#include #include #include #ifndef GAME_H #define GAME_H struct GAME { unsigned char* grid; int padding; int width; int height; }; int neighbors(struct GAME* game, int x, int y, unsigned char* halo_above, unsigned char* halo_below); void next(struct GAME* game, unsigned char* halo_above, unsigned char* halo_below); void randomize(struct GAME* game); #endif // GAME_H