1,17 @@ +#include "file.cuh" + +void read_in(char* filename, struct GAME* game) { + FILE* file = fopen(filename, "rb"); + for (int i = game->padding; i < game->height+game->padding; i++) { + fread(&game->grid[i*(game->width + 2*game->padding) + game->padding], sizeof(unsigned char), game->width, file); + } + fclose(file); +} + +void write_out(char* filename, struct GAME* game) { + FILE* file = fopen(filename, "w+"); + for (int i = game->padding; i < game->height+game->padding; i++) { + fwrite(&game->grid[i*(game->width + 2*game->padding) + game->padding], sizeof(unsigned char), game->width, file); + } + fclose(file); +} diff --git a/cuda-global/src/game.cu b/cuda-global/src/game.cu new file mode 100644 index 0000000..9021916 --- /dev/null +++ b/cuda-global/src/game.cu @@ -0,0 +1,46 @@ +#include "game.cuh" + +__device__ int neighbors(struct GAME game, int x, int y) { + int n = 0; + + for (int dy = -1; dy <= 1; dy++) { + for (int dx = -1; dx <= 1; dx++) { + if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game.width+(game.padding*2) && (y+dy) < game.height+(game.padding*2)) { + if (game.grid[(y+dy) * (game.width+game.padding*2) + (x+dx)]) { + n++; + } + } + } + } + return n; +} + +__global__ void next(struct GAME game, unsigned char* newGrid) { + int idy = blockDim.y * blockIdx.y + threadIdx.y; + int idx = blockDim.x * blockIdx.x + threadIdx.x; + + if (idy <= game.height+game.padding*2 && idx <= game.width+game.padding*2) { + int my_neighbors = neighbors(game, idx, idy); + int my_coord = idy * (game.width+game.padding*2) + idx; + newGrid[my_coord] = 0; // It's possible that there are artifacts from the last iteration + if (game.grid[my_coord]) { + if (my_neighbors < 2 || my_neighbors > 3) { + newGrid[my_coord] = 0; + } else { + newGrid[my_coord] = 1; + } + } else { + if (my_neighbors == 3) { + newGrid[my_coord] = 1; + } + } + } +} + +void randomize(struct GAME* game) { + for (int y = game->padding; y < game->height+game->padding; y++) { + for (int x = game->padding; x < game->width+game->padding; x++) { + game->grid[y*(game->width+game->padding*2) + x] = (unsigned char) rand() & 1; + } + } +} diff --git a/cuda-global/src/main.cu b/cuda-global/src/main.cu new file mode 100644 index 0000000..2b11fe1 --- /dev/null +++ b/cuda-global/src/main.cu @@ -0,0 +1,150 @@ +#include +#include +#include +#include +#include + +#include "file.cuh" +#include "game.cuh" +#include "create_grid.cuh" + + +/* + Rules for life: + Any live cell with fewer than two live neighbors dies (underpopulation). + Any live cell with two or three live neighbors continues to live. + Any live cell with more than three live neighbors dies (overpopulation). + Any dead cell with exactly three live neighbors becomes a live cell (reproduction). + */ +#define BLOCK 32 +#define PADDING 10 +//#define VERBOSE 1 +#define SEED 100 + +// gpuErrchk source: https://stackoverflow.com/questions/14038589/what-is-the-canonical-way-to-check-for-errors-using-the-cuda-runtime-api +#define gpuErrchk(ans) { gpuAssert((ans), __FILE__, __LINE__); } +inline void gpuAssert(cudaError_t code, const char *file, int line, bool abort = +true) { + if (code != cudaSuccess) { + fprintf(stderr, "GPUassert: %s %s %d\n", cudaGetErrorString(code), file, + line); + if (abort) + exit(code); + } +} + +void simulate(int argc, char** argv) { + srand(SEED); + clock_t totalStart = clock(); + char* filename; + struct GAME game; + game.padding = PADDING; + int iterations, log_each_step, block_size; + if (argc == 8) { + filename = argv[2]; + game.width = atoi(argv[3]); + game.height = atoi(argv[4]); + iterations = atoi(argv[5]); + log_each_step = atoi(argv[6]); + block_size = atoi(argv[7]); + } else { + printf("Usage: ./gol simulate \n"); + filename = "random"; + game.height = 10; + game.width = 10; + iterations = 5; + log_each_step = 0; + } + + // Allocate space for current grid (1 byte per tile) + int size = (game.height+(2*game.padding)) * (game.width+(2*game.padding)) * sizeof(unsigned char); + game.grid = (unsigned char*)malloc(size); + memset(game.grid, 0, size); + + if (strcmp(filename, "random") == 0) { + randomize(&game); + } else { + read_in(filename, &game); + } + + char iteration_file[1024]; + + unsigned char* grid_d; + unsigned char* newGrid_d; + gpuErrchk(cudaMalloc(&grid_d, size)); + gpuErrchk(cudaMemcpy(grid_d, game.grid, size, cudaMemcpyHostToDevice)); + gpuErrchk(cudaMalloc(&newGrid_d, size)); + + unsigned char* grid_h = (unsigned char*)malloc(size); + unsigned char* temp; + + game.grid = grid_d; + + int grid_num = (int)ceil((game.width+(2*game.padding))/(float)block_size); + dim3 dim_grid(grid_num, grid_num, 1); + dim3 dim_block(block_size, block_size, 1); + + cudaEvent_t startLife, stopLife; + cudaEventCreate(&startLife); + cudaEventCreate(&stopLife); + double timeComputingLife = 0; + float localTime = 0; + + for (int i = 0; i <= iterations; i++) { + if (i > 0) { + cudaEventRecord(startLife); + next<<>>(game, newGrid_d); + cudaEventRecord(stopLife); + cudaEventSynchronize(stopLife); + cudaEventElapsedTime(&localTime, startLife, stopLife); + timeComputingLife += localTime/1000; + + temp = game.grid; + game.grid = newGrid_d; + newGrid_d = temp; + } + if (log_each_step) { + gpuErrchk(cudaMemcpy(grid_h, game.grid, size, cudaMemcpyDeviceToHost)); + #ifdef VERBOSE + printf("\n===Iteration %i===\n", i); + for (int y = game.padding; y < game.height+game.padding; y++) { + for (int x = game.padding; x < game.width+game.padding; x++) { + printf("%s ", grid_h[y*(game.width+2*game.padding) + x] ? "X" : " "); + } + printf("\n"); + } + printf("===End iteration %i===\n", i); + #endif + sprintf(iteration_file, "output/iteration-%07d.bin", i); + temp = game.grid; + game.grid = grid_h; + write_out(iteration_file, &game); + game.grid = temp; + } + } + + clock_t totalEnd = clock(); + printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", timeComputingLife, ((double)totalEnd - (double)totalStart)/CLOCKS_PER_SEC); + + cudaFree(&newGrid_d); + cudaFree(&grid_d); + cudaFree(&game.grid); + free(grid_h); +} + +int main(int argc, char** argv) { + if (argc >= 2) { + if (strcmp(argv[1], "simulate") == 0) { + simulate(argc, argv); + } else if (strcmp(argv[1], "create-grid") == 0) { + create_grid(argc, argv); + } else { + printf("Unknown input: %s\n", argv[1]); + exit(1); + } + } else { + printf("Usage: ./gol \n"); + exit(1); + } + return 0; +} diff --git a/graphics/Makefile b/graphics/Makefile new file mode 100644 index 0000000..296b627 --- /dev/null +++ b/graphics/Makefile @@ -0,0 +1,4 @@ +.DEFAULT_GOAL := convert_bin_to_img + +convert_bin_to_img: convert_bin_to_img.c + gcc convert_bin_to_img.c -o convert_bin_to_img diff --git a/graphics/convert_bin_to_img b/graphics/convert_bin_to_img new file mode 100755 index 0000000..e6e9635 Binary files /dev/null and b/graphics/convert_bin_to_img differ diff --git a/graphics/convert_bin_to_img.c b/graphics/convert_bin_to_img.c new file mode 100644 index 0000000..1bc1897 --- /dev/null +++ b/graphics/convert_bin_to_img.c @@ -0,0 +1,137 @@ +#include +#include +#include + +// Most BMP Image generation code is from https://stackoverflow.com/a/47785639/15819675 + +const int BYTES_PER_PIXEL = 3; /// red, green, & blue +const int FILE_HEADER_SIZE = 14; +const int INFO_HEADER_SIZE = 40; + +void generateBitmapImage(unsigned char* image, int height, int width, char* imageFileName); +unsigned char* createBitmapFileHeader(int height, int stride); +unsigned char* createBitmapInfoHeader(int height, int width); + +void generateBitmapImage (unsigned char* image, int height, int width, char* imageFileName) +{ + int widthInBytes = width * BYTES_PER_PIXEL; + + unsigned char padding[3] = {0, 0, 0}; + int paddingSize = (4 - (widthInBytes) % 4) % 4; + + int stride = (widthInBytes) + paddingSize; + + FILE* imageFile = fopen(imageFileName, "wb"); + + unsigned char* fileHeader = createBitmapFileHeader(height, stride); + fwrite(fileHeader, 1, FILE_HEADER_SIZE, imageFile); + + unsigned char* infoHeader = createBitmapInfoHeader(height, width); + fwrite(infoHeader, 1, INFO_HEADER_SIZE, imageFile); + + int i; + for (i = 1; i <= height; i++) { + fwrite(image + ((height - i)*widthInBytes), BYTES_PER_PIXEL, width, imageFile); + fwrite(padding, 1, paddingSize, imageFile); + } + + fclose(imageFile); +} + +unsigned char* createBitmapFileHeader (int height, int stride) +{ + int fileSize = FILE_HEADER_SIZE + INFO_HEADER_SIZE + (stride * height); + + static unsigned char fileHeader[] = { + 0,0, /// signature + 0,0,0,0, /// image file size in bytes + 0,0,0,0, /// reserved + 0,0,0,0, /// start of pixel array + }; + + fileHeader[ 0] = (unsigned char)('B'); + fileHeader[ 1] = (unsigned char)('M'); + fileHeader[ 2] = (unsigned char)(fileSize ); + fileHeader[ 3] = (unsigned char)(fileSize >> 8); + fileHeader[ 4] = (unsigned char)(fileSize >> 16); + fileHeader[ 5] = (unsigned char)(fileSize >> 24); + fileHeader[10] = (unsigned char)(FILE_HEADER_SIZE + INFO_HEADER_SIZE); + + return fileHeader; +} + +unsigned char* createBitmapInfoHeader (int height, int width) +{ + static unsigned char infoHeader[] = { + 0,0,0,0, /// header size + 0,0,0,0, /// image width + 0,0,0,0, /// image height + 0,0, /// number of color planes + 0,0, /// bits per pixel + 0,0,0,0, /// compression + 0,0,0,0, /// image size + 0,0,0,0, /// horizontal resolution + 0,0,0,0, /// vertical resolution + 0,0,0,0, /// colors in color table + 0,0,0,0, /// important color count + }; + + infoHeader[ 0] = (unsigned char)(INFO_HEADER_SIZE); + infoHeader[ 4] = (unsigned char)(width ); + infoHeader[ 5] = (unsigned char)(width >> 8); + infoHeader[ 6] = (unsigned char)(width >> 16); + infoHeader[ 7] = (unsigned char)(width >> 24); + infoHeader[ 8] = (unsigned char)(height ); + infoHeader[ 9] = (unsigned char)(height >> 8); + infoHeader[10] = (unsigned char)(height >> 16); + infoHeader[11] = (unsigned char)(height >> 24); + infoHeader[12] = (unsigned char)(1); + infoHeader[14] = (unsigned char)(BYTES_PER_PIXEL*8); + + return infoHeader; +} + +void convertBinToRaw(char* file, int width, int height) { + unsigned char white[3] = {255,255,255}; + unsigned char black[3] = {0,0,0}; + + unsigned char* grid = malloc(sizeof(unsigned char) * width * height); + + FILE* fp = fopen(file, "rb"); + fread(grid, sizeof(unsigned char), width*height, fp); + fclose(fp); + + int i; + char* raw_file_name; + sprintf(raw_file_name, "%s.bmp", file); + unsigned char* full_image = malloc(sizeof(unsigned char) * width * height * 3); + for (i = 0; i < width*height; i++) { + if (grid[i]) { + memcpy(&full_image[i*3], &white, sizeof(unsigned char) * 3); + } else { + memcpy(&full_image[i*3], &black, sizeof(unsigned char) * 3); + } + } + + generateBitmapImage(full_image, height, width, raw_file_name); + + free(grid); + free(full_image); +} + +int main(int argc, char** argv) { + char* file_name; + int width, height; + if (argc == 4) { + file_name = argv[1]; + width = atoi(argv[2]); + height = atoi(argv[3]); + } else { + printf("Usage: ./convert_bin_to_img \n"); + exit(1); + } + + convertBinToRaw(file_name, width, height); + + return 0; +} diff --git a/graphics/make_movie.sh b/graphics/make_movie.sh new file mode 100755 index 0000000..8ff0877 --- /dev/null +++ b/graphics/make_movie.sh @@ -0,0 +1,11 @@ +#!/bin/bash + +if [ $# == 5 ]; then + for x in $(find $1 -type f -name "*.bin"); do + ./convert_bin_to_img $x $2 $3 + done + ffmpeg -r $4 -f image2 -s "${2}x${3}" -i "${1}/iteration-%07d.bin.bmp" -vcodec libx264 -crf 25 -pix_fmt yuv420p "${5}.mp4" +else + echo "Usage: ./make_movie.sh " +fi + diff --git a/openmp/Makefile b/openmp/Makefile new file mode 100644 index 0000000..8fefe22 --- /dev/null +++ b/openmp/Makefile @@ -0,0 +1,57 @@ +# This is some Makefile I've been using for projects for a while and can't find +# where I originally got it + +CC ?= gcc + +SRC_PATH = src +BUILD_PATH = build +BIN_PATH = $(BUILD_PATH)/bin + +BIN_NAME = gol + +SRC_EXT = c + +SOURCES = $(shell find $(SRC_PATH) -name '*.$(SRC_EXT)' | sort -k 1nr | cut -f2-) +OBJECTS = $(SOURCES:$(SRC_PATH)/%.$(SRC_EXT)=$(BUILD_PATH)/%.o) +DEPS = $(OBJECTS:.o=.d) + +COMPILE_FLAGS = -Wall -g -fopenmp -lm -std=c99 +INCLUDES = -I include/ +LIBS = -fopenmp -lm + +.PHONY: default_target +default_target: release + +.PHONY: release +release: dirs + @$(MAKE) all + +.PHONY: dirs +dirs: + @echo "Creating directories" + @mkdir -p $(dir $(OBJECTS)) + @mkdir -p $(BIN_PATH) + +.PHONY: clean +clean: + @echo "Deleting $(BIN_NAME) symlink" + @$(RM) $(BIN_NAME) + @echo "Deleting directories" + @$(RM) -r $(BUILD_PATH) + @$(RM) -r $(BIN_PATH) + +.PHONY: all +all: $(BIN_PATH)/$(BIN_NAME) + @echo "Making symlink: $(BIN_NAME) -> $<" + @$(RM) $(BIN_NAME) + @ln -s $(BIN_PATH)/$(BIN_NAME) $(BIN_NAME) + +$(BIN_PATH)/$(BIN_NAME): $(OBJECTS) + @echo "Linking: $@" + $(CC) $(OBJECTS) -o $@ ${LIBS} + +-include $(DEPS) + +$(BUILD_PATH)/%.o: $(SRC_PATH)/%.$(SRC_EXT) + @echo "Compiling: $< -> $@" + $(CC) $(COMPILE_FLAGS) $(INCLUDES) -MP -MMD -c $< -o $@ diff --git a/openmp/include/create_grid.h b/openmp/include/create_grid.h new file mode 100644 index 0000000..45ac891 --- /dev/null +++ b/openmp/include/create_grid.h @@ -0,0 +1,12 @@ +#include +#include +#include "file.h" +#include "game.h" + +#ifndef CREATE_GRID_H +#define CREATE_GRID_H + +void print_grid(struct GAME* game); +void create_grid(int argc, char** argv); + +#endif // CREATE_GRID_H diff --git a/openmp/include/file.h b/openmp/include/file.h new file mode 100644 index 0000000..b2db380 --- /dev/null +++ b/openmp/include/file.h @@ -0,0 +1,11 @@ +#include "game.h" +#include +#include + +#ifndef FILE_H +#define FILE_H + +void read_in(char* filename, struct GAME* game); +void write_out(char* filename, struct GAME* game); + +#endif //FILE_H diff --git a/openmp/include/game.h b/openmp/include/game.h new file mode 100644 index 0000000..0f9ab46 --- /dev/null +++ b/openmp/include/game.h @@ -0,0 +1,23 @@ +#include +#include +#include +#include +#include + +#ifndef GAME_H +#define GAME_H + + +struct GAME { + unsigned char** grid; + int padding; + int width; + int height; +}; + +int neighbors(struct GAME* game, int x, int y); +void next(struct GAME* game, int num_threads); +void update(struct GAME* game, int x1, int x2, int y1, int y2); +void randomize(struct GAME* game); + +#endif // GAME_H diff --git a/openmp/src/create_grid.c b/openmp/src/create_grid.c new file mode 100644 index 0000000..d6a5b94 --- /dev/null +++ b/openmp/src/create_grid.c @@ -0,0 +1,38 @@ +#include "create_grid.h" + +void print_grid(struct GAME* game) { + printf("\n===GRID===\n"); + for (int y = 0; y < game->height; y++) { + for (int x = 0; x < game->width; x++) { + printf("%i ", game->grid[y][x]); + } + printf("\n"); + } +} + +void create_grid(int argc, char** argv) { + char* filename; + struct GAME game; + game.padding = 0; + if (argc == 5) { + game.width = atoi(argv[2]); + game.height = atoi(argv[3]); + filename = argv[4]; + } else { + printf("Usage: ./gol create-grid \n"); + exit(1); + } + + unsigned char** grid = malloc(sizeof(unsigned char*) * game.height); + for (int y = 0; y < game.height; y++) { + grid[y] = malloc(sizeof(unsigned char*) * game.width); + printf("Row %i: ", y); + for (int x = 0; x < game.width; x++) { + char temp; + scanf("%i%c", (unsigned int*)&grid[y][x],&temp); + } + } + game.grid = grid; + write_out(filename, &game); + print_grid(&game); +} diff --git a/openmp/src/file.c b/openmp/src/file.c new file mode 100644 index 0000000..3ecb613 --- /dev/null +++ b/openmp/src/file.c @@ -0,0 +1,17 @@ +#include "file.h" + +void read_in(char* filename, struct GAME* game) { + FILE* file = fopen(filename, "rb"); + for (int i = game->padding; i < game->height+game->padding; i++) { + fread(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file); + } + fclose(file); +} + +void write_out(char* filename, struct GAME* game) { + FILE* file = fopen(filename, "w+"); + for (int i = game->padding; i < game->height+game->padding; i++) { + fwrite(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file); + } + fclose(file); +} diff --git a/openmp/src/game.c b/openmp/src/game.c new file mode 100644 index 0000000..b5e786d --- /dev/null +++ b/openmp/src/game.c @@ -0,0 +1,64 @@ +#include "game.h" + +int neighbors(struct GAME* game, int x, int y) { + int n = 0; + for (int dy = -1; dy <= 1; dy++) { + for (int dx = -1; dx <= 1; dx++) { + if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game->width+(game->padding*2) && (y+dy) < game->height+(game->padding*2)) { + if (game->grid[y+dy][x+dx]) { + n++; + } + } + } + } + + return n; +} + +void next(struct GAME* game, int threads) { + unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2))); + int y,x,i,size; + size = sizeof(unsigned char) * (game->width+(game->padding*2)); + for (y = 0; y < game->height+(game->padding*2); y++) { + newGrid[y] = malloc(size); + memset(newGrid[y], 0, size); + } + int total_width = game->width+(game->padding*2); + int total_height = game->height+(game->padding*2); + + int per_thread = (total_width * total_height) / threads; + +#pragma omp parallel num_threads(threads) shared(per_thread, threads, total_width, total_height, newGrid, game) private(y,x,i) + { + int me = omp_get_thread_num(); + int thread_start = per_thread * me; + int thread_end = thread_start + per_thread + (me == threads-1 ? (total_width*total_height) % per_thread : 0); + for (i = thread_start; i < thread_end; i++) { + y = i / total_width; + x = i % total_width; + int my_neighbors = neighbors(game, x, y); + if (game->grid[y][x]) { + if (my_neighbors < 2 || my_neighbors > 3) { + newGrid[y][x] = 0; + } else { + newGrid[y][x] = 1; + } + } else { + if (my_neighbors == 3) { + newGrid[y][x] = 1; + } + } + } + } + + free(game->grid); + game->grid = newGrid; +} + +void randomize(struct GAME* game) { + for (int y = game->padding; y < game->height+game->padding; y++) { + for (int x = game->padding; x < game->width+game->padding; x++) { + game->grid[y][x] = rand() & 1; + } + } +} diff --git a/openmp/src/main.c b/openmp/src/main.c new file mode 100644 index 0000000..68ec0bd --- /dev/null +++ b/openmp/src/main.c @@ -0,0 +1,106 @@ +#include +#include +#include +#include + +#include "file.h" +#include "game.h" +#include "create_grid.h" + + +/* + Rules for life: + Any live cell with fewer than two live neighbors dies (underpopulation). + Any live cell with two or three live neighbors continues to live. + Any live cell with more than three live neighbors dies (overpopulation). + Any dead cell with exactly three live neighbors becomes a live cell (reproduction). + */ +#define PADDING 10 +//#define VERBOSE 1 +#define SEED 100 + +void simulate(int argc, char** argv) { + srand(SEED); + char* filename; + struct GAME game; + game.padding = PADDING; + int iterations, log_each_step, threads; + if (argc == 8) { + filename = argv[2]; + game.width = atoi(argv[3]); + game.height = atoi(argv[4]); + iterations = atoi(argv[5]); + log_each_step = atoi(argv[6]); + threads = atoi(argv[7]); + } else { + printf("Usage: ./gol simulate \n"); + filename = "output/out.bin"; + game.height = 10; + game.width = 10; + iterations = 5; + log_each_step = 0; + threads = 1; + } + + double global_start = omp_get_wtime(); + + // Allocate space for current grid (1 byte per tile) + game.grid = malloc(sizeof(unsigned char*) * (game.height+(2*game.padding))); + for (int i = 0; i < game.height+(2*game.padding); i++) { + game.grid[i] = malloc(sizeof(unsigned char) * (game.width+(2*game.padding))); + memset(game.grid[i], 0, game.width+(2*game.padding)); + } + + if (strcmp(filename, "random") == 0) { + randomize(&game); + } else { + read_in(filename, &game); + } + + char iteration_file[1024]; + double time_computing_life = 0; + double start, end; + + for (int i = 0; i <= iterations; i++) { + if (i > 0) { + // Iteration 0 is just the input board + start = omp_get_wtime(); + next(&game, threads); + end = omp_get_wtime(); + time_computing_life += ((double) (end - start)); + } + if (log_each_step) { + #if VERBOSE == 1 + printf("\n===Iteration %i===\n", i); + for (int y = game.padding; y < game.height+game.padding; y++) { + for (int x = game.padding; x < game.width+game.padding; x++) { + printf("%s ", game.grid[y][x] ? "X" : " "); + } + printf("\n"); + } + printf("===End iteration %i===\n", i); + #endif + sprintf(iteration_file, "output/iteration-%07d.bin", i); + write_out(iteration_file, &game); + } + } + double total_clock_time = ((double) (omp_get_wtime() - global_start)); + printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", time_computing_life, total_clock_time); +} + +int main(int argc, char** argv) { + if (argc >= 2) { + if (strcmp(argv[1], "simulate") == 0) { + simulate(argc, argv); + } else if (strcmp(argv[1], "create-grid") == 0) { + create_grid(argc, argv); + } else { + printf("Unknown input: %s\n", argv[1]); + exit(1); + } + } else { + printf("Usage: ./gol \n"); + exit(1); + } + return 0; +} diff --git a/serial/Makefile b/serial/Makefile new file mode 100644 index 0000000..e90dc23 --- /dev/null +++ b/serial/Makefile @@ -0,0 +1,54 @@ +CC ?= gcc + +SRC_PATH = src +BUILD_PATH = build +BIN_PATH = $(BUILD_PATH)/bin + +BIN_NAME = gol + +SRC_EXT = c + +SOURCES = $(shell find $(SRC_PATH) -name '*.$(SRC_EXT)' | sort -k 1nr | cut -f2-) +OBJECTS = $(SOURCES:$(SRC_PATH)/%.$(SRC_EXT)=$(BUILD_PATH)/%.o) +DEPS = $(OBJECTS:.o=.d) + +COMPILE_FLAGS = -Wall -g -std=c99 +INCLUDES = -I include/ +LIBS = + +.PHONY: default_target +default_target: release + +.PHONY: release +release: dirs + @$(MAKE) all + +.PHONY: dirs +dirs: + @echo "Creating directories" + @mkdir -p $(dir $(OBJECTS)) + @mkdir -p $(BIN_PATH) + +.PHONY: clean +clean: + @echo "Deleting $(BIN_NAME) symlink" + @$(RM) $(BIN_NAME) + @echo "Deleting directories" + @$(RM) -r $(BUILD_PATH) + @$(RM) -r $(BIN_PATH) + +.PHONY: all +all: $(BIN_PATH)/$(BIN_NAME) + @echo "Making symlink: $(BIN_NAME) -> $<" + @$(RM) $(BIN_NAME) + @ln -s $(BIN_PATH)/$(BIN_NAME) $(BIN_NAME) + +$(BIN_PATH)/$(BIN_NAME): $(OBJECTS) + @echo "Linking: $@" + $(CC) $(OBJECTS) -o $@ ${LIBS} + +-include $(DEPS) + +$(BUILD_PATH)/%.o: $(SRC_PATH)/%.$(SRC_EXT) + @echo "Compiling: $< -> $@" + $(CC) $(COMPILE_FLAGS) $(INCLUDES) -MP -MMD -c $< -o $@ diff --git a/serial/include/create_grid.h b/serial/include/create_grid.h new file mode 100644 index 0000000..45ac891 --- /dev/null +++ b/serial/include/create_grid.h @@ -0,0 +1,12 @@ +#include +#include +#include "file.h" +#include "game.h" + +#ifndef CREATE_GRID_H +#define CREATE_GRID_H + +void print_grid(struct GAME* game); +void create_grid(int argc, char** argv); + +#endif // CREATE_GRID_H diff --git a/serial/include/file.h b/serial/include/file.h new file mode 100644 index 0000000..b2db380 --- /dev/null +++ b/serial/include/file.h @@ -0,0 +1,11 @@ +#include "game.h" +#include +#include + +#ifndef FILE_H +#define FILE_H + +void read_in(char* filename, struct GAME* game); +void write_out(char* filename, struct GAME* game); + +#endif //FILE_H diff --git a/serial/include/game.h b/serial/include/game.h new file mode 100644 index 0000000..1896daa --- /dev/null +++ b/serial/include/game.h @@ -0,0 +1,20 @@ +#include +#include +#include + +#ifndef GAME_H +#define GAME_H + +struct GAME { + unsigned char** grid; + int padding; + int width; + int height; +}; + +int neighbors(struct GAME* game, int x, int y); +void next(struct GAME* game); +void update(struct GAME* game, int x1, int x2, int y1, int y2); +void randomize(struct GAME* game); + +#endif // GAME_H diff --git a/serial/src/create_grid.c b/serial/src/create_grid.c new file mode 100644 index 0000000..d6a5b94 --- /dev/null +++ b/serial/src/create_grid.c @@ -0,0 +1,38 @@ +#include "create_grid.h" + +void print_grid(struct GAME* game) { + printf("\n===GRID===\n"); + for (int y = 0; y < game->height; y++) { + for (int x = 0; x < game->width; x++) { + printf("%i ", game->grid[y][x]); + } + printf("\n"); + } +} + +void create_grid(int argc, char** argv) { + char* filename; + struct GAME game; + game.padding = 0; + if (argc == 5) { + game.width = atoi(argv[2]); + game.height = atoi(argv[3]); + filename = argv[4]; + } else { + printf("Usage: ./gol create-grid \n"); + exit(1); + } + + unsigned char** grid = malloc(sizeof(unsigned char*) * game.height); + for (int y = 0; y < game.height; y++) { + grid[y] = malloc(sizeof(unsigned char*) * game.width); + printf("Row %i: ", y); + for (int x = 0; x < game.width; x++) { + char temp; + scanf("%i%c", (unsigned int*)&grid[y][x],&temp); + } + } + game.grid = grid; + write_out(filename, &game); + print_grid(&game); +} diff --git a/serial/src/file.c b/serial/src/file.c new file mode 100644 index 0000000..3ecb613 --- /dev/null +++ b/serial/src/file.c @@ -0,0 +1,17 @@ +#include "file.h" + +void read_in(char* filename, struct GAME* game) { + FILE* file = fopen(filename, "rb"); + for (int i = game->padding; i < game->height+game->padding; i++) { + fread(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file); + } + fclose(file); +} + +void write_out(char* filename, struct GAME* game) { + FILE* file = fopen(filename, "w+"); + for (int i = game->padding; i < game->height+game->padding; i++) { + fwrite(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file); + } + fclose(file); +} diff --git a/serial/src/game.c b/serial/src/game.c new file mode 100644 index 0000000..2921e3c --- /dev/null +++ b/serial/src/game.c @@ -0,0 +1,53 @@ +#include "game.h" + +int neighbors(struct GAME* game, int x, int y) { + int n = 0; + for (int dy = -1; dy <= 1; dy++) { + for (int dx = -1; dx <= 1; dx++) { + if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game->width+(game->padding*2) && (y+dy) < game->height+(game->padding*2)) { + if (game->grid[y+dy][x+dx]) { + n++; + } + } + } + } + + return n; +} + +void next(struct GAME* game) { + unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2))); + int size = sizeof(unsigned char) * (game->width+(game->padding*2)); + for (int y = 0; y < game->height+(game->padding*2); y++) { + newGrid[y] = malloc(size); + memset(newGrid[y], 0, size); + } + + for (int y = 0; y < game->height+(game->padding*2); y++) { + for (int x = 0; x < game->width+(game->padding*2); x++) { + int my_neighbors = neighbors(game, x, y); + if (game->grid[y][x]) { + if (my_neighbors < 2 || my_neighbors > 3) { + newGrid[y][x] = 0; + } else { + newGrid[y][x] = 1; + } + } else { + if (my_neighbors == 3) { + newGrid[y][x] = 1; + } + } + } + } + + free(game->grid); + game->grid = newGrid; +} + +void randomize(struct GAME* game) { + for (int y = game->padding; y < game->height+game->padding; y++) { + for (int x = game->padding; x < game->width+game->padding; x++) { + game->grid[y][x] = rand() & 1; + } + } +} diff --git a/serial/src/main.c b/serial/src/main.c new file mode 100644 index 0000000..f4c8141 --- /dev/null +++ b/serial/src/main.c @@ -0,0 +1,103 @@ +#include +#include +#include +#include + +#include "file.h" +#include "game.h" +#include "create_grid.h" + +/* + Rules for life: + Any live cell with fewer than two live neighbors dies (underpopulation). + Any live cell with two or three live neighbors continues to live. + Any live cell with more than three live neighbors dies (overpopulation). + Any dead cell with exactly three live neighbors becomes a live cell (reproduction). + */ +#define PADDING 10 +//#define VERBOSE 1 +#define SEED 100 + +void simulate(int argc, char** argv) { + srand(SEED); + char* filename; + struct GAME game; + game.padding = PADDING; + int iterations, log_each_step; + if (argc == 7) { + filename = argv[2]; + game.width = atoi(argv[3]); + game.height = atoi(argv[4]); + iterations = atoi(argv[5]); + log_each_step = atoi(argv[6]); + } else { + printf("Usage: ./gol simulate \n"); + filename = "output/out.bin"; + game.height = 10; + game.width = 10; + iterations = 5; + log_each_step = 0; + } + + clock_t global_start = clock(); + + // Allocate space for current grid (1 byte per tile) + game.grid = malloc(sizeof(unsigned char*) * (game.height+(2*game.padding))); + for (int i = 0; i < game.height+(2*game.padding); i++) { + game.grid[i] = malloc(sizeof(unsigned char) * (game.width+(2*game.padding))); + memset(game.grid[i], 0, game.width+(2*game.padding)); + } + + if (strcmp(filename, "random") == 0) { + randomize(&game); + } else { + read_in(filename, &game); + } + + char iteration_file[1024]; + double time_computing_life = 0; + clock_t start, end; + + for (int i = 0; i <= iterations; i++) { + if (i > 0) { + // Iteration 0 is just the input board + start = clock(); + next(&game); + end = clock(); + time_computing_life += ((double) (end - start)) / CLOCKS_PER_SEC; + } + if (log_each_step) { + #if VERBOSE == 1 + printf("\n===Iteration %i===\n", i); + for (int y = game.padding; y < game.height+game.padding; y++) { + for (int x = game.padding; x < game.width+game.padding; x++) { + printf("%s ", game.grid[y][x] ? "X" : " "); + } + printf("\n"); + } + printf("===End iteration %i===\n", i); + #endif + sprintf(iteration_file, "output/iteration-%07d.bin", i); + write_out(iteration_file, &game); + } + } + double total_clock_time = ((double) (clock() - global_start)) / CLOCKS_PER_SEC; + printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", time_computing_life, total_clock_time); +} + +int main(int argc, char** argv) { + if (argc >= 2) { + if (strcmp(argv[1], "simulate") == 0) { + simulate(argc, argv); + } else if (strcmp(argv[1], "create-grid") == 0) { + create_grid(argc, argv); + } else { + printf("Unknown input: %s\n", argv[1]); + exit(1); + } + } else { + printf("Usage: ./gol \n"); + exit(1); + } + return 0; +}