#include #include #include #include #include #ifndef GAME_H #define GAME_H struct GAME { unsigned char** grid; int padding; int width; int height; }; int neighbors(struct GAME* game, int x, int y); void next(struct GAME* game, int num_threads); void update(struct GAME* game, int x1, int x2, int y1, int y2); void randomize(struct GAME* game); #endif // GAME_H