import random import pygame from pygame import gfxdraw from globals import * class Node(object): # A node object contains data for each node def __init__(self, pos=(1,1), vel=(1,1), color=RED, radius=10, text="A"): self.pos = pos # This position is the center of the node self.vel = vel # Velocity vector self.color = color self.radius = radius self.text = text self.updateB= True self.font = pygame.font.SysFont(None, int(self.radius * 2.4)) def update(self, dt): if (self.updateB): if (self.pos[0] <= 0): self.vel = (random.uniform(NODE_MIN_VEL, NODE_MAX_VEL), self.vel[1]) if (self.pos[0] >= WIDTH): self.vel = (-random.uniform(NODE_MIN_VEL, NODE_MAX_VEL), self.vel[1]) if (self.pos[1] <= 0): self.vel = (self.vel[0], random.uniform(NODE_MIN_VEL, NODE_MAX_VEL)) if (self.pos[1] >= HEIGHT): self.vel = (self.vel[0], -random.uniform(NODE_MIN_VEL, NODE_MAX_VEL)) x = self.pos[0] + self.vel[0] * dt y = self.pos[1] + self.vel[1] * dt self.pos = (x,y) def draw(self, surface): # Draw the node gfxdraw.aacircle(surface, int(self.pos[0]), int(self.pos[1]), self.radius, self.color) gfxdraw.filled_circle(surface, int(self.pos[0]), int(self.pos[1]), self.radius, self.color) # Draw the text at the center of the node textItem = self.font.render(self.text[0], True, BLACK) textWidth = textItem.get_rect().width textHeight = textItem.get_rect().height surface.blit(textItem, (int(self.pos[0] - textWidth/2), int(self.pos[1] - textHeight/2)))