diff --git a/engine/components/BoundingBox.ts b/engine/components/BoundingBox.ts index 5e21b2f..19967f7 100644 --- a/engine/components/BoundingBox.ts +++ b/engine/components/BoundingBox.ts @@ -47,8 +47,9 @@ export class BoundingBox extends Component { { x: this.dimension.width / 2, y: this.dimension.height / 2 }, { x: this.dimension.width / 2, y: -this.dimension.height / 2 }, ] - .map((vertex) => rotateVector(vertex, this.rotation)) + .map((vertex) => rotateVector(vertex, this.rotation)) // rotate .map((vertex) => { + // translate return { x: vertex.x + this.center.x, y: vertex.y + this.center.y, @@ -56,9 +57,10 @@ export class BoundingBox extends Component { }); } - public getRotationInPiOfUnitCircle() { + public getRotationInPiOfUnitCircle(): number { let rads = this.rotation * (Math.PI / 180); if (rads >= Math.PI) { + // Physics system guarantees rotation \in [0, 360) rads -= Math.PI; } return rads; diff --git a/engine/components/NetworkUpdateable.ts b/engine/components/NetworkUpdateable.ts new file mode 100644 index 0000000..73ceeba --- /dev/null +++ b/engine/components/NetworkUpdateable.ts @@ -0,0 +1,7 @@ +import { Component, ComponentNames } from "."; + +export class NetworkUpdateable extends Component { + constructor() { + super(ComponentNames.NetworkUpdateable); + } +} diff --git a/engine/components/index.ts b/engine/components/index.ts index 67f1259..90f4965 100644 --- a/engine/components/index.ts +++ b/engine/components/index.ts @@ -12,4 +12,5 @@ export * from "./WallBounded"; export * from "./Gravity"; export * from "./Mass"; export * from "./Moment"; +export * from "./NetworkUpdateable"; export * from "./names"; diff --git a/engine/components/names.ts b/engine/components/names.ts index e2ee3d3..02ee064 100644 --- a/engine/components/names.ts +++ b/engine/components/names.ts @@ -12,4 +12,5 @@ export namespace ComponentNames { export const Forces = "Forces"; export const Mass = "Mass"; export const Moment = "Moment"; + export const NetworkUpdateable = "NetworkUpdateable"; } diff --git a/engine/structures/QuadTree.ts b/engine/structures/QuadTree.ts index d1ff3b1..a57c6e7 100644 --- a/engine/structures/QuadTree.ts +++ b/engine/structures/QuadTree.ts @@ -41,17 +41,16 @@ export class QuadTree { this.dimension = dimension; } - public insert(id: number, dimension: Dimension2D, center: Coord2D): void { - const box: BoxedEntry = { id, center, dimension }; + public insert(boxedEntry: BoxedEntry): void { if (this.hasChildren()) { - this.getQuadrants(box).forEach((quadrant) => { + this.getQuadrants(boxedEntry).forEach((quadrant) => { const quadrantBox = this.children.get(quadrant); - quadrantBox?.insert(id, dimension, center); + quadrantBox?.insert(boxedEntry); }); return; } - this.objects.push({ id, dimension, center }); + this.objects.push(boxedEntry); if ( this.objects.length > this.splitThreshold && @@ -66,6 +65,7 @@ export class QuadTree { public clear(): void { this.objects = []; + if (this.hasChildren()) { this.children.forEach((child) => child.clear()); this.children.clear(); diff --git a/engine/systems/Collision.ts b/engine/systems/Collision.ts index 2bba03b..1366ef4 100644 --- a/engine/systems/Collision.ts +++ b/engine/systems/Collision.ts @@ -63,7 +63,11 @@ export class Collision extends System { dimension = boundingBox.getOutscribedBoxDims(); } - this.quadTree.insert(entity.id, dimension, boundingBox.center); + this.quadTree.insert({ + id: entity.id, + dimension, + center: boundingBox.center, + }); }); // find colliding entities and perform collisions diff --git a/engine/systems/Input.ts b/engine/systems/Input.ts index 4aa9844..35d2e1d 100644 --- a/engine/systems/Input.ts +++ b/engine/systems/Input.ts @@ -9,7 +9,7 @@ import { import { Game } from "../Game"; import { KeyConstants, PhysicsConstants } from "../config"; import { Action } from "../interfaces"; -import { System, SystemNames } from "./"; +import { System, SystemNames } from "."; export class Input extends System { private keys: Set; diff --git a/engine/systems/NetworkUpdate.ts b/engine/systems/NetworkUpdate.ts new file mode 100644 index 0000000..dc7be20 --- /dev/null +++ b/engine/systems/NetworkUpdate.ts @@ -0,0 +1,10 @@ +import { System, SystemNames } from "."; +import { Game } from "../Game"; + +export class NetworkUpdate extends System { + constructor() { + super(SystemNames.NetworkUpdate); + } + + public update(_dt: number, _game: Game) {} +} diff --git a/engine/systems/index.ts b/engine/systems/index.ts index 6cb6f35..075fc4e 100644 --- a/engine/systems/index.ts +++ b/engine/systems/index.ts @@ -6,3 +6,4 @@ export * from "./Input"; export * from "./FacingDirection"; export * from "./Collision"; export * from "./WallBounds"; +export * from "./NetworkUpdate"; diff --git a/engine/systems/names.ts b/engine/systems/names.ts index 23f31fc..cf66422 100644 --- a/engine/systems/names.ts +++ b/engine/systems/names.ts @@ -5,4 +5,5 @@ export namespace SystemNames { export const Input = "Input"; export const Collision = "Collision"; export const WallBounds = "WallBounds"; + export const NetworkUpdate = "NetworkUpdate"; }